Custom objects and vegitation

Discussion pertaining to the PR Australian Forces.
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Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: Custom objects and vegitation

Post by Madhouse »

Oh wow, didn't even know about these, they shall do nicely, thanks fellers.

Could you send them to me?
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

if you send me the texture files i will fix them up for you ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: Custom objects and vegitation

Post by Madhouse »

*Points at Rhino*

I ain't got them.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

*Points at Madhouse*

I ain't got the textures yet.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

I'll PM you guys with them in a bit, first need to make sure they are ok for use.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

cheers matey, madhouse i will get it re textured tonight for you

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

for me? It's not my map :p
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Custom objects and vegitation

Post by steve_06-07 »

I don't know why some of you guys are worrying about adding bullet holes to the sign, we'll add our own bullet holes 8)
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

steve_06-07 wrote:I don't know why some of you guys are worrying about adding bullet holes to the sign, we'll add our own bullet holes 8)
urrm you have never been to rural Australia have you.. heh tisk tisk tisk

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

don't they come out of the factory like that here? :lol:



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

Well how do you guys zero your scopes? lol
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

Warpig- wrote:Well how do you guys zero your scopes? lol
good point 8)

you should see the way they do it on the GUS,
they use a 20mm training round because it has the same flight trajectory as the other 84mm ammo, and all the 84 stuff is set up to have the same flight paths so you don't have to adjust for diff ammo. which can mean your first round can be a hardened penetration round, to put a hole in a position and then put the HE frag round right in behind it with your second shot.
and that's the great thing about GUS the gunner carries two rounds and GUS, while his loader carries up to 6 more and they both carry all their other kit as well.. i guess you can do that when a GUS weights less then 10kilo's.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

Done these up for you mate... urrm i still need to learn bloody texture palletes and how to get the right scale and **** with the texture so i have just rendered without the textures for now
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Custom objects and vegitation

Post by arjan »

love the rooster :razz:
my favorite animal xD
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

Lookin good mate, they'll fit right in!
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

i might get onto making maybe one or two old Queenslander style houses. like this.
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Custom objects and vegitation

Post by Rhino »

cool, think I'll have to teach you how to use static texture palettes first thou :p
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

yes you do lol... amount of times i have asked lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Custom objects and vegitation

Post by Warpig- »

Any aussie style houses you can make would be muchly appreciated, but for a later build maybe lol. That'd be a fair effort
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Custom objects and vegitation

Post by Tonnie »

so i made the first house still WIP i wanna make it more older looking some posts and stuff missing and whatever.
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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