[JPEG Heavy] Using PRSP as Zombie Mod

Suggestions and feedback pertaining to Project Reality Single Player.
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by VoXiNaTiOn »

We weren't sure of the steps in bot difficulty, 80-90 it will be next time.

Just out of curiosity, what deviation changes have been made to the standard rifles and sniper rifles, I'm finding it ridiculously easy to hit things with them both.

EDIT: Outlawz - have you also seen some of the bots attempts to use an RPG, it normally ended up with the round landing about 20m in-front of them and team-killing someone.
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Outlaw22
Retired PR Developer
Posts: 1244
Joined: 2007-02-19 02:00

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by Outlaw22 »

Hmm does the difficulty setting do anything to the behavior of the bots aside from everyone headshoting each other while walking and grenadiers sending 203s through a 30x30cm window at 400m?
Yes it makes them more intelligent in all aspects, accuracy, avoiding, attack, defend etc etc.
Just out of curiosity, what deviation changes have been made to the standard rifles and sniper rifles, I'm finding it ridiculously easy to hit things with them both.
I've just used what was suggested for v0.85.... but on looking at the new deviation for v0.85 it will be different next time.
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You can have my gun when you pry it from my paranoid,
mentally disturbed, physically-abusive, cold, dead hand.

VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by VoXiNaTiOn »

Different in a good way (less deviation than PRSP) or bad (more deviation than PRSP)?
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Outlaw22
Retired PR Developer
Posts: 1244
Joined: 2007-02-19 02:00

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by Outlaw22 »

[R-COM]VoXiNaTiOn wrote:Different in a good way (less deviation than PRSP) or bad (more deviation than PRSP)?
It will be exactly like PRMP v0.85
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You can have my gun when you pry it from my paranoid,
mentally disturbed, physically-abusive, cold, dead hand.

ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by ballard_44 »

[R-DEV]Outlaw22 wrote:Like I said you need it on 90, 30 is for whimps and is less than vBF2
lol...yes, crank that difficulty up!

You'll be amazed at how much more accurate they get the higher the difficulty.
Especially the grenadiers and that f*ckin' INS with the PKM! Hate that guy!

Much harder now to 'snip' as you have to constantly move out of harms way to keep alive. Not as easy to just camp out anymore.
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by VoXiNaTiOn »

I upped the difficulty to 70 and played Karkand Mountains with mates, the bloody JDAMs :p .
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by Outlawz7 »

Seeing how it's summer time now, this should be conducted moar often nao.
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MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by MrScruff »

Omg. Try playing PRSP with 90% difficulty on maps with loads of trees.

"Where the $%&*^( hell are they shooting from?"

By the way. The suppression effects last way to long on PRSP. The Blurry screen stays too long. :p
HannesFury
Posts: 39
Joined: 2009-03-27 14:32

Re: [JPEG Heavy] Using PRSP as Zombie Mod

Post by HannesFury »

zombie modes are always fun!
im guessing you allowed the bots to use only knife?

how can i join the next time? :D
Last edited by HannesFury on 2009-09-18 19:41, edited 1 time in total.
Reason: sloppy fingers
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