Custom objects and vegitation

Discussion pertaining to the PR Australian Forces.
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Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Custom objects and vegitation

Post by Warpig- »

Since a lot of the content for the mod comes from Europe/Asia or the Middle East it's going to be tricky making urban/rural maps that look "Aussie". If anyone has any custom models (especially the little things like gum trees, bracken etc) or knows where to get them post them in here. It'd be a big help, cheers
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

i have some aussie statics i made for a map i was working on your welcome to use them if you like just pm me.. :mrgreen:
Random objects
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Random aussie Pub
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:note:
Pub has been uv mapped just not textured

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: Custom objects and vegitation

Post by ReconAus »

Tonnie you are a machine ;)

Recon
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A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
stozzcheese
Posts: 306
Joined: 2008-09-16 11:34

Re: Custom objects and vegitation

Post by stozzcheese »

there has to be a roo crossing sign!!!

smee for [R-CON]
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Custom objects and vegitation

Post by Wilkinson »

Epic Win on the Pub. Make sure to put beer bottles and mugs and possibly a keg when you make your maps gents.

Great work tonnie
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Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Custom objects and vegitation

Post by Gu^n3r »

tonnie your my hero m8, now i can drink in PR and in Reality at the same time :D
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Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Custom objects and vegitation

Post by cyberzomby »

Awesomness! Really nice.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

nice but ehhh, your going to have to redo your UVs and retexture all your stuff since its dose not looked to be skinned in the correct ways for statics...

The models are looking pretty good, not 100% about the trees thou thou I think that is mainly the texture that is making them look odd.

also in your pub scene, is that the vBF2 water tower shrunken down? looks much, much smaller...
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MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: Custom objects and vegitation

Post by MCI »

Well this will bring some nice pubfights to PR :lol: (I know too lame just had to do it :D )
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

offer still stands if you still need them... Or if any of the other mappers need them.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
AintWarHeLL(hehe)
Posts: 19
Joined: 2007-11-14 05:01

Re: Custom objects and vegitation

Post by AintWarHeLL(hehe) »

they look sweet :) but need one more

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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Custom objects and vegitation

Post by IINoddyII »

AintWarHeLL(hehe) wrote:they look sweet :) but need one more
piss funny when people 'mod' these signs

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especially in far NQ :lol:
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

lol nice one... i have seen some pretty good ones out there i will see if i can find some pics

EDIT:
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Last edited by Tonnie on 2009-05-06 06:13, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

lol :D

love the speed bump sign ;)

anyways you can make most signs by just tweaking the current sign textures :)

you can find most of them in: \objects\staticobjects\common\textures\common_destructible_c.dds

Then just make a "common_destructible_c_aus.dds" version and reskin the current signs :D

Although there is no current diamond sign like you need what you can do thou is when making your "common_destructible_c_aus.dds" texture pallet, there is huge unused area at the bottom you can put your custom sign textures with different shapes onto then just make them in max, wouldn't take long :D

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EDIT: in fact I might just do it now to show you ;)

EDIT: got the basics done just need to do all the UVs and some extra details etc :)

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Last edited by Rhino on 2009-05-06 07:45, edited 1 time in total.
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Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: Custom objects and vegitation

Post by Madhouse »

[R-CON]tonnie15 wrote:offer still stands if you still need them... Or if any of the other mappers need them.
I orginally asked for the signs and trees back july last year... still waiting.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

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Nice and easy :)

Still needs lods, cols etc but apart from that pretty much finished :)
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AintWarHeLL(hehe)
Posts: 19
Joined: 2007-11-14 05:01

Re: Custom objects and vegitation

Post by AintWarHeLL(hehe) »

:) love your work Rhino
but if the sign was around here it would look like this, with bullet holes in it :)

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

it dose have some dents in the bump a bit like that in fact :)

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Sabre-Oz
Retired PR Developer
Posts: 662
Joined: 2007-02-02 07:19

Re: Custom objects and vegitation

Post by Sabre-Oz »

yeh definately needs holes, its harder to spot one without than with.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

well the pic posted above more had just dents in it, no real holes... Some had big scratches in the dents but ye, didn't bother with them since most of my refs dont show that. Anyways this is done now, here it is for anyone who wishes to use it (for PR of course, will need permission for anything else) :)

Fully destructible (falls over when its hit by a car or w/e) and complete with cols, lods etc, just place it in your map :)

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Download: http://realitymodfiles.com/rhino/static ... o_sign.rar
(extract into your pr_edit mod)
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