[Video] Combined Arms Gameplay

Share your in-game experiences playing PR:BF2.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Video] Combined Arms Gameplay

Post by masterceo »

combinedarms.myfreeforum.org :: Index

here ya go

BTW:
quoting myself from another topic
masterceo wrote:Combined Arms or simply CA is an addon for PR that's currently in beta testing. it focuses on more realistic approach to everything, but mostly vehicles. the goal for the DEV team of CA is to recreate as close to reality functioning of vehicles/weapons/aircraft, like tank tracking system, radar for AA and aircraft, longer possible engagement range for aircraft. it isn't already implemented in PR for 2 reasons:
1.it's still a beta, some things don't work good, they need to be tested or fixed
2.PR DEVs say that some features of CA do not fit PR style of gameplay and do not require teamwork, promoting lone-wolfing instead. i disagree with this, because i have actually played the mod and can say that teamwork > lone wolfing, it just works as it should in CA, no false compromises.
Last edited by masterceo on 2009-04-29 14:53, edited 1 time in total.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Freelance_Commando
Posts: 130
Joined: 2007-06-05 08:03

Re: [Video] Combined Arms Gameplay

Post by Freelance_Commando »

I'd love to see that draw distance implemented into PR, it just looks so much more natural when compared to the "grey curtain" which does not allow your eyes to see past.

But I'm guessing there's a drawback in performance for this prettiness.....
Time to rise to the occasion.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Video] Combined Arms Gameplay

Post by Alex6714 »

Freelance_Commando wrote: But I'm guessing there's a drawback in performance for this prettiness.....
Depends on the map really. Unless you have a dinosaur age computer kashan is absolutely fine.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Video] Combined Arms Gameplay

Post by Wicca »

Alex6714 wrote:Depends on the map really. Unless you have a dinosaur age computer kashan is absolutely fine.
They didnt make PC in thr dinasaur age daaaaH! Everyone knows that
Xact Wicca is The Joker. That is all.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Video] Combined Arms Gameplay

Post by McBumLuv »

Wicca wrote:They didnt make PC in thr dinasaur age daaaaH! Everyone knows that


ORLY? Image
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Cpt. Trips
Posts: 314
Joined: 2009-04-08 12:32

Re: [Video] Combined Arms Gameplay

Post by Cpt. Trips »

Those were some top dogfights. Tom Cruise would be proud.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Video] Combined Arms Gameplay

Post by sakils2 »

To be honest, the "Combined Arms Kashan" ran smoother than PR Kashan. Don't know why, though. Should be the opposite, shouldn't it?
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: [Video] Combined Arms Gameplay

Post by PlatinumA1 »

eh..think what you want.
New updates, check it out

combinedarms.myfreeforum.org :: Update on FLIR?
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: [Video] Combined Arms Gameplay

Post by CAS_117 »

We got pwnd by MEC. They totally cheated tho.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Video] Combined Arms Gameplay

Post by masterceo »

nah, we just used tactic. my gunner Draakon found a neat ambush place behind some rocks, there was know way you could see us. you know, ninjatank :P

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Video] Combined Arms Gameplay

Post by 503 »

PlatinumA1 wrote:eh..think what you want.
New updates, check it out

combinedarms.myfreeforum.org :: Update on FLIR?
Holy **** that's hot.
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Video] Combined Arms Gameplay

Post by 503 »

Clips from today's testing. Most of them are dogfights. Including a 2 on 2 dogfight.
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Re: [Video] Combined Arms Gameplay

Post by arthuro12 »

pretty sick looking, PR should include these.. also.. do the A2G targetting have a lock on system as well?
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Possibly the sexiest member alive.. I want to tickle your prostate :D
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: [Video] Combined Arms Gameplay

Post by CanuckCommander »

arthuro12 wrote:pretty sick looking, PR should include these.. also.. do the A2G targetting have a lock on system as well?
Not the ones that you saw. The missiles that you saw in the Black and White missile launches was in manual guidance mode. There is an option to use the aircraft's lock-on mode though. But i prefer the manual personally because it is more satisfying to destroy vehicles that way.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Video] Combined Arms Gameplay

Post by McBumLuv »

And safer. Unless you have a visual confirmation and no other vehicle clutter, you can never be sure if it'll hit the target you want. It usually does, but there are times where the TKs start racking up. Not to say it'll be full of TKing, rather that it forces a new tactical decision to be made on how to go about destroying the reported target, etc... etc..
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Video] Combined Arms Gameplay

Post by Alex6714 »

Yeah sometimes you want to watch those missiles.

Plus, manually guided is just too awesome, especially bombs. Don´t worry about the missile spam of them there though, accidentally left in infinite ammo from testing.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Video] Combined Arms Gameplay

Post by McBumLuv »

:P It's just a not-so-disguised easter egg :p
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Video] Combined Arms Gameplay

Post by 503 »




Radar-locking missiles, AA-locking guns to aircraft, and a bunch of other stuff
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