[AAR] Operation Quickfire

Share your in-game experiences playing PR:BF2.
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Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

[AAR] Operation Quickfire

Post by Royal_marine_machine »

I've called this game Operation Quickfire because it was all over in 20 minutes!

It really does prove how a commander can help the team out, and co-ordinate it to annihilate the enemy!

This is stage 1:
Image
In this stage, I sent about 2 thirds of my force to Bi Ming, to cap it, adn the rest to communications, which wasn't cappable, but they could still mak esure the enemy couldn't cap it. Now I was very lucky, one of my squads managed to get to Communications before the enemy and hold it until the other squad could get there and help push the enemy back and hold the perimiter. The force attacking Bi Ming took it without problem.

Stage 2:
Image
In this stage, half of the forces that attacked Bi Ming flanked the enemy that were attacking communications, while the forces at cummnications capped it and then also pushed forward, which the last of the forces from Bi Ming capped the enemy's main.


This was a while ago, and I would like to say that all of the squads were superb, we fought together almost all day, and won most of the matches.
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E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: [AAR] Operation Quickfire

Post by E4$Y »

First of all - congrats on such a good job. You have crushed them.
Second - yes, it's a well known fact that it's easier to win with a good commander than without any. It's always much easier to coordinate and it's much more fun than few squads doing what they want when there is no CO.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: [AAR] Operation Quickfire

Post by Sgt. Mahi »

Sweet but a bit lucky that you had a good squad at communication to hold of the the enemy team. nice work...
Peace is that brief glorious moment in history when everybody stands around reloading
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