waldo_ii wrote:
Removal of grenade traps.
AAAAAAAAAAAHHHH! The TK onslaught will continue! WHYY!!?!? *sob*
It dosent need to be removed, they just have to fix it.
With warning signs on mine markers or something.
waldo_ii wrote:
Removal of grenade traps.
AAAAAAAAAAAHHHH! The TK onslaught will continue! WHYY!!?!? *sob*
Was talking about the good ol' 47 (AFAIK an 47 at ranges up to 100m is as accurate as any other rifle). Also I have yet to met a car able to withstand a RPG round to its hood but im not gonna debate about thatgazzthompson wrote:ak74u was PURE rape, so the nerf is needed, and a INS RPG is NOT a hat, a HAT will destroy a car instantly, so yes.. you are incorrect
CroCop_PR wrote:Was talking about the good ol' 47 (AFAIK an 47 at ranges up to 100m is as accurate as any other rifle). Also I have yet to met a car able to withstand a RPG round to its hood but im not gonna debate about that
But I believe that in real life medics are useless against headshots.. I mean, you get shot by a 7.62x51mm in your head, fired from an M40.. strong enough to make transform your whole head into a antimatter or something like that and a medic goes and revives him with a epinephrine pen and he is ready to fight again?DankE_SPB wrote:if you add headshots with already implemented changes you can say bye-bye to medic class, it will be completely useless
we had full test server yesterday, so it was good chance to see how it plays
we had medics with headshots before and it worked...DankE_SPB wrote:if you add headshots with already implemented changes you can say bye-bye to medic class, it will be completely useless
we had full test server yesterday, so it was good chance to see how it plays
did you have 1 medic per squad, death if killed in 60 seconds after revive rules? nox.trEm*e wrote:we had medics with headshots before and it worked...
1 medic per squadDankE_SPB wrote:did you have 1 medic per squad, death if killed in 60 seconds after revive rules? no
also add here deviation changes
I agree, I think we should do this.lockpicker.=P wrote:1 medic per squad
death if critically wounded twice
plus headshots
and then we have some reality, hard as it is (IMO)
Now you lost your argument, you're comparing oranges with apples.DankE_SPB wrote:meh, its easier to completely remove medic than do such changes and result will be same
and guys, irl you do not respawn, so lets remove respawn until end of round, it will be so realistic
you better give some arguments from your side(ofc not only parroting "realism, realistic etc.")lockpicker.=P wrote:Now you lost your argument, you're comparing oranges with apples.
I'm so sorry if medics in real life can't treat 7.62mm headshots or soldiers that had been shot 15 times and if that in game would prejudice your gameplay... maybe you should try playing BF2v.
there are penalties, black&white vision, unable to sprint, gets wounded in 60 seconds>deadYou get critically wounded and get revived with no penalties (like movement speed, aim or something/idk if its possible to apply)
Now i see why youre talking about the HAT...it was a damn typo (wanted to say "hit")gazzthompson wrote:the AK 47 very good in game, better than m16/4 IMO. also you said "I want a damn car to blow up if i hat it into the engine damnit)"
i was merely stating that a HAT will destroy a car ingame so didnt understand your complaint.
the RPG is not a HAT.
And you solve all those penalties with a first aid kit? and plus, how many times you want! you just have to give a break of 60 seconds!DankE_SPB wrote:you better give some arguments from your side(ofc not only parroting "realism, realistic etc.")
medic is completely unrealistic thing ingame so judjing only from realistic pov is mistake, there are different ways to change medic system and headshots is only 1 part of it, whole point of headshots is to lessen number of revives, 1 med per squad and time limit is another
as i already stated, in new version "reviving fest" is gone, further changes to lessen revives will make medic kit useless(nobody will take it like the civilian kit) so it easier to completely remove it
btw
there are penalties, black&white vision, unable to sprint, gets wounded in 60 seconds>dead
why do every other FPS shooter have headshots including bf2, AND earlier PR versions and now its removed...? head is head no matter what you do, I tell you can next remove essentials like sprinting or jumping or grenade throwing....DankE_SPB wrote:you better give some arguments from your side(ofc not only parroting "realism, realistic etc.")
medic is completely unrealistic thing ingame so judjing only from realistic pov is mistake, there are different ways to change medic system and headshots is only 1 part of it, whole point of headshots is to lessen number of revives, 1 med per squad and time limit is another
as i already stated, in new version "reviving fest" is gone, further changes to lessen revives will make medic kit useless(nobody will take it like the civilian kit) so it easier to completely remove it
btw
there are penalties, black&white vision, unable to sprint, gets wounded in 60 seconds>dead
Fuzzhead already made a LONG post about this somewhere else, maybe someone can track it down for you..x.trEm*e wrote:why do every other FPS shooter have headshots including bf2, AND earlier PR versions and now its removed...? head is head no matter what you do, I tell you can next remove essentials like sprinting or jumping or grenade throwing....
you allready start to considering removing medic class for sure...
dont just remove things if they are difficult in gameplay, just think more how to improve them. this patch will change the medic gameplay issue forever, so bring back the temporary solution like "disabled headshot"