[Deployable Asset] Foxhole updates
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Re: Deployable Foxhole updates
I like those very much. I'm also aware of some engine limitations, but still it's a bit frustrating that foxhole doesn't protect You at all from one direction. I'll live with that though Good job!
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- Retired PR Developer
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Re: Deployable Foxhole updates
What I'd really like is if it had better colouring for the Sandbags in relevant areas, desert = yellowish and woodland = brown or something.
But looks awesome none-the less.
But looks awesome none-the less.
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Re: Deployable Foxhole updates
Maybe at one point we will redo the textures. But for now I need to make sure all the deployables look the same
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: Deployable Foxhole updates
Great job on the foxholes
I wish the old wire could be put in, and have steel hedgehogs seperate.. =)
I wish the old wire could be put in, and have steel hedgehogs seperate.. =)
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Re: Deployable Foxhole updates
Those are being worked on as well.
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: Deployable Foxhole updates
Dev1200 wrote:I wish the old wire could be put in, and have steel hedgehogs seperate.. =)
That is great news. Personally, I always liked the old wire. It was easy to place due to what I suppose is it's smaller footprint. It is great for blocking off points where only infantry can enter and the new wire is perfect for vehicles with the included tank traps.[R-DEV]CodeRedFox wrote:Those are being worked on as well.
The new sandbags look good so far. Keep the updates/improvements coming!
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Re: Deployable Foxhole updates
kewl but i have an question still have the issue with the roof of the Foxhole ?
"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
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Re: Deployable Foxhole updates
no more Jakuzi?
so are we getting a minibar in this sweet thing then?
nice work btw!
so are we getting a minibar in this sweet thing then?
nice work btw!
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Re: Deployable Foxhole updates
Looks ace!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Re: Deployable Foxhole updates
http://i26.photobucket.com/albums/c104/ ... 1251228463[R-COM]162eRI wrote:I can't see the pictures TT_TT
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Re: Deployable Foxhole updates
i wtill think it would be good to keep the old one, but add the new one, like leftclick right click=P
that way if you want more defence, and tour more in the open, you can have a full closed one, but one ment for one direction, that would be better=)
edit: i only need 5 posts to catch up with tomato!=)
that way if you want more defence, and tour more in the open, you can have a full closed one, but one ment for one direction, that would be better=)
edit: i only need 5 posts to catch up with tomato!=)
Last edited by bloodthirsty_viking on 2009-08-27 00:14, edited 1 time in total.
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Re: Deployable Foxhole updates
Great! i never liked foxholes before because going into them was a lot of the time a deathtrap, because you couldn't get out without getting shot, when enemy's were near. Now you can be sneaky and crawl out!
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Re: Deployable Foxhole updates
Nice, hope this will juice up the use of foxholes!
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Re: Deployable Foxhole updates
Luv <3[R-DEV]CodeRedFox wrote:Those are being worked on as well.
CodeRedFox for R-Jebus
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