Project Reality Hightlights Reel #1

Project Reality announcements and development highlights.
Gaz
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Joined: 2004-09-23 10:19

Project Reality Hightlights Reel #1

Post by Gaz »

Welcome to the first Project Reality Highlights Reel Round-up! The idea behind them is to show you snapshots of works in progress across the PR Team, what you can expect in future releases, and any other items we would like to show off. We hope to make these Roundup updates more regularly, so that the community get a better insider feel of the PR Team in general.
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Commander Controlled UAV

The DEV team have been hard at work creating ways to make the commander a more appealing role on the battlefield. [R-DEV]dbzao and [R-DEV]AncientMan are working on an UAV that can be controlled by the commander from within his Command Post. It works like a regular TV Guided missile from attack helicopters, however flies far slower, allowing you to view parts of the battlefield from above. The UAV will stay at a fixed height, and run for approximately 10 minutes, where you then have to wait a further 10 minutes for the UAV to refuel. The role of the UAV is a recon tool, therefore you will not be able to lase targets or fire any weapons from it.
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Lowered Weapon Stances

[R-Dev]Chuc has been working hard on creating 3rd person animations for all weapons that are far more fluid and natural. This is not an easy undertaking, and has taken many painstaking hours of animating, and re-animating. This has not been in vain though, as you can see the results are pretty breathtaking!
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AG3 Reload Animations

Working alongside [R-MOD]KP, a Norwegian soldier, Chuc and KP have created an animation for the G3 series that is not only as realistic as possible, but very, very sexy.
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Insurgent and Taliban commander informants

To counter the new UAV addition to the Coalition's Commander, the Insurgency leader now has a new weapon in his arsenal.

The Insurgent Commander will be able to place up to seven waypoints on his map, positions which he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent to the commander, relaying where the enemy was last seen. This will simulate the commander placing "informants", and allowing him to gather "field intelligence".


Other Highlights
As always, if you wish to keep up to date with future highlights from the team, feel free to explore both The PR Highlights Forum and The Dev Blogs.


- The Project Reality Team.
Last edited by 2Slick4U on 2011-07-14 04:07, edited 5 times in total.
cyberzomby
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Re: Hightlights Reel #1

Post by cyberzomby »

Sweet! Loving the new looks of the 3p models with the weapon lowered! Nice reload animations to boot!
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: Hightlights Reel #1

Post by flickflackingfligger »

just saw the vids and it looks very very cool, keep up the great work! :mrgreen:

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smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

Re: Hightlights Reel #1

Post by smart_boy00 »

I love the UAV concept!

I think this will help out and make the commander spot appealing.

The guns down mode: will that be just another selectable mode on the weapons or what?
Bamtoman
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Re: Hightlights Reel #1

Post by Bamtoman »

*Orgasm*
But can you use the UAV to call in are attacks :D ?
gazzthompson
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Re: Hightlights Reel #1

Post by gazzthompson »

smart_boy00 wrote: The guns down mode: will that be just another selectable mode on the weapons or what?
no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P
smart_boy00
Posts: 153
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Re: Hightlights Reel #1

Post by smart_boy00 »

Bamtoman wrote:*Orgasm*
But can you use the UAV to call in are attacks :D ?
Maybe later they can give us the RC UAV they use in the field...(I know, I know, not a suggestion area)

Its a hand launch unit that can fly around feeding video to the squad, maybe in a little box in the top right? (Simulated eye piece)
smart_boy00
Posts: 153
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Re: Hightlights Reel #1

Post by smart_boy00 »

gazzthompson wrote:no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P
sweet! It does look way better. Is there a way to keep it up when you walk or dos it always just go back down when you move?
Brummy
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Re: Hightlights Reel #1

Post by Brummy »

I'm wuvin it :)
h3killa
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Re: Hightlights Reel #1

Post by h3killa »

Looking great.

P.S. Real men don't use renders. LOL
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=(DK)=stoffen_tacticalsup
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Re: Hightlights Reel #1

Post by =(DK)=stoffen_tacticalsup »

Please recode the marksmankits since I love that new annimation and would like use it (them) in a usefull role ;)
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Psycho
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Re: Hightlights Reel #1

Post by Psycho »

This is amazing!!! I can't wait for the UAV and the new SVD model!
Drop_Deadx
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Re: Hightlights Reel #1

Post by Drop_Deadx »

The new SVD model looks hot, But will it be in the Sniper or Marksmen kit?
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jbgeezer
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Re: Hightlights Reel #1

Post by jbgeezer »

Nisse! Nice cant wait for this, need now, or I WILL DIE :D
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SqnLdr
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Re: Hightlights Reel #1

Post by SqnLdr »

Thanks for showing us :)
Looking really good.
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Poi_Medic
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Re: Hightlights Reel #1

Post by Poi_Medic »

G3 looks hot. And the new player animation looks good as well, no more looking into my face while pointing your gun at me look. :)
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Deadpool2894
Posts: 162
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Re: Hightlights Reel #1

Post by Deadpool2894 »

this is a dream come true pinch me iam dreaming
Psycho
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Re: Hightlights Reel #1

Post by Psycho »

hehehehe -pinches- and it is pretty amazing
cfschris
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Re: Hightlights Reel #1

Post by cfschris »

The UAV- can it be shot down? Also, any chance of taking CAs FLIR coding and using that for the camera?
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Roddi
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Re: Hightlights Reel #1

Post by Roddi »

Look awesome cant wait to try :roll:
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