Karbala's Apache rearm/repair strategy
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Re: Karbala's Apache rearm/repair strategy
What? TELL US UR SECRET! NOWZ!
P.S. I think Apache will be removed from Karbala in 0.86. I can't say why.
P.S. I think Apache will be removed from Karbala in 0.86. I can't say why.
Last edited by sakils2 on 2009-05-12 17:43, edited 2 times in total.
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Re: Karbala's Apache rearm/repair strategy
Because its true.
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Re: Karbala's Apache rearm/repair strategy
I hope not, but...
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- Joined: 2009-05-08 16:13
Re: Karbala's Apache rearm/repair strategy
Actually the apache is the only thing i like on this map. Fallujah is better for infanterie (my opinion). So i would appreciate don't removing the apache.
@McLuv
When u have to repair/-arm and get locked from south of the main, dispense 1 or 2 flare sets and get as fast as possible in the main and land there (u dont have to hover because u can land very rough). If u dont have any flares left than just try to interrupt the lock a few times. Take cover behind the north wall of the main and pop up and land. The insurgent needs 2-3 seconds to lock on u that should be enough time to get into the main.
When the insurgent is in the tower u dont have to get that high. Just rearm some flares, pop up, dispense flares, shot some hydras into the tower and land. That should clear out the minaret
.
The tactic i prefer is flying low, fast and between the buildings. AA cant lock onto u because the buildings are blocking his way. When a technical appears just fly over the buildings to ure right or left (and dispense flares). Otherwise ure gunner can take out the technical easily (at least my can
).
Flying high and hovering is not good for this map, because u have more disadvantages than advantges.
With this tactic i normally survive the whole round with the apache.
@McLuv
When u have to repair/-arm and get locked from south of the main, dispense 1 or 2 flare sets and get as fast as possible in the main and land there (u dont have to hover because u can land very rough). If u dont have any flares left than just try to interrupt the lock a few times. Take cover behind the north wall of the main and pop up and land. The insurgent needs 2-3 seconds to lock on u that should be enough time to get into the main.
When the insurgent is in the tower u dont have to get that high. Just rearm some flares, pop up, dispense flares, shot some hydras into the tower and land. That should clear out the minaret
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
The tactic i prefer is flying low, fast and between the buildings. AA cant lock onto u because the buildings are blocking his way. When a technical appears just fly over the buildings to ure right or left (and dispense flares). Otherwise ure gunner can take out the technical easily (at least my can
![Razz :P](./images/smilies/icon_razz.gif)
Flying high and hovering is not good for this map, because u have more disadvantages than advantges.
With this tactic i normally survive the whole round with the apache.
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Re: Karbala's Apache rearm/repair strategy
Because some how the "epitome of lone wolf vehicles" makes more sense than the apache.sakils2 wrote:What? TELL US UR SECRET! NOWZ!
P.S. I think Apache will be removed from Karbala in 0.86. I can't say why.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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- Joined: 2007-07-14 23:15
Re: Karbala's Apache rearm/repair strategy
I would actully prefer a Cobra on Fallujah, thus removing Bradleys and LAV's having a 10 min delayed spawn.
P.S. privetB I want to play with you. On Karbala. With the Apache. NOW!
I fully agree on this one. If they will remove the Apache we should light the torches and go to KillPirate's house!Because some how the "epitome of lone wolf vehicles" makes more sense than the apache.
P.S. privetB I want to play with you. On Karbala. With the Apache. NOW!