The ADF Progress

Discussion pertaining to the PR Australian Forces.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

The ADF Progress

Post by Tonnie »

Remember the %'s are just how i see the progress going and may not be 100% correct on some things

So heres our august update... as you can see we are getting there Main thing holding us back atm is maps.

Vehicles
100%- Bushmaster IMV
100%- M1A1 AIM
100%- TIGER
100%- ASLAV's
100%- F18
100%- M35 Truck
100%- S-70 BlackHawk
100%- ATV

Weapons
100% F1 Frag
100% F88s/ELCAN Aus Styer
100% F88s/ACOG Aus Styer
100% F88s/Optic Aus Styer
100% F88s/GLA/ELCAN Aus Styer
100% SR-25
85% M3 Carl Gustav= Needs Animations
100% SR98
100% F88 bayonet/Buckknife
100% F89 MINIMI
100% M72 Law
100% Browning

Soldiers/Kits
100% DPCU/DDCU
100% China Reskin for TNIAD
100% New ADF kit Geom
100% Indonesian Insurgents
100% RallyPoint Reskin

General
100% Flag Reskin=
Hud work = Ancientman - not sure on % atm

Maps - Note i cant put any % on these as there not my maps
50% Rural Push= Warpig
90% Operation Downunder 1km
20% No name (Afghanistan Map) 4km= Working on main base tonnie15
---% Unnamed Chinese Map= Madhouse

Voices
65% Overall= Working on getting the volume up on each file all 500 odd.

On top of all that we have some small bugs we are working on like unknown ctd's ect but i am almost certain its todo with the bushmasters coding.

[R-DEV]Tonnie15
Last edited by Tonnie on 2009-08-25 14:02, edited 26 times in total.
Reason: Update

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: The ADF Progress

Post by Mary.au »

I was in the shower today, and was thinking "Tonnie should really make a thread showing how the mod is coming along." Coz it's hard to piece together how much is done.

Always one step ahead, good stuff.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

Mary.au wrote:I was in the shower today, and was thinking "Tonnie should really make a thread showing how the mod is coming along." Coz it's hard to piece together how much is done.

Always one step ahead, good stuff.
ok.... why were you thinking of me wile in the shower? :?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: The ADF Progress

Post by motherdear »

[R-DEV]tonnie15 wrote:ok.... why were you thinking of me wile in the shower? :?
we all do m8 ;)
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

Added Priority colors
Red>High
Orange>Med
Green>Low
Black>Done

[R-DEV]Tonnie15

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
niknastee
Posts: 9
Joined: 2009-06-13 22:52

Re: The ADF Progress

Post by niknastee »

Mmmmmm... There really is a bad shortage of animators. Maybe a 0.9X release?

P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying).
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: The ADF Progress

Post by Mary.au »

[R-DEV]tonnie15 wrote:ok.... why were you thinking of me wile in the shower? :?
I laughed so much just then. In retrospect that does sound rather bad :o ops:
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

niknastee wrote:Mmmmmm... There really is a bad shortage of animators. Maybe a 0.9X release?

P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying).
needs new animations because its got different parts the PR minimi, it has one LESS animation part (IE stock) the stock is attached to the main body (its not a para stock so it cant fold out and stuff)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: The ADF Progress

Post by HeXeY »

motherdear wrote:we all do m8 ;)
Oh yes :twisted:

Looking great, can't wait to see you ingame. Kinda want to see you irl in your country as well, but that's another story
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niknastee
Posts: 9
Joined: 2009-06-13 22:52

Re: The ADF Progress

Post by niknastee »

[R-DEV]tonnie15 wrote:needs new animations because its got different parts the PR minimi, it has one LESS animation part (IE stock) the stock is attached to the main body (its not a para stock so it cant fold out and stuff)
Good point, anyway, with your current staff, how long do you reckon it will take until you can put out a product with 100% on every line?
"The fatter wog said to the skinnier wog: 'Oi bro, you slept with my cousin.' And the other one said: 'Nah man, I didn't for shit, eh' and the other one goes: 'I will call on my fully sick boys, eh.' And then pulled out a gun and went...


'chk-chk boom'
catwaterboy
Posts: 20
Joined: 2007-04-03 02:59

Re: The ADF Progress

Post by catwaterboy »

niknastee wrote:Good point, anyway, with your current staff, how long do you reckon it will take until you can put out a product with 100% on every line?
There not all Tonnie's job... If you haven't noticed. So you'll have to wait and see unless you have a good gift of foresight and whatnot.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

It will be done when its done (btw that like the 50th time i have posted the sentence)

We cant really say how long, as the whole team works at different paces.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: The ADF Progress

Post by Snazz »

Nice, I've been curious about the development stage.
[R-DEV]tonnie15 wrote:5%- Oh-58 Kiowa = Sgt.trip
Isn't PR getting the USI one?
'[R-DEV wrote:tonnie15;1051103']Maps - Note i cant put any % on these as there not my maps

Operation Downunder= tonnie15
Solimon Islands= tonnie15
Interesting...
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

Snazz wrote:
Interesting...

haha i updated the post with my ones without changing that meh its too hard to put a % on a map anyway

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

Snazz wrote: Isn't PR getting the USI one?
More then likely i will look into that, i had only done the list of all the forums

-----------------------------------------------

Updated the first post

'[R-DEV wrote:tonnie15;1051103']

Weapons

95% F1 Frag=Model done needs new animation
97% F88c Aus Styer= Needs A few tweaks to fix some texture problems
95% F88s/ELCAN Aus Styer= Needs one fix on the export with the new ELCAN reticule
95% F88s/ACOG Aus Styer= Needs some texture fixs
95% F88s/Optic Aus Styer= Needs some texture fixs
75% F88s/GLA/Optic Aus Styer= Needs export, animation and coding
'[R-DEV wrote:tonnie15;1051103']
Maps
No name (Afghanistan Map)= tonnie15
Last edited by Tonnie on 2009-06-20 11:53, edited 2 times in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: The ADF Progress

Post by TempesT »

Tonnie your a goddamn machine.
It really is amazing how much effort you, and the other people working on this modification, are putting into this considering there is so few of you. I'm thinking of getting into modelling but it looks like it's going to take a lot of practice to get as good as you!
Keep up the good work and don't give up!
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

'[R-DEV wrote:tonnie15;1051103']
Weapons
100% F88s/ELCAN Aus Styer= tonnie15/chuc
100% F88s/ACOG Aus Styer= tonnie15/chuc
100% F88s/Optic Aus Styer= tonnie15/chuc
85% F88s/GLA/Optic Aus Styer= Needs export, animation
100% SR-25 = tonnie15
Finished off most of the F88's (Still todo the GLA version) and Finished off the SR-25

Updated ATV reskin stat
'[R-DEV wrote:tonnie15;1051103']
Vehicles
85%- ATV Reskin= Tonnie15

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: The ADF Progress

Post by Hauteclocque »

If the ADF is not finished in a month, it will be very puzzling :mrgreen:
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TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: The ADF Progress

Post by TempesT »

The maps are a MAJOR component. They take time to get right and balance. It seems that other Faction modifications are having trouble finishing because of the lack of maps done to a good standard. Hope to get a lot of updates about how maps are coming along for the mod, because it really is taking shape now!
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Progress

Post by Tonnie »

Hauteclocque wrote:If the ADF is not finished in a month, it will be very puzzling :mrgreen:
not a chance... like TempesT said we are slowed right down by maps, as it stands we have 1 map thats even close to being finished and about 8 that ppl have just given up without telling us and then 2 more in the making (which is why i am making the Afghan Mountains map) and that map is tiny anyway and not of PR size (1x1 :( )
Last edited by Tonnie on 2009-06-21 08:04, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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