Karbala's Apache rearm/repair strategy

Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: Karbala's Apache rearm/repair strategy

Post by Cpl.Small »

No worries anymore ^^ not even in Karbala anymore
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Karbala's Apache rearm/repair strategy

Post by sakils2 »

What? TELL US UR SECRET! NOWZ!


P.S. I think Apache will be removed from Karbala in 0.86. I can't say why.
Last edited by sakils2 on 2009-05-12 17:43, edited 2 times in total.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Karbala's Apache rearm/repair strategy

Post by Mora »

Because its true.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Karbala's Apache rearm/repair strategy

Post by sakils2 »

I hope not, but...
privetB
Posts: 85
Joined: 2009-05-08 16:13

Re: Karbala's Apache rearm/repair strategy

Post by privetB »

Actually the apache is the only thing i like on this map. Fallujah is better for infanterie (my opinion). So i would appreciate don't removing the apache.

@McLuv
When u have to repair/-arm and get locked from south of the main, dispense 1 or 2 flare sets and get as fast as possible in the main and land there (u dont have to hover because u can land very rough). If u dont have any flares left than just try to interrupt the lock a few times. Take cover behind the north wall of the main and pop up and land. The insurgent needs 2-3 seconds to lock on u that should be enough time to get into the main.
When the insurgent is in the tower u dont have to get that high. Just rearm some flares, pop up, dispense flares, shot some hydras into the tower and land. That should clear out the minaret :-D .

The tactic i prefer is flying low, fast and between the buildings. AA cant lock onto u because the buildings are blocking his way. When a technical appears just fly over the buildings to ure right or left (and dispense flares). Otherwise ure gunner can take out the technical easily (at least my can :P ).
Flying high and hovering is not good for this map, because u have more disadvantages than advantges.
With this tactic i normally survive the whole round with the apache.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Karbala's Apache rearm/repair strategy

Post by Alex6714 »

sakils2 wrote:What? TELL US UR SECRET! NOWZ!


P.S. I think Apache will be removed from Karbala in 0.86. I can't say why.
Because some how the "epitome of lone wolf vehicles" makes more sense than the apache.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Karbala's Apache rearm/repair strategy

Post by sakils2 »

I would actully prefer a Cobra on Fallujah, thus removing Bradleys and LAV's having a 10 min delayed spawn.

Because some how the "epitome of lone wolf vehicles" makes more sense than the apache.
I fully agree on this one. If they will remove the Apache we should light the torches and go to KillPirate's house!




P.S. privetB I want to play with you. On Karbala. With the Apache. NOW!
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