Project Reality v0.86 Upcoming Patch Release

Project Reality announcements and development highlights.
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White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Project Reality v0.86 Upcoming Patch Release

Post by White Rock »

waldo_ii wrote:
Removal of grenade traps.


AAAAAAAAAAAHHHH! The TK onslaught will continue! WHYY!!?!? *sob*

It dosent need to be removed, they just have to fix it. ;)


With warning signs on mine markers or something.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Project Reality v0.86 Upcoming Patch Release

Post by BroCop »

gazzthompson wrote:ak74u was PURE rape, so the nerf is needed, and a INS RPG is NOT a hat, a HAT will destroy a car instantly, so yes.. you are incorrect
Was talking about the good ol' 47 (AFAIK an 47 at ranges up to 100m is as accurate as any other rifle). Also I have yet to met a car able to withstand a RPG round to its hood but im not gonna debate about that
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Project Reality v0.86 Upcoming Patch Release

Post by Cptkanito »

Wow, looks awesome. I'm interested to know how you got the Auto-deply thing to work... but anyways nice update xD
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roob
Posts: 43
Joined: 2008-08-31 18:12

Re: Project Reality v0.86 Upcoming Patch Release

Post by roob »

what happened to the AA-warning not sounding until 0.5 seconds after the launch? Is it still implemented?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Project Reality v0.86 Upcoming Patch Release

Post by McBumLuv »

You know, I'm not entirely unhappy with the changes to Qwai. I'm sure there is still room on the map for very good, though different, games.

However, no map has ever been as good map to demonstrate asymmetrical balance between two major forces in the sense of asset numbers, power, and overall strategy. Now, of course there will still be differing tactics, but not to the same degree. There's still Ejod desert, which also features tanks for the MEC and TOW humvees for USA, but it's not quite the same.

However, I think the argument that Qwai was the only asymmetrical map between two major factions isn'tactually true, since we have a few carrier maps with extremely different tactics (think Barracuda and Muttrah).

However, I agree with Cas' comments that Qwai should have it's view distance upped. It's impossible to engage anything accross the river, which I believe should be for some better developped tactics.
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gazzthompson
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Re: Project Reality v0.86 Upcoming Patch Release

Post by gazzthompson »

CroCop_PR wrote:Was talking about the good ol' 47 (AFAIK an 47 at ranges up to 100m is as accurate as any other rifle). Also I have yet to met a car able to withstand a RPG round to its hood but im not gonna debate about that

the AK 47 very good in game, better than m16/4 IMO. also you said "I want a damn car to blow up if i hat it into the engine damnit)"

i was merely stating that a HAT will destroy a car ingame so didnt understand your complaint.

the RPG is not a HAT.
lockpicker.=P
Posts: 83
Joined: 2008-03-29 13:48

Re: Project Reality v0.86 Upcoming Patch Release

Post by lockpicker.=P »

DankE_SPB wrote:if you add headshots with already implemented changes you can say bye-bye to medic class, it will be completely useless
we had full test server yesterday, so it was good chance to see how it plays ;-)
But I believe that in real life medics are useless against headshots.. I mean, you get shot by a 7.62x51mm in your head, fired from an M40.. strong enough to make transform your whole head into a antimatter or something like that and a medic goes and revives him with a epinephrine pen and he is ready to fight again?

And.. shouldn't be there a revival limit? You get critically wounded and get revived with no penalties (like movement speed, aim or something/idk if its possible to apply) and you just have to wait 1 minute to transform yourself in someone who have never been shot? :confused:

Err, where is the so called reality? :mrgreen:

BUT it still being the GODDAMN BEST GAME IN THE WHOLE WORLD HAHA :-D :-D :-D
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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: Project Reality v0.86 Upcoming Patch Release

Post by x.trEm*e »

DankE_SPB wrote:if you add headshots with already implemented changes you can say bye-bye to medic class, it will be completely useless
we had full test server yesterday, so it was good chance to see how it plays ;-)
we had medics with headshots before and it worked...
DankE_SPB
Retired PR Developer
Posts: 3678
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Re: Project Reality v0.86 Upcoming Patch Release

Post by DankE_SPB »

x.trEm*e wrote:we had medics with headshots before and it worked...
did you have 1 medic per squad, death if killed in 60 seconds after revive rules? no
also add here deviation changes
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lockpicker.=P
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Re: Project Reality v0.86 Upcoming Patch Release

Post by lockpicker.=P »

DankE_SPB wrote:did you have 1 medic per squad, death if killed in 60 seconds after revive rules? no
also add here deviation changes
1 medic per squad
death if critically wounded twice
plus headshots

and then we have some reality, hard as it is (IMO)
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[F|H]NitroViper007
Posts: 43
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Re: Project Reality v0.86 Upcoming Patch Release

Post by [F|H]NitroViper007 »

lockpicker.=P wrote:1 medic per squad
death if critically wounded twice
plus headshots

and then we have some reality, hard as it is (IMO)
I agree, I think we should do this.
DankE_SPB
Retired PR Developer
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Re: Project Reality v0.86 Upcoming Patch Release

Post by DankE_SPB »

meh, its easier to completely remove medic than do such changes and result will be same
and guys, irl you do not respawn, so lets remove respawn until end of round, it will be so realistic :roll:
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lockpicker.=P
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Re: Project Reality v0.86 Upcoming Patch Release

Post by lockpicker.=P »

DankE_SPB wrote:meh, its easier to completely remove medic than do such changes and result will be same
and guys, irl you do not respawn, so lets remove respawn until end of round, it will be so realistic :roll:
Now you lost your argument, you're comparing oranges with apples.

I'm so sorry if medics in real life can't treat 7.62mm headshots or soldiers that had been shot 15 times and if that in game would prejudice your gameplay... maybe you should try playing BF2v.
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DankE_SPB
Retired PR Developer
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Re: Project Reality v0.86 Upcoming Patch Release

Post by DankE_SPB »

lockpicker.=P wrote:Now you lost your argument, you're comparing oranges with apples.

I'm so sorry if medics in real life can't treat 7.62mm headshots or soldiers that had been shot 15 times and if that in game would prejudice your gameplay... maybe you should try playing BF2v.
you better give some arguments from your side(ofc not only parroting "realism, realistic etc.")

medic is completely unrealistic thing ingame so judjing only from realistic pov is mistake, there are different ways to change medic system and headshots is only 1 part of it, whole point of headshots is to lessen number of revives, 1 med per squad and time limit is another
as i already stated, in new version "reviving fest" is gone, further changes to lessen revives will make medic kit useless(nobody will take it like the civilian kit) so it easier to completely remove it

btw
You get critically wounded and get revived with no penalties (like movement speed, aim or something/idk if its possible to apply)
there are penalties, black&white vision, unable to sprint, gets wounded in 60 seconds>dead
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BroCop
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Re: Project Reality v0.86 Upcoming Patch Release

Post by BroCop »

gazzthompson wrote:the AK 47 very good in game, better than m16/4 IMO. also you said "I want a damn car to blow up if i hat it into the engine damnit)"

i was merely stating that a HAT will destroy a car ingame so didnt understand your complaint.

the RPG is not a HAT.
Now i see why youre talking about the HAT...it was a damn typo :p (wanted to say "hit")

the current AK47 does need slight nerfing (well in full auto its a bit too accurate) but 30% is a bit more then it should be (15-20% would be better)
lockpicker.=P
Posts: 83
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Re: Project Reality v0.86 Upcoming Patch Release

Post by lockpicker.=P »

DankE_SPB wrote:you better give some arguments from your side(ofc not only parroting "realism, realistic etc.")

medic is completely unrealistic thing ingame so judjing only from realistic pov is mistake, there are different ways to change medic system and headshots is only 1 part of it, whole point of headshots is to lessen number of revives, 1 med per squad and time limit is another
as i already stated, in new version "reviving fest" is gone, further changes to lessen revives will make medic kit useless(nobody will take it like the civilian kit) so it easier to completely remove it

btw
there are penalties, black&white vision, unable to sprint, gets wounded in 60 seconds>dead
And you solve all those penalties with a first aid kit? and plus, how many times you want! you just have to give a break of 60 seconds!

Ok so! :lol:
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Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: Project Reality v0.86 Upcoming Patch Release

Post by Leeu »

What's the word on explosives and the new "improved" medic changes?

Currently you can:
* have 5 squadies wiped out by a frag and then squadie 6, medic, runs along and start reviving left/right and centre = whole squad up and running in a minute or two.

* have 5 squadies wiped out by 3 IEDs and then squadie 6 . . . up and running in a minute or two.

* have a guy take an RKG-3 to the head and then a medic . . . up and running in a minute or two.
x.trEm*e
Posts: 111
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Re: Project Reality v0.86 Upcoming Patch Release

Post by x.trEm*e »

DankE_SPB wrote:you better give some arguments from your side(ofc not only parroting "realism, realistic etc.")

medic is completely unrealistic thing ingame so judjing only from realistic pov is mistake, there are different ways to change medic system and headshots is only 1 part of it, whole point of headshots is to lessen number of revives, 1 med per squad and time limit is another
as i already stated, in new version "reviving fest" is gone, further changes to lessen revives will make medic kit useless(nobody will take it like the civilian kit) so it easier to completely remove it

btw
there are penalties, black&white vision, unable to sprint, gets wounded in 60 seconds>dead
why do every other FPS shooter have headshots including bf2, AND earlier PR versions and now its removed...? head is head no matter what you do, I tell you can next remove essentials like sprinting or jumping or grenade throwing....

you allready start to considering removing medic class for sure...

dont just remove things if they are difficult in gameplay, just think more how to improve them. this patch will change the medic gameplay issue forever, so bring back the temporary solution like "disabled headshot"
OkitaMakoto
Retired PR Developer
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Re: Project Reality v0.86 Upcoming Patch Release

Post by OkitaMakoto »

x.trEm*e wrote:why do every other FPS shooter have headshots including bf2, AND earlier PR versions and now its removed...? head is head no matter what you do, I tell you can next remove essentials like sprinting or jumping or grenade throwing....

you allready start to considering removing medic class for sure...

dont just remove things if they are difficult in gameplay, just think more how to improve them. this patch will change the medic gameplay issue forever, so bring back the temporary solution like "disabled headshot"
Fuzzhead already made a LONG post about this somewhere else, maybe someone can track it down for you..

The gist of what he said:
We gamers have been trained with this sort of "god almighty HEADSHOT" that puts a headshot above and beyond a sucking chest wound, above a shot to the femoral artery, above a shot through the heart... This is, also, far from unrealistic in terms of what disables, completely or almost entirely, a soldier on the field. Its Counter Strike and every other FPS out there that has put a headshot up on a pedestal as the twitch shooting gamers dream. And while a headshot might in most cases kill an individual, there are plenty of other areas that would effectively do the same...

The fact is, as someone said above, the medic class is far from realistic, but its not going anywhere. It gives more teamwork than it harms, and is a great method of keeping tactical squads together.

Now, since we dont have chest shots killing, we also wont have headshots killing.

If you come across a target in the filed, chances are you will be going for center mass. The only real exception here is a sniper[or tank or something] And in which case, the sniper should just be placing shots better to down the medic and such to avoid these issues of the revive[which is NOW fixed as killing someone 60 seconds or under from their revive KILLS them]

Hope that made some sense from where we're coming from
Scot
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Re: Project Reality v0.86 Upcoming Patch Release

Post by Scot »

In that case, why does the headshot still critically wound in 1? It's still useful to aim for the head, no matter what, unless you make shooting the head the same as the body.
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