Project Reality v0.86 Upcoming Patch Release

Project Reality announcements and development highlights.
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thunderway
Posts: 8
Joined: 2008-07-29 23:11

Re: Project Reality v0.86 Upcoming Patch Release

Post by thunderway »

at begining ... ty for WONDERFULL game ... and for ur hard job ;) *


all new v in pr is like new game

but


1.SL - ironsight ??? that is true ? ... if yes WHY ?

2. Qwai ? hmmm if Us sux with TOW's HAT ... chines push them back to main very quicly ... ok i can agree ... but like Colonel said , make 32 with new zero tank's vs 64 with old fashin qwai

3. medic limmited ? ... is hard now to find GOOD medic in sqad ... so that will be more harder if u can have only one ? (server playing not the Clan War that is different)

4. 60 sec wait when someone revive u ... hmm i agree bleeed to death is ok , but wtf with RP ? ... and FB realistic ... yea ... i died and then opps i come back from space at the rp :/ why we dont change spawnpoints ? if we wana change medic specification

5. IRONSIGHT for SL ?? :/ then i dont wana be a office

6 karbala - apachi = to small for THIS map ! is like bird in trap :/
6a - INS AA ? kill apachi when apachi hear aiming and droping FLARES ? :> what with that?

7 zoom for MG - ... :/ why not add LAT shot to right click to him ? i think it is to much :/ SNIPING with mg ^^ very funny but that is reality not vanila :(

8 ah1 huey at jabal - 3 US apc's + ah1 huey + air LIFT ? .... against mecs APC ? :/ = lets start jabal at mec main :> that will be the same :/

and last WHEN will be 0.87 ? (ironic)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality v0.86 Upcoming Patch Release

Post by Rudd »

thunderway wrote: 1.SL - ironsight ??? that is true ? ... if yes WHY ?

Some maps aren't kind on scopes, SL likes choice


3. medic limmited ? ... is hard now to find GOOD medic in sqad ... so that will be more harder if u can have only one ? (server playing not the Clan War that is different)
I have no trouble finding good medics for public games, work with ur medic, don't expect mother to run around fixing everyone's booboos without help :)

4. 60 sec wait when someone revive u ... hmm i agree bleeed to death is ok , but wtf with RP ? ... and FB realistic ... yea ... i died and then opps i come back from space at the rp :/ why we dont change spawnpoints ? if we wana change medic specification
I have no idea what you said

5. IRONSIGHT for SL ?? :/ then i dont wana be a office
YOU CAN CHOOSE look at the picture!
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7 zoom for MG - ... :/ why not add LAT shot to right click to him ? i think it is to much :/ SNIPING with mg ^^ very funny but that is reality not vanila :(
If the at4 etc had a scope as standard they would I think, maybe for Russians

8 ah1 huey at jabal - 3 US apc's + ah1 huey + air LIFT ? .... against mecs APC ? :/ = lets start jabal at mec main :> that will be the same :/
Lets see how it plays out I guess
some of the information u asked for has been given already
Last edited by Rudd on 2009-05-18 14:57, edited 1 time in total.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Project Reality v0.86 Upcoming Patch Release

Post by OkitaMakoto »

1. SL has a CHOICE now.... Iron or ACOG

3. Instead of complaining that the 4 medics in your squad suck, just make sure the ONE you have doesnt. Ive never had a problem getting a decent medic/one who will learn in a few minutes. Its not rocket science. its CPR once or twice just in case, epipen, and then healing. Maybe smoke if needed...

4. 60 second wait means if you are killed within 60 seconds of revive[meaning you were prolly revived in a still hostile area] then you will be considered KILLED and ant be revived. This rewards clearing an area before reviving everyone.

5. YOU HAVE THE CHOICE

7. Zoom on a weapon doesnt simply make it a lazer accurate beam cannon. Deviation will still exist, in fact, I wouldnt doubt if since its ZOOMED IN, youll think its deviating MORE than it used to because youre seeing rounds hit "further" from one another due to the zoom
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Project Reality v0.86 Upcoming Patch Release

Post by TheParadoX »

'[R-DEV wrote:OkitaMakoto;1026337']Fuzzhead already made a LONG post about this somewhere else, maybe someone can track it down for you..

The gist of what he said:
We gamers have been trained with this sort of "god almighty HEADSHOT" that puts a headshot above and beyond a sucking chest wound, above a shot to the femoral artery, above a shot through the heart... This is, also, far from unrealistic in terms of what disables, completely or almost entirely, a soldier on the field. Its Counter Strike and every other FPS out there that has put a headshot up on a pedestal as the twitch shooting gamers dream. And while a headshot might in most cases kill an individual, there are plenty of other areas that would effectively do the same...

The fact is, as someone said above, the medic class is far from realistic, but its not going anywhere. It gives more teamwork than it harms, and is a great method of keeping tactical squads together.

Now, since we dont have chest shots killing, we also wont have headshots killing.

If you come across a target in the filed, chances are you will be going for center mass. The only real exception here is a sniper[or tank or something] And in which case, the sniper should just be placing shots better to down the medic and such to avoid these issues of the revive[which is NOW fixed as killing someone 60 seconds or under from their revive KILLS them]

Hope that made some sense from where we're coming from
I remember, because he was replying to one of my posts. I insisted to have an official statement on this. This position is debatable, but IMHO the new medic system will lead to a whole new nasty tactical habit:

The relentless picking up of medic kits (which makes no sense in the first place - a kit doesn't give you the knowledge). This reminds me of old BF2 times where you could spawn on your SL, and as soon as he died he would leave the SQ and join back so he could spawn on the new living SL. It became part of the game pretty quickly :/

What will happen if someone manages to pick up an enemy medic kit ? And how to prevent 2 squads with one medic each to merge into one squad with 2 medics ?

I am really curious to see this new version at work to see the differences between the theoratical part and how the players will actually act !

Most changes are very good, though.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Project Reality v0.86 Upcoming Patch Release

Post by Ace42 »

TheParadoX wrote:This reminds me of old BF2 times where you could spawn on your SL, and as soon as he died he would leave the SQ and join back so he could spawn on the new living SL. It became part of the game pretty quickly :/
Urm, you can't join squads whilst dead in vBF2, only during briefing or alive. This isn't possible.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality v0.86 Upcoming Patch Release

Post by Rudd »

The relentless picking up of medic kits (which makes no sense in the first place - a kit doesn't give you the knowledge).

What will happen if someone manages to pick up an enemy medic kit ? And how to prevent 2 squads with one medic each to merge into one squad with 2 medics ?
1) medics didn't go to medical school, all soldiers (at least in US and British armies, I assume the rest do too, but I don't know as a fact) get basic live saver training, that means basic pharmaceutacle intervention (adrenaline/morphine) AED training (thats the defibs) and other life saving training. Sure, the average guy isn't gonna be performing surgery. But ingame we don't perform surgery, medic is a gameplay dynamic, rather than a black and white realistic aspect of the battle. So a dude picking up the actual medical kit, isn't stupid.

you have 2 medics or more, ok u can revive more, but the squads you come accross will have more grenades and possible other goodies to kill you with cuz they have a spare slot. and merging in the way you say will take more effort than reward
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Project Reality v0.86 Upcoming Patch Release

Post by TheParadoX »

Ace42 wrote:Urm, you can't join squads whilst dead in vBF2, only during briefing or alive. This isn't possible.
Which part of "This reminds me of old BF2 times" needs clarification ? :-? :idea:
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Project Reality v0.86 Upcoming Patch Release

Post by OkitaMakoto »

TheParadoX wrote:I remember, because he was replying to one of my posts. I insisted to have an official statement on this. This position is debatable, but IMHO the new medic system will lead to a whole new nasty tactical habit:

The relentless picking up of medic kits (which makes no sense in the first place - a kit doesn't give you the knowledge). This reminds me of old BF2 times where you could spawn on your SL, and as soon as he died he would leave the SQ and join back so he could spawn on the new living SL. It became part of the game pretty quickly :/

What will happen if someone manages to pick up an enemy medic kit ? And how to prevent 2 squads with one medic each to merge into one squad with 2 medics ?

I am really curious to see this new version at work to see the differences between the theoratical part and how the players will actually act !

Most changes are very good, though.
Im pretty sure a number of coding and other steps were taken to eliminate issues you brought up. There was a thread on them during testing...

But its not fool proof concerning some ways to possibly get more medics in squads, etc, but like I said, steps were taken to make the ways to do that either not possible, or just an annoying step for a relatively small advantage. Besides, if you can get 2 medics, its still better than being able to get, say, 5... :P

Basically, the last I saw, its not perfect, but it will definitely REDUCE the number of medics in the field... which, in the end, is the ultimate goal, I guess ;)
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Project Reality v0.86 Upcoming Patch Release

Post by TheParadoX »

Dr2B Rudd wrote:1) medics didn't go to medical school, all soldiers (at least in US and British armies, I assume the rest do too, but I don't know as a fact) get basic live saver training, that means basic pharmaceutacle intervention (adrenaline/morphine) AED training (thats the defibs) and other life saving training. Sure, the average guy isn't gonna be performing surgery. But ingame we don't perform surgery, medic is a gameplay dynamic, rather than a black and white realistic aspect of the battle. So a dude picking up the actual medical kit, isn't stupid.

you have 2 medics or more, ok u can revive more, but the squads you come accross will have more grenades and possible other goodies to kill you with cuz they have a spare slot.
Fair enough. But that won't change the problem a bit :mrgreen:
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Project Reality v0.86 Upcoming Patch Release

Post by Ace42 »

TheParadoX wrote:Which part of "This reminds me of old BF2 times" needs clarification ? :-? :idea:
Clearly the "old". That exploit has been out of vBF2 for as long as I have been playing it, and we're looking at a framework of several years now.
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Project Reality v0.86 Upcoming Patch Release

Post by TheParadoX »

That didn't make it any less of a problem, which is why it got fixed (after a long wait that ruined the game experience for many players, if I might add)

The point is that something like this should be avoided, and with the new medic system I predict that picking-up-the-kit-of-the-fallen-medic will become a major tactic/habit. But let's wait and see how this works out, it can't be worse than now !

Yesterday on mestia, the typical squad was SL + 5 medics. I can't wait for the scopeless SL, btw ! :)
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Project Reality v0.86 Upcoming Patch Release

Post by Ace42 »

TheParadoX wrote: The point is that something like this should be avoided, and with the new medic system I predict that picking-up-the-kit-of-the-fallen-medic will become a major tactic/habit. But let's wait and see how this works out, it can't be worse than now !
Yes, exploits should be avoided. But considering that the forum is chocker-block with people of varying degrees of intelligence, all armed with mystic eight-balls and claiming vast portents of doom are lighting up the heavens; no innovations or developments would get off the ground without community-wide play-testing occurring POST-implementation. Personally, I don't see the problem of people picking up fallen medic kits, AFAIK squad limitation rules still apply, so it's not like the person respawning is going to be able to go medic again and stack the teams, anymore than you can get squads full of suiciding snipers dropping kits at present. If a squad wants to wittle-down its scoped riflemen, grenadiers, L-AT and Auto-rifleman until there's just the SL and one medic left - that's a prudent compromise. And as pointed out elsewhere, it's not unrealistic that someone can drop their guns and ammo in favour of picking up an epi-pen, field dressings, bandages and clotting agent.
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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Project Reality v0.86 Upcoming Patch Release

Post by >para< »

thunderway wrote:at begining ... ty for WONDERFULL game ... and for ur hard job ;) *


all new v in pr is like new game

but


1.SL - ironsight ??? that is true ? ... if yes WHY ?

2. Qwai ? hmmm if Us sux with TOW's HAT ... chines push them back to main very quicly ... ok i can agree ... but like Colonel said , make 32 with new zero tank's vs 64 with old fashin qwai

3. medic limmited ? ... is hard now to find GOOD medic in sqad ... so that will be more harder if u can have only one ? (server playing not the Clan War that is different)

4. 60 sec wait when someone revive u ... hmm i agree bleeed to death is ok , but wtf with RP ? ... and FB realistic ... yea ... i died and then opps i come back from space at the rp :/ why we dont change spawnpoints ? if we wana change medic specification

5. IRONSIGHT for SL ?? :/ then i dont wana be a office

6 karbala - apachi = to small for THIS map ! is like bird in trap :/
6a - INS AA ? kill apachi when apachi hear aiming and droping FLARES ? :> what with that?

7 zoom for MG - ... :/ why not add LAT shot to right click to him ? i think it is to much :/ SNIPING with mg ^^ very funny but that is reality not vanila :(

8 ah1 huey at jabal - 3 US apc's + ah1 huey + air LIFT ? .... against mecs APC ? :/ = lets start jabal at mec main :> that will be the same :/

and last WHEN will be 0.87 ? (ironic)
your poin 7 Image
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Project Reality v0.86 Upcoming Patch Release

Post by TheParadoX »

Ace42 wrote:Yes, exploits should be avoided. But considering that the forum is chocker-block with people of varying degrees of intelligence, all armed with mystic eight-balls and claiming vast portents of doom are lighting up the heavens; no innovations or developments would get off the ground without community-wide play-testing occurring POST-implementation.
Very true, this is why I am curious about this new version. Let's wait & see, after all maybe I'm wrong ;)
Hietaa
Posts: 175
Joined: 2007-09-24 13:53

Re: Project Reality v0.86 Upcoming Patch Release

Post by Hietaa »

It is fun to follow this arguing before every release when those who haven't tested it tell how fucked up the gameplay will be. ;)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality v0.86 Upcoming Patch Release

Post by Rudd »

maybe I'm wrong
this seems a likely scenario :wink:
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Project Reality v0.86 Upcoming Patch Release

Post by TheParadoX »

Hieta wrote:It is fun to follow this arguing before every release when those who haven't tested it tell how fucked up the gameplay will be. ;)
So now no one can question anything anymore ? As long as it is argumented and intelligible, I don't see where the problem is. :idea:
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Project Reality v0.86 Upcoming Patch Release

Post by BroCop »

May I ask a question about the MEC...why is MEC being nerfed in every single release?
77SiCaRiO77
Retired PR Developer
Posts: 4982
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Re: Project Reality v0.86 Upcoming Patch Release

Post by 77SiCaRiO77 »

'[R-DEV wrote:OkitaMakoto;1026337']
If you come across a target in the filed, chances are you will be going for center mass. The only real exception here is a sniper[or tank or something] And in which case, the sniper should just be placing shots better to down the medic and such to avoid these issues of the revive[which is NOW fixed as killing someone 60 seconds or under from their revive KILLS them]

Hope that made some sense from where we're coming from
didnt a military advisor called jhony said something about a military investigation to some soldiers because somebody thought that they murdered captured insurgents just because most of them where shoted in the head , and turned out to be that scoped weapons (m16's) are very accuracy ??
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: Project Reality v0.86 Upcoming Patch Release

Post by Kirra »

[R-DEV]77SiCaRiO77 wrote:didnt a military advisor called jhony said something about a military investigation to some soldiers because somebody thought that they murdered captured insurgents just because most of them where shoted in the head , and turned out to be that scoped weapons (m16's) are very accuracy ??
Or because when the only exposed part of your body is your head and shoulders wich is often the case in urban warfare, there is a pretty high probability that thats where you will be hit?
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