Voice comms, what not to do

Discussion pertaining to the PR Australian Forces.
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Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Voice comms, what not to do

Post by Warpig- »

This isn't a slight against the guys at FH2 (and no offence if anyone was involved in doing the voices here, it's not the quality of the voices at all. Just the phrasing) they've done a great job.

But I had a go the other day and played the Aussie map against the Italians. It was like watching an episode of The Sullivans lol. So I know you guys may or may not agree, but I hope we do convay a level of professionalism in the phrasing with the PR voices. I mean sure, throw in the odd bit of slang , the informal reply, the odd cuss word. But we do take ourselves seriously when we have to
Last edited by Warpig- on 2009-09-20 09:02, edited 1 time in total.
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Voice comms, what not to do

Post by anglomanii »

oh man are you in for a surprise! :o ops:



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Voice comms, what not to do

Post by Warpig- »

*runs* I think I know what you mean! They're in it aren't they :P
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Voice comms, what not to do

Post by Tonnie »

lol....

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Voice comms, what not to do

Post by anglomanii »

TONNIE EDIT: ppl must not see my face
here are the offenders!
Last edited by Tonnie on 2009-09-20 09:24, edited 1 time in total.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Voice comms, what not to do

Post by Warpig- »

lol I KNEW IT. Nice work on the sound quality though, you weren't kidding!
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Voice comms, what not to do

Post by ChiefRyza »

The FH2 ones are done by some dude in his study/lounge whatever and he's talking at a normal volume, whereas we were in a studio so had a lot more room to 'express' ourselves (except for the dying noises, I sucked at those :-P )

They turned out quite well and I'm happy with the voices. Hopefully everyone else will like them.


Current project: Operation Tempest
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Re: Voice comms, what not to do

Post by Reddish Red »

I really hope the dying sound is the same as the Canadian one in BF1942.

He just says "Darn" really oddly. Canadians are so dissapointed that they die
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Voice comms, what not to do

Post by Tonnie »

who says "darn" sounds too urrm pommy lol... we are more likely to curse who ever shot us with every word under the sun

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: Voice comms, what not to do

Post by Warpig- »

lol Fark me dead! *gaahhuuhhhhhhhhhhhhhhhhhhhh...*

I've heard some of the Aussie voices you guys did, and I have to say. They turned out to be what I had in mind, nice work ;) . Passionate, but not over the top, informal but not too ocka
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Re: Voice comms, what not to do

Post by Reddish Red »

[R-DEV]Tonnie wrote:who says "darn" sounds too urrm pommy lol... we are more likely to curse who ever shot us with every word under the sun
Its not the word, its the fact that it sounded the same if he dropped something by accident, not get shot
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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