Siege at Ochamachira [WIP]

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A_Grounded_Pilot
Posts: 271
Joined: 2007-12-15 21:24

Re: [Map] Siege at Ochamachira [WIP]

Post by A_Grounded_Pilot »

Awesome!! I have one very minor suggestion if you haven't already gotten too far to do it - sink the tracks a little bit into the terrain. You don't often see tracks sitting on a full height roadbed in an industrial area like a port. To me the rocky roadbed looks a bit... out of place.
Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: [Map] Siege at Ochamachira [WIP]

Post by Durkie »

roads in ports usually are made of concrete or asphalt if there are roads mostly the surface exist of concrete or asphalt not dirt roads. Trucks get stuck in them and you get nature made speed bumps. and if you want to keep the dirt roads make them a bit lower than the buildings. sand always become more compact when it is laying there for a few years you can see a port will fill it up but if it is that kind of port they should have concrete or asphalt surfaces.
"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [Map] Siege at Ochamachira [WIP]

Post by Raniak »

Outstanding ! Can't wait to see more screnshots and then to play it !
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Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: [Map] Siege at Ochamachira [WIP]

Post by Cpl.Small »

Very good, great that someone is doing a different type of map fot PR :D
0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: [Map] Siege at Ochamachira [WIP]

Post by 0blivi0us »

This might be my new future favorite map
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Siege at Ochamachira [WIP]

Post by Dr Rank »

Beautiful work as always Taxi! :D Can't wait to play it!!
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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Map] Siege at Ochamachira [WIP]

Post by M_Striker »

So almost all the action is going to take place around the docks? That's all you're showing us, so that's what I assume. :P
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

yeah...the whole battle will take place in the industrial zone with one team in a purely defensive posture and the other attacking...

we will see how it goes but im really hoping it will be a nice showcase for deployable assets we have and some more that are on the way...
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Map] Siege at Ochamachira [WIP]

Post by M_Striker »

[R-DEV]IronTaxi wrote:yeah...the whole battle will take place in the industrial zone with one team in a purely defensive posture and the other attacking...

we will see how it goes but im really hoping it will be a nice showcase for deployable assets we have and some more that are on the way...
Sounds good. The fighting would be constricted to a small area though.
Captain Mactavish
Posts: 11
Joined: 2009-06-09 16:15

Re: [Map] Siege at Ochamachira [WIP]

Post by Captain Mactavish »

This map should get atk chopper.
Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: [Map] Siege at Ochamachira [WIP]

Post by Mary.au »

Captain Mactavish wrote:This map should get atk chopper.
Let me guess, your the kind of player that leaves a server if he's not on the team with the attack chopper and cannot swap, and only joins maps with attack choppers?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Siege at Ochamachira [WIP]

Post by Rudd »

Mary.au wrote:Let me guess, your the kind of player that leaves a server if he's not on the team with the attack chopper and cannot swap, and only joins maps with attack choppers?
I don't think that warranted mary.

I want an attack chopper on Kozelsk, and I'm sure you know that I do not fit in to the above category...
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Jackastor0
Posts: 3
Joined: 2008-09-08 21:13

Re: [Map] Siege at Ochamachira [WIP]

Post by Jackastor0 »

This map looks great, Im a big Insergency map fan, I think that would be the only change i would make make this map a insergency map. =)
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

Jackastor0 wrote:This map looks great, Im a big Insergency map fan, I think that would be the only change i would make make this map a insergency map. =)
Have no idea how the actual gameplay format will turn out..

We dont really have a defend mode at this point and I really want to avoid having any flags at all..

the objective will be to "debase" the defenders ....simply put..

will need alot of testing, naturally..
K-Massive
Posts: 19
Joined: 2009-06-07 16:53

Re: [Map] Siege at Ochamachira [WIP]

Post by K-Massive »

looks niec
K-Massive
Posts: 19
Joined: 2009-06-07 16:53

Re: [Map] Siege at Ochamachira [WIP]

Post by K-Massive »

hi how are u
PinkFloyd-
Posts: 48
Joined: 2009-03-22 01:01

Re: [Map] Siege at Ochamachira [WIP]

Post by PinkFloyd- »

[R-DEV]IronTaxi wrote:Have no idea how the actual gameplay format will turn out..

We dont really have a defend mode at this point and I really want to avoid having any flags at all..

the objective will be to "debase" the defenders ....simply put..

will need alot of testing, naturally..
It would be cool to have a reverse insurgency map, where the US has to defend their own base. ;)
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Map] Siege at Ochamachira [WIP]

Post by wookimonsta »

heh, insurgents attacking a base could be fun. what about that gametype where after a certain time the defending team can retake flags? would be fun here, after half an hour the defending team gets tanks and helicopters
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Siege at Ochamachira [WIP]

Post by Rudd »

wookimonsta wrote:heh, insurgents attacking a base could be fun. what about that gametype where after a certain time the defending team can retake flags? would be fun here, after half an hour the defending team gets tanks and helicopters
'counter attack'

I liked that mode, and with a centralised defensive base at the start, the counter attack would be interesting.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Map] Siege at Ochamachira [WIP]

Post by PLODDITHANLEY »

Excellent
To watch this being designed and built is very very interesting.
Thanks Mr Iron Taxi
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