[Map] Karez Offensive (4km) [WIP]

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Wicca
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Joined: 2008-01-05 14:53

[Map] Karez Offensive (4km) [WIP]

Post by Wicca »

[Map] The Karez Offensive

MEC VS Norwegian Forces, ISAF

Map size: 4X4 km

Mainly Mechanized infantry on both sides, supported by Transport helicopters.
Map is filled with mountains, and valleys, some villages. And will mainly be desert.

The terrain is very hostile in the way that its hard to come from point A - B quickly, so infantry will have trouble moving quickly on the ground, and APCs are perhaps lacking in mobility, that is why the only way to make FOBs is to use helicopters, since trucks cant reach these extreme conditions.

I have given Infantry a "bonus" towards veichles, by adding lots of terrain cover, APCs might be a force to be reckoned with, but its no match against a squad, if by itself. The infantry has many places to hide behind, and APCs should act as QRF and a platform of firesupport.

As of right now i am 10 % progress on this map.



Image

Image

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To do:


Villages
Small houses spread out in the map
Outpost
Etc.

Image


Updated pics
Last edited by Wicca on 2009-11-30 13:04, edited 23 times in total.
Xact Wicca is The Joker. That is all.
Rangu
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Re: [Map] Northern Afghanistan (WIP name)

Post by Rangu »

Great News Wicca, can't wait for more details! ;)
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H.sta
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Re: [Map] Northern Afghanistan (WIP name)

Post by H.sta »

sounds good man, the Norwegian Forces just keeps looking better and better.
marcoelnk
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Re: [Map] Northern Afghanistan (WIP name)

Post by marcoelnk »

As of right now i am 10 % progress on this map
according to the screens you must have forgotten to put a comma and 5 nulls infront of the 10% ;)
Image
Wicca
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Re: [Map] Northern Afghanistan (WIP name)

Post by Wicca »

Yes well, this is just the last part of the rough adding, and after that i will proceed to detailing everything, like the vilages...

right now im just using 5 min max on a village, moving on to next one. Thats really rough..

Saving etc..

Then when im happy with the rough parts, i will add all the additonal stuff, like details, trees, cars etc.
more houses. Add to the feel.

And then i will do some more painting, cause the paint looks awful, and do some undergrowth. Then go through it...

ok think of it this way:

Paint
Sculpt (Valleys, mountains)
Level (cap points, buildings, mains, veichles)

Then detail it all.... Which is going to take up 90 % of the time...
Xact Wicca is The Joker. That is all.
Welshboy
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Re: [Map] Northern Afghanistan (WIP name)

Post by Welshboy »

Good luck wicca, looks good
Zimmer
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Re: [Map] Northern Afghanistan (WIP name)

Post by Zimmer »

Leopard2?
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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Scot
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Re: [Map] Northern Afghanistan (WIP name)

Post by Scot »

Good luck Wicca!
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Smegburt_funkledink
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Re: [Map] Northern Afghanistan (WIP name)

Post by Smegburt_funkledink »

Keep it goin' Wiccie, good lad. :)
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Wicca
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Re: [Map] Northern Afghanistan (WIP name)

Post by Wicca »

Yeah Leopard 2 if im allowed ;)
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sakils2
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Re: [Map] Northern Afghanistan (WIP name)

Post by sakils2 »

NOOOOOOO, another map ruined by tanks :(



Yes, that was sarcasm. Looks good, though!
HeXeY
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Re: [Map] Northern Afghanistan (WIP name)

Post by HeXeY »

AAS 2-2, but that I assume you mean 2 flags to defend and 2 to attack, isn't that few for a 4x4 map?
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Wicca
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Re: [Map] Northern Afghanistan (WIP name)

Post by Wicca »

My map... :P


Besides its just... WIP
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MrSh@vid
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Re: [Map] Northern Afghanistan (WIP name)

Post by MrSh@vid »

Looks really good Wicca, keep up the good work mate.
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Wicca
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Re: [Map] Northern Afghanistan (WIP name)

Post by Wicca »

Ok im taking the Weekend off. Wont be there for "iGi mumble" night...

But i have been working on the map, im really looking forward to that village being done, the awesome firefights :D

So, have a nice weekend. Ill give you a small update at the end of the "Weekend"

// Wicca
Xact Wicca is The Joker. That is all.
halvor1
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Re: [Map] Northern Afghanistan (WIP name)

Post by halvor1 »

The secret is revealed :) Looking good wicca, but maybe we should consider another team to fight against instead of mec?
Rangu
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Re: [Map] Northern Afghanistan (WIP name)

Post by Rangu »

I've talked to Wicca about it, and he said he was tired of all the INS maps, and just wanted AAS, hence vs. MEC.

...We could make a version where we fight Taliban as well, would require a lot of work though, as maybe not two airstrips e.g. is needed etc.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
KP
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Re: [Map] Northern Afghanistan (WIP name)

Post by KP »

Actually, I'd suggest removing the Leo for the Norwegians (especially as they're not actually used in Afghanistan), and rather have one or more CV90s instead, or even Ivecos. See how a counter-insurgency equipped force stacks up against one geared for conventional warfare.
Would be an interesting experiment, and a cool storyline. "A recent MEC advance has brought MEC armoured forces into contact with Norwegian ISAF forces in northern Afghanistan. Equipped for counter-insurgency warfare, the Norwegians have to rely on skill and tactics to hold the MEC forces back until reinforcements arrive." Something like that?

Do you have reference pics, i.e. are you basing the map on a real location? I wouldn't mind seeing Norwegians fighting MEC forces village to village on a large map.
Last edited by KP on 2009-05-30 12:18, edited 1 time in total.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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Wicca
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Re: [Map] Northern Afghanistan (WIP name)

Post by Wicca »

What i really would like would be pics of villages in Northern Afghan...

I just made this map from the back of my head.

There will be 3 villages and 1 former "Taliban" base, as you all know the Taliban is known for having "strongholds" with families etc. Warlords, its going to be something like that. If someone got a pic of that aswell, it would be nice.


Also we really need to have a talk about the layers, the only reason i made this map was cause i wanted an AAS map with conventional Forces to fight norgies. Like US and the rest, its kinda like you said KP, waiting for reinforcments.

And i agree, we can have more CVs, and no leos... But then we must balance it just right for the players.

Leo is nice, but its not in use.

New suggestion then:

Layer 1 (64)

5 CV90, 5 BMP3
1 Jet per side
1 Helicopter (will we use the norwegian 412?)



Layer 2 (32)


4 CV90s

1 Helicopter

IVECO 2

Layer 3 (16)

1 CV90

1 Helicopter

IVECO 4

Layer 4 (Skrismish)

Just a village, or 2 of the villages


But we must talk about this on Xfire, the community can also ask what they want, but its up to the mod lead for the final decision.

// Wicca out

Edit: I forgot the JETS! sorry! :D gimme 2 sec
Last edited by Wicca on 2009-05-30 13:59, edited 1 time in total.
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Z-trooper
Retired PR Developer
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Re: [Map] Northern Afghanistan (WIP name)

Post by Z-trooper »

[R-MOD]KP wrote:(especially as they're not actually used in Afghanistan)
True, but there are L2's rolling down there that could be worked into a storyline. Or things could change...

Not very effective in the current scenarios, but I think that this move was more of a show of force thing:

Image
"Without geometry, life is pointless"
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