Custom objects and vegitation
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Custom objects and vegitation
Since a lot of the content for the mod comes from Europe/Asia or the Middle East it's going to be tricky making urban/rural maps that look "Aussie". If anyone has any custom models (especially the little things like gum trees, bracken etc) or knows where to get them post them in here. It'd be a big help, cheers
![Image](http://www.users.on.net/~commando/l16.jpg)
Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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Re: Custom objects and vegitation
i have some aussie statics i made for a map i was working on your welcome to use them if you like just pm me.. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Random objects
![Image](http://i160.photobucket.com/albums/t187/tonnie15/1sign.jpg)
Random aussie Pub
![Image](http://i160.photobucket.com/albums/t187/tonnie15/1-10.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/3-6.jpg)
:note:
Pub has been uv mapped just not textured
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Random objects
![Image](http://i160.photobucket.com/albums/t187/tonnie15/1sign.jpg)
Random aussie Pub
![Image](http://i160.photobucket.com/albums/t187/tonnie15/1-10.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/3-6.jpg)
:note:
Pub has been uv mapped just not textured
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: Custom objects and vegitation
Tonnie you are a machine ![Wink ;)](./images/smilies/icon_e_wink.gif)
Recon
![Wink ;)](./images/smilies/icon_e_wink.gif)
Recon
![Image](http://i225.photobucket.com/albums/dd285/ReconAus/reconaussig3-2.jpg)
A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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Re: Custom objects and vegitation
Epic Win on the Pub. Make sure to put beer bottles and mugs and possibly a keg when you make your maps gents.
Great work tonnie
Great work tonnie
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Re: Custom objects and vegitation
tonnie your my hero m8, now i can drink in PR and in Reality at the same time ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img193.imageshack.us/img193/3041/gentletouch.png)
Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
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Re: Custom objects and vegitation
Awesomness! Really nice.
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Re: Custom objects and vegitation
nice but ehhh, your going to have to redo your UVs and retexture all your stuff since its dose not looked to be skinned in the correct ways for statics...
The models are looking pretty good, not 100% about the trees thou thou I think that is mainly the texture that is making them look odd.
also in your pub scene, is that the vBF2 water tower shrunken down? looks much, much smaller...
The models are looking pretty good, not 100% about the trees thou thou I think that is mainly the texture that is making them look odd.
also in your pub scene, is that the vBF2 water tower shrunken down? looks much, much smaller...
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Re: Custom objects and vegitation
Well this will bring some nice pubfights to PR
(I know too lame just had to do it
)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: Custom objects and vegitation
offer still stands if you still need them... Or if any of the other mappers need them.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: Custom objects and vegitation
piss funny when people 'mod' these signsAintWarHeLL(hehe) wrote:they look sweetbut need one more
![Image](http://extremelyfunny.info/wp-content/uploads/2008/03/skiing-kangaroos.jpg)
especially in far NQ
![Laughing :lol:](./images/smilies/icon_lol.gif)
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Re: Custom objects and vegitation
lol nice one... i have seen some pretty good ones out there i will see if i can find some pics
EDIT:
![Image](http://listverse.com/wp-content/uploads/2007/10/lucy-black-funny-australian-road-sign-225x300-tm.jpg)
![Image](http://66.160.188.111/.eea7170/cmd.233/enclosure..eea7171)
![Image](http://img6.imageshack.us/img6/8005/1101027img.jpg)
![Image](http://www.freakingnews.com/pictures/36500/Australian-Traffic-Sign---36692.jpg)
EDIT:
![Image](http://listverse.com/wp-content/uploads/2007/10/lucy-black-funny-australian-road-sign-225x300-tm.jpg)
![Image](http://img6.imageshack.us/img6/8005/1101027img.jpg)
![Image](http://www.freakingnews.com/pictures/36500/Australian-Traffic-Sign---36692.jpg)
Last edited by Tonnie on 2009-05-06 06:13, edited 1 time in total.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: Custom objects and vegitation
lol ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
love the speed bump sign![Wink ;)](./images/smilies/icon_e_wink.gif)
anyways you can make most signs by just tweaking the current sign textures![Smile :)](./images/smilies/icon_e_smile.gif)
you can find most of them in: \objects\staticobjects\common\textures\common_destructible_c.dds
Then just make a "common_destructible_c_aus.dds" version and reskin the current signs![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Although there is no current diamond sign like you need what you can do thou is when making your "common_destructible_c_aus.dds" texture pallet, there is huge unused area at the bottom you can put your custom sign textures with different shapes onto then just make them in max, wouldn't take long![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img413.imageshack.us/img413/7063/05062009075618.jpg)
EDIT: in fact I might just do it now to show you![Wink ;)](./images/smilies/icon_e_wink.gif)
EDIT: got the basics done just need to do all the UVs and some extra details etc![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img12.imageshack.us/img12/9308/05062009084506.jpg)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
love the speed bump sign
![Wink ;)](./images/smilies/icon_e_wink.gif)
anyways you can make most signs by just tweaking the current sign textures
![Smile :)](./images/smilies/icon_e_smile.gif)
you can find most of them in: \objects\staticobjects\common\textures\common_destructible_c.dds
Then just make a "common_destructible_c_aus.dds" version and reskin the current signs
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Although there is no current diamond sign like you need what you can do thou is when making your "common_destructible_c_aus.dds" texture pallet, there is huge unused area at the bottom you can put your custom sign textures with different shapes onto then just make them in max, wouldn't take long
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img413.imageshack.us/img413/7063/05062009075618.jpg)
EDIT: in fact I might just do it now to show you
![Wink ;)](./images/smilies/icon_e_wink.gif)
EDIT: got the basics done just need to do all the UVs and some extra details etc
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img12.imageshack.us/img12/9308/05062009084506.jpg)
Last edited by Rhino on 2009-05-06 07:45, edited 1 time in total.
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Re: Custom objects and vegitation
I orginally asked for the signs and trees back july last year... still waiting.[R-CON]tonnie15 wrote:offer still stands if you still need them... Or if any of the other mappers need them.
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Re: Custom objects and vegitation
![Image](http://img6.imageshack.us/img6/4873/05062009103952.jpg)
![Image](http://img26.imageshack.us/img26/5725/05062009105405.jpg)
![Image](http://img26.imageshack.us/img26/3605/05062009105444.jpg)
Nice and easy
![Smile :)](./images/smilies/icon_e_smile.gif)
Still needs lods, cols etc but apart from that pretty much finished
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: Custom objects and vegitation
![Smile :)](./images/smilies/icon_e_smile.gif)
but if the sign was around here it would look like this, with bullet holes in it
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://i444.photobucket.com/albums/qq162/paulwar2/3effcb71.jpg)
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Re: Custom objects and vegitation
yeh definately needs holes, its harder to spot one without than with.
[INDENT][INDENT][/INDENT][/INDENT]
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Re: Custom objects and vegitation
well the pic posted above more had just dents in it, no real holes... Some had big scratches in the dents but ye, didn't bother with them since most of my refs dont show that. Anyways this is done now, here it is for anyone who wishes to use it (for PR of course, will need permission for anything else) ![Smile :)](./images/smilies/icon_e_smile.gif)
Fully destructible (falls over when its hit by a car or w/e) and complete with cols, lods etc, just place it in your map![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://realitymodfiles.com/rhino/statics/kangaroo_sign.jpg)
Download: http://realitymodfiles.com/rhino/static ... o_sign.rar
(extract into your pr_edit mod)
![Smile :)](./images/smilies/icon_e_smile.gif)
Fully destructible (falls over when its hit by a car or w/e) and complete with cols, lods etc, just place it in your map
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://realitymodfiles.com/rhino/statics/kangaroo_sign.jpg)
Download: http://realitymodfiles.com/rhino/static ... o_sign.rar
(extract into your pr_edit mod)