[AAR] Commanders Rule?

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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

[AAR] Commanders Rule?

Post by ledo1222 »

I remember about 2 weeks ago we had a commander that encouraged the team like crazy. we were on barracuda and he had the best plan too get on that island the set up the attack hueys move in clear out the docks the the transport Hueys cam in. he tole every single sq were and what to do. so we were down to like 85 tickets and the enemy was like saying of we have 200 tickets and it was true. So he made all sqs stay in a certain area with certain kits. some way we lost but by 40 tickets and he was a real moral boaster to the whole team. so i think there are realy good commanders out there. they should be noticed.

-ledo1222 :D

Hope this is not in the wrong area
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Commanders Rules?

Post by Jedimushroom »

One time on 'cuda with L4gi commanding and a bunch of clan guys SLing we capped out the chinese within 11 minutes I think. So yeah, commander FTW.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Commanders Rules?

Post by goguapsy »

ledo1222 wrote:I remember about 2 weeks ago we had a commander that encouraged the team like crazy. we were on barracuda and he had the best plan too get on that island the set up the attack hueys move in clear out the docks the the transport Hueys cam in. he tole every single sq were and what to do. so we were down to like 85 tickets and the enemy was like saying of we have 200 tickets and it was true. So he made all sqs stay in a certain area with certain kits. some way we lost but by 40 tickets and he was a real moral boaster to the whole team. so i think there are realy good commanders out there. they should be noticed.

-ledo1222 :D

Hope this is not in the wrong area
well, there IS a commander recommendation thread here... Tales from the Front, sticky hehe!

https://www.realitymod.com/forum/f112-p ... hread.html
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Commanders Rules?

Post by ledo1222 »

goguapsy wrote:well, there IS a commander recommendation thread here... Tales from the Front, sticky hehe!

https://www.realitymod.com/forum/f112-p ... hread.html
hey thanks ;)

-ledo1222
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [AAR] Commanders Rule?

Post by goguapsy »

ledo1222 wrote:I remember about 2 weeks ago we had a commander that encouraged the team like crazy. we were on barracuda and he had the best plan too get on that island the set up the attack hueys move in clear out the docks the the transport Hueys cam in. he tole every single sq were and what to do. so we were down to like 85 tickets and the enemy was like saying of we have 200 tickets and it was true. So he made all sqs stay in a certain area with certain kits. some way we lost but by 40 tickets and he was a real moral boaster to the whole team. so i think there are realy good commanders out there. they should be noticed.

-ledo1222 :D

Hope this is not in the wrong area
w8... you didnt just recommend yourself did you?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [AAR] Commanders Rule?

Post by ledo1222 »

goguapsy wrote:w8... you didnt just recommend yourself did you?
Hell no i cant even command that good so no way. im no commander im a squad :-o leader
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [AAR] Commanders Rule?

Post by goguapsy »

ledo1222 wrote:Hell no i cant even command that good so no way. im no commander im a squad :-o leader
haha me too :-D i never tried commanding though. Might give it a shot!

BTW im planning on playing some day with =MeRk= Danger_6000, hope ill learn some stuff :) maybe you wanna join in?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [AAR] Commanders Rule?

Post by goguapsy »

ledo1222 wrote:Hell no i cant even command that good so no way. im no commander im a squad :-o leader
haha me too, i never tried commanding though, something I gotta try in a bit! btw im planning a match with =MeRk= Danger_6000, maybe you wanna join in? Guess Im gonna learn something from both of you...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [AAR] Commanders Rule?

Post by ledo1222 »

goguapsy wrote:haha me too :-D i never tried commanding though. Might give it a shot!

BTW im planning on playing some day with =MeRk= Danger_6000, hope ill learn some stuff :) maybe you wanna join in?
Sure id love to know how to be a commander becuz in traning u cant becuz no one listens
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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