1 minute vehicle tips.

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Copper.8
Posts: 58
Joined: 2008-11-22 05:01

1 minute vehicle tips.

Post by Copper.8 »

This post is inspired by another located at Tactical Gamer in the Bf2 Forums.

Sometimes, taking in a whole guide of information can be hard, as it's hundreds and even thousands of words, all of which you would have to keep in mind when you are attempting to apply the guide in-game.

In this post, you post tips which take only a minute or so, but are nevertheless quite useful in-game for vehicles in PR only. These can be from light vehicles like the Technical or Landrover all the way up to heavy tanks like the Abrams and Challenger.

I'll get it started.
*When approaching ridges as a driver in an armoured vehicle, take the time to hop out and spot for any possible threats over the ridge, this way you can avoid coming over the ridge with no clue if a TOW missile is about to come your way.
If you don't manage to kill an insurgent, don't go after him, he'll IED you.

If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you.
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: 1 minute vehicle tips.

Post by driver-ch-driver »

pretty simple one:
Don't abandon vehicles in the field, or else everyone gets p*ssed off with you :mrgreen:

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NBT
Posts: 8
Joined: 2009-08-05 22:49

Re: 1 minute vehicle tips.

Post by NBT »

First tip:
When driving a tank over rough terrain where distance vision is low and vehicle noise is high, it's a good idea for the driver to occasionally switch to the .50 cal on to of the turret (F3 position). This gives two advantages to a two-man tank crew: greater distance view than the driver periscope and secondly, a silent tank so that you can listen for closeby enemy vehicles or small arms fire. This is useful when hunting other tanks or APCs in the mountainous areas on Kashan Desert.

Second tip;
Tank gunners: be considerate to your fellow driver. If, as a gunner, you feel compelled to briefly leave the tank (to share your med patch for example) then make sure your turret/ gun is facing forward. A quick getaway may be needed and the driver's vision may be impaired or limited until you turret is "hot"...
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: 1 minute vehicle tips.

Post by Spartan0189 »

- On insurgency maps, check for Explosives (Mines, IEDs, Grenade traps, etc) before actually getting the vehicle out of the base. That saves tickets!
- Before speeding off with your gunner, you should check if there are any friendlies looking for a ride

Those are Spartan's cheap-as-**** instructions! More next time :D
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: 1 minute vehicle tips.

Post by TheLean »

Gunner: If you are a gunner create a codeword with your driver that you can say when you are trying to shoot but cant lower the gun enough because the tank is tilting upwards. Then the driver will know and try to find some better ground. Ive been killed alot due to beginner tank drivers not understanding that you cant stand on the ridge tops like the one on kashan and shoot targets below if the tank is not tilting a bit forward. In the heat of the battle it is hard to explain why I cant shoot, especially for me who has english as second language.

Driver You should be the squadleader if possible to put 3d markers for the gunner to quickly find the enemy. Be aware that if your tank is much higher than the target or the tank is facing upwards your gunner cant lower his gun enough to shoot.
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: 1 minute vehicle tips.

Post by Airsoft »

If you know the area is safe, let the driver hop out or get on the .50 for a short time to listen for any threats. Any infantry squads will have a harder time locating the tank when the driver is not in also.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: 1 minute vehicle tips.

Post by Herbiie »

NBT wrote:First tip:
When driving a tank over rough terrain where distance vision is low and vehicle noise is high, it's a good idea for the driver to occasionally switch to the .50 cal on to of the turret (F3 position).
And then have to wait 30 seconds for the gun to warm up again? Use other elements of the team to find out if there are threats around you.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: 1 minute vehicle tips.

Post by McBumLuv »

Herbiie wrote:And then have to wait 30 seconds for the gun to warm up again? Use other elements of the team to find out if there are threats around you.
What? You don't need to wait 30 seconds if the driver switches? :razz:
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bondsan
Posts: 193
Joined: 2008-03-31 02:55

Re: 1 minute vehicle tips.

Post by bondsan »

Originally Posted by NBT View Post
First tip:
When driving a tank over rough terrain where distance vision is low and vehicle noise is high, it's a good idea for the driver to occasionally switch to the .50 cal on to of the turret (F3 position).
Herbiie wrote:And then have to wait 30 seconds for the gun to warm up again? Use other elements of the team to find out if there are threats around you.
he's refering to the driver not the gunner.

1 min tip :- hide your tank behind other already dead tanks as they will take the first shot not you.

shoot and scoot do not sit and wait for the reload unless he has missed his shot or does not have eye's on you.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: 1 minute vehicle tips.

Post by badmojo420 »

When driving a BRDM switch to the periscope view, it's much easier to see and you can look around.
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: 1 minute vehicle tips.

Post by Hoboknighter »

This cannot be stressed enough. When driving an IFV on an armor-based map, keep the missle or anti-tank weapon up at all times. If you spot a random enemy tank or apc, they will generally spot you, and first-shot, first-kill generally rings true. Waiting 15 seconds for the weapon to warm up is better spent counting the seconds until your death.
=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Re: 1 minute vehicle tips.

Post by =Toasted= »

50 cal machine guns can be very effective against helicopters, but you must lead your target if you want to actually hit the helicopter. Watch where your tracers are flying, and adjust acordingly while fireing in a controlled manner so you dont overheat. Overheated MG=BAD
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: 1 minute vehicle tips.

Post by PLODDITHANLEY »

Don't forget Avenger has the third seat that doesn't need a crewman kit.
Plus APC's and tanks will be your friend if you shadow them with an avenger.

Sorry guys but I think the Avenger is the single most unused asset in PR (except for personal transport when people have abandoned or lost all the other vehicles in Kashan).

Plus IFV's and APC's CAN transport infantry
StUfz
Posts: 48
Joined: 2008-12-07 01:11

Re: 1 minute vehicle tips.

Post by StUfz »

Check your mouse- and tastatur settings before you start to fly a plane or a helicopter ;-)


Take, which is useful. Leave out, which is pointless.
And add, which is one's own....


[PR]Panther[UK/FR/DE]
Lowjoe
Posts: 48
Joined: 2009-02-18 17:10

Re: 1 minute vehicle tips.

Post by Lowjoe »

:D it's "keyboard" in english :)
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