Project Reality v0.86 Upcoming Patch Release

Project Reality announcements and development highlights.
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Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: Project Reality v0.86 Upcoming Patch Release

Post by Leeu »

hyraclyon wrote:I wonder, has the RPG damage been restored to it's original value, now that it is much less accurate? So we can at least destroy a humvee in one shot with it?
Oh yeah, almost forget about that 0.85 bug. Waiting for confirmation if they actually reduced the RPG accuracy BY 75% AND reduced the splash damage radius by 40% without increasing the damage.
fuzzhead
Retired PR Developer
Posts: 7463
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Re: Project Reality v0.86 Upcoming Patch Release

Post by fuzzhead »

I wonder, has the RPG damage been restored to it's original value, now that it is much less accurate? So we can at least destroy a humvee in one shot with it?
I believe 1 direct hit = set vehicle on fire.
GrimSoldier
Posts: 169
Joined: 2009-01-09 21:59

Re: Project Reality v0.86 Upcoming Patch Release

Post by GrimSoldier »

sweeet cant wait!!!
In Game Name - Gr1mSoldier
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: Project Reality v0.86 Upcoming Patch Release

Post by JohnnyTheIED »

[R-DEV]fuzzhead wrote:I believe 1 direct hit = set vehicle on fire.
fair enought
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Project Reality v0.86 Upcoming Patch Release

Post by BroCop »

Dont really agree...a bit too nerfed IMO (including the AK but thats another story). IIRC some transports dont have weak spots and absorb damage equally (I believe thats the situation with the Humvee...I want a damn car to blow up if i hat it into the engine damnit). Though correct me if im wrong
gazzthompson
Posts: 8012
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Re: Project Reality v0.86 Upcoming Patch Release

Post by gazzthompson »

CroCop_PR wrote:Dont really agree...a bit too nerfed IMO (including the AK but thats another story). IIRC some transports dont have weak spots and absorb damage equally (I believe thats the situation with the Humvee...I want a damn car to blow up if i hat it into the engine damnit). Though correct me if im wrong
ak74u was PURE rape, so the nerf is needed, and a INS RPG is NOT a hat, a HAT will destroy a car instantly, so yes.. you are incorrect
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Project Reality v0.86 Upcoming Patch Release

Post by McBumLuv »

[R-DEV]fuzzhead wrote:I believe 1 direct hit = set vehicle on fire.
That's how it was in 0.8, then in 0.85 it would be able to survive (though smoking), so I guess it's been revamped, good news :p
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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: Project Reality v0.86 Upcoming Patch Release

Post by x.trEm*e »

any news on headshots?
are we still able to live and be happy after a 7.62 going through skull-flesh-brain-flesh-skull?
fuzzhead
Retired PR Developer
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Re: Project Reality v0.86 Upcoming Patch Release

Post by fuzzhead »

are we still able to live and be happy after a 7.62 going through skull-flesh-brain-flesh-skull?
Youll see alot less medics reviving, and the ones that spam it will be dead. If your not cautious about reviving, using smoke etc, youll quickly be seeing patients dead all around ;)

Has v0.86 made a big emphasis on hollywood style "BOOM headshot!"?

Nope try Combat Arms for that kind of thing :P
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Project Reality v0.86 Upcoming Patch Release

Post by Human_001 »

If settle time for LAT is increased to 4 seconds that means you can not hit any moving or driving by vehicle because you have to rotate your body with mouse to follow target?

If may I ask, what is the grouping of RPG-7 at 100meter?
Accoriding to wikipedia quoted from United States Army Training And Doctrine Command. 30 September 1975. states hit probability of RPG-7 shot at target 100 meter away that is moving at 9 MPH across and panel that of size 7.5x15 feet is 96%
RPG-7 - Wikipedia, the free encyclopedia

Can this new RPG-7 if settled to minimum deviation has ability to hit target size of 7.5x15 feet at 100 meter with probability of 96%?

Also about AK47. Was accuracy of AK47, 1. Reduced to meet the rifle's accuracy in real life? 2. Reduced to meet the depiction of stereotypical Insurgent firing rifle? 3. Gameplay reason?

I have read book called "Ma Vie En Rafales" by Mikhail Kalashnikov. I remember reading that his AK47 was selected amongst other competitor even though SKS was already in production because performance of AK47 was same or above that of SKS including accuracy.

I don't understand why lower AK47's accuracy in paticular. I want to know the reason. Have you lowered the same caliber SKS and RPK accuracy also?

My apology for so many questions but this paticular change makes me think alot of why it was done.
Last edited by Human_001 on 2009-05-16 23:38, edited 1 time in total.
Reason: spelling
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Project Reality v0.86 Upcoming Patch Release

Post by IAJTHOMAS »

I'm concerned about the changes to Qwai, but will reserve judgment until I've played it.

Otherwise it seems to be another step in the right direction, have to see how all the changes fit together in game.
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Project Reality v0.86 Upcoming Patch Release

Post by waldo_ii »

I was about to say that this is the first patch where I loved everything I saw when I very first came across it. Now, that isn't to say that, in say .856, I didn't like the logistics system and still don't. I've grown to love it. But there is one thing in this changelog that makes me unhappy. Rather, it is the lack of one thing.

Removal of grenade traps.


AAAAAAAAAAAHHHH! The TK onslaught will continue! WHYY!!?!? *sob*
|TGXV| Waldo_II

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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Project Reality v0.86 Upcoming Patch Release

Post by nedlands1 »

Human_001 wrote:If settle time for LAT is increased to 4 seconds that means you can not hit any moving or driving by vehicle because you have to rotate your body with mouse to follow target?
The deviation due to turning remains unchanged. It's the deviation due to walking/strafing that has been modified.
Human_001 wrote:If may I ask, what is the grouping of RPG-7 at 100meter?
Accoriding to wikipedia quoted from United States Army Training And Doctrine Command. 30 September 1975. states hit probability of RPG-7 shot at target 100 meter away that is moving at 9 MPH across and panel that of size 7.5x15 feet is 96%
RPG-7 - Wikipedia, the free encyclopedia


Can this new RPG-7 if settled to minimum deviation has ability to hit target size of 7.5x15 feet at 100 meter with probability of 96%?
At a 100m, when settled, the new RPG-7 should have, at best, a maximum cone of fire of 3.5m in diameter. I calculated the probability of hitting to be around 77% with a stationary target at a range of 100m and with the dimensions described. I assumed that there wasn't any movement deviation, the soldier is a perfect marksmen and the rounds are evenly distributed. Therefore the actual value should be a little less.

Bear in mind, the insurgents are probably using old and worn equipment and are lacking in training.
Human_001 wrote:Also about AK47. Was accuracy of AK47, 1. Reduced to meet the rifle's accuracy in real life? 2. Reduced to meet the depiction of stereotypical Insurgent firing rifle? 3. Gameplay reason?
A combination of the three I'd imagine.
Human_001 wrote:I don't understand why lower AK47's accuracy in paticular. I want to know the reason. Have you lowered the same caliber SKS and RPK accuracy also?
Good point. I don't think it's been done.
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OkitaMakoto
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Re: Project Reality v0.86 Upcoming Patch Release

Post by OkitaMakoto »

I cant wait! 2 months and Im home for some PR with a fresh new version, hot off the press :P
Wilkinson
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Re: Project Reality v0.86 Upcoming Patch Release

Post by Wilkinson »

Yay For Okita, I waitz for RAMIEL 2
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Human_001
Posts: 357
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Re: Project Reality v0.86 Upcoming Patch Release

Post by Human_001 »

[R-CON]nedlands1 wrote:.
Thank you for swift, constructive, and easy to understand reply.
I have wrote down my reply on memo pad as I read your reply. I apologize it's format is "choppy" and many are not in sentence form and are in bulletin. Also I don't know how to quote multiple times as you did above.

About reply to RPG-7 and AK47 accuracy:
-Player them self should determine level of training. (How skilled they are at playing a video game) Nerfing weapon trajectory saying such faction lacks training is walking away from weapon reality. There is always good-shot and bad-shot combatant for both long trained and never trained side. This kind of change will ultimately bring resulsts such as skilled gamers only being able to fire like amateur and actual amateur to shoot like pro gamer. This will also kill chance for skilled gamer to be actually being skilled.

-Such thing as level of training should be done by community level. Such as creating clan specifically dedicated to gather good players for sole purpose of playing those faction.

-Combat stress in game (the fear the rush when playing under pressure of fire back now and take out enemy player now or you will lose) should serve the depiction of combat stress and level of training.

-I can't agree that Never been fired before yet old and dirty RPG-7 round or launcher has less accuracy.

-I disagree that specific rifle AK47 has such single shot accuracy problem that needs its accuracy dropped by 30% compare to other military or service rifle when trying to depict or simulate this paticular firearm.

Please. I want to know why lower only AK47's accuracy in paticular, when there could be other service rifle or other firearms depicted in this mod that could be no more accurate than AK47. (such as PPSH, M4 carbine, and QBZ95B)

I want to thank you again for taking your time to read and reply to my post.
Also to your commitment that goes as far as conducting your own evaluation of new RPG-7.

Also, I found this:
- fixed PPSH default trigger group so its fully automatic.

PPSH41 has both semi and fully automatic fire. Maybe you are confusing PPSH41 for PPS43.
Last edited by Human_001 on 2009-05-17 09:07, edited 4 times in total.
Reason: added sentence
OkitaMakoto
Retired PR Developer
Posts: 9368
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Re: Project Reality v0.86 Upcoming Patch Release

Post by OkitaMakoto »

Human_001 wrote:Thank you for swift, constructive, and easy to understand reply.
I have wrote down my reply on memo pad as I read your reply. I apologize it's format is "choppy" and many are not in sentence form and are in bulletin. Also I don't know how to quote multiple times as you did above.

About reply to RPG-7 and AK47 accuracy:
-Player them self should determine level of training. (How skilled they are at playing a video game) Nerfing weapon trajectory saying such faction lacks training is walking away from weapon reality. There is always good-shot and bad-shot combatant for both long trained and never trained side. This kind of change will ultimately bring resulsts such as skilled gamers only being able to fire like amateur and actual amateur to shoot like pro gamer. This will also kill chance for skilled gamer to be actually being skilled.

-Such thing as level of training should be done by community level. Such as creating clan specifically dedicated to gather good players for sole purpose of playing those faction.

-Combat stress in game (the fear the rush when playing under pressure of fire back now and take out enemy player now or you will lose) should serve the depiction of combat stress and level of training.

-I can't agree that Never been fired before yet old and dirty RPG-7 round or launcher has less accuracy.

-I disagree that specific rifle AK47 has such single shot accuracy problem that needs its accuracy dropped by 30% compare to other military or service rifle when trying to depict or simulate this paticular firearm.

Please. I want to know why lower only AK47's accuracy in paticular, when there could be other service rifle or other firearms depicted in this mod that could be no more accurate than AK47. (such as PPSH, M4 carbine, and QBZ95B)

I want to thank you again for taking your time to read and reply to my post.
Also to your commitment that goes as far as conducting your own evaluation of new RPG-7.

Also, I found this:
- fixed PPSH default trigger group so its fully automatic.

PPSH41 has both semi and fully automatic fire. Maybe you are confusing PPSH41 for PPS43.
As for AK47 , I dnt have the numbers so Ill just say to keep in mind its all relative. Just because its accuracy was dropped didnt mean that it previously was more accurate than it should have been. Think of it this way, it could be that it was 30% more accurate than it SHOULD have been realistically, and now its fixed.

You didnt get a DEV response on the issue, so I wouldnt just jump to too many conclusions ;)

PPSH change, it means it will now be set to fully auto when you pick it up, not that it ONLY has fully auto... I think you misunderstood that, but Im not sure...
Chuc
Retired PR Developer
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Re: Project Reality v0.86 Upcoming Patch Release

Post by Chuc »

It means that the default spawning trigger group is Automatic, rather than semi-auto like most other weapons.

EDIT: frackin Ninja Okita..
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x.trEm*e
Posts: 111
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Re: Project Reality v0.86 Upcoming Patch Release

Post by x.trEm*e »

[R-DEV]fuzzhead wrote:Youll see alot less medics reviving, and the ones that spam it will be dead. If your not cautious about reviving, using smoke etc, youll quickly be seeing patients dead all around ;)

Has v0.86 made a big emphasis on hollywood style "BOOM headshot!"?

Nope try Combat Arms for that kind of thing :P
Well I understand your point. There have been made some good changes.
But in the next version you remove the ability to jump and then say
Has v0.96 made a big emphasis on Max Payne style "Rolling in the air jump and falling flat on the ground!"?

Nope try CS:S if you want to jump :P
I actually mean that some essentials present should kinda be left where they are... including headshots
DankE_SPB
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Re: Project Reality v0.86 Upcoming Patch Release

Post by DankE_SPB »

including headshots
if you add headshots with already implemented changes you can say bye-bye to medic class, it will be completely useless
we had full test server yesterday, so it was good chance to see how it plays ;-)
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