[Map] Uruzgan 4km, flyover in RNLAF Apache

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Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Le_Damner »

It's really beautiful ! You've done a very realistic environement ! now, I want to play ... ;)
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MR.Jv
Posts: 21
Joined: 2009-07-31 17:38

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by MR.Jv »

I can only ask, WHERE can I download this map.

the map looks awesom
Last edited by MR.Jv on 2009-10-28 03:13, edited 1 time in total.
Who creeps can not stumble
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by badmojo420 »

McLuv wrote:A single one makes it workable, realistic, and important. Too many makes it spammier, undervalued (because anyone who wants it can get it), and otherwise unrealistic.
In any Taliban map there are only 2 SA7s. With a 10minute recycle time. Not exactly spammy, not everyone who wants one gets one.

It's hard enough to defend against unarmed hueys inserting troops on Archer. With a map 4 times that size, fast moving jets, and attack helicopters, the Taliban will have their hands full.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Glimmerman »

The Taliban has nothing to fear from the F-16 unless its being guided by a FAC, its going to be an insurgency map, where there are caches there are pickupt and request kits for them, just add and extra SA-7 to the pickup kits per cache and its balanced.

Until the map is done i cant really tell whats going to be on it but the current load out is for fun and ambiance.

The Dutch airforce only has F-16's, Apache's, Cougars and Chinooks, the goal is to force people to use ground assets also. so maybe a lot of assets will be made static?
Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Sluismaster1 »

MR.Jv wrote:I can only ask, WHERE can I download this map.

the map looks awesom
Noboy, yet

well, only the testers.. :o ops:
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Arnoldio »

IF you can concentrate players in generals areas of fight, this will be one of best, if not the best map around...
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Orgies beat masturbation hands down. - Staker
Durandal
Posts: 112
Joined: 2008-09-01 08:49

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Durandal »

Can't wait to practice my Nederlands!
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Claymore »

I think this is a really unique and great looking map. I am only a bit worried about the taliban side and their transport to the battlefield. Something tells me the Dutch pilots are going to try to kill each and every taliban vehicle as soon as it leaves the base, maybe even before it leaves it. Is there a way to prevent mass destruction of Taliban assets?
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by LeChuckle »

Claymore wrote:I think this is a really unique and great looking map. I am only a bit worried about the taliban side and their transport to the battlefield. Something tells me the Dutch pilots are going to try to kill each and every taliban vehicle as soon as it leaves the base, maybe even before it leaves it. Is there a way to prevent mass destruction of Taliban assets?
by kicking for baseraping?
Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Sluismaster1 »

Durandal wrote:Can't wait to practice my Nederlands!
The country is Holland, or the Netherlands.
But our language is Dutch :wink:
Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Sluismaster1 »

Claymore wrote:I think this is a really unique and great looking map. I am only a bit worried about the taliban side and their transport to the battlefield. Something tells me the Dutch pilots are going to try to kill each and every taliban vehicle as soon as it leaves the base, maybe even before it leaves it. Is there a way to prevent mass destruction of Taliban assets?
Hans will be sure to work that out just fine.
When it's done this map is gonna kick some ***! :D

And the taliban wont have just 1 mainbase (My guesses are that they will have a lot of caves or something to spawn in, or maybe capable bases.) the map just to big to spawn at 1 side of the map and drive to the fighting at the other side.. (Think Big, Think Kashan-Seize)
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Hitman.2.5 »

Very nice ISAF base
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Mad-Mike »

really good job hans, im liking the main base!
RememberTheAlamo
Posts: 173
Joined: 2009-02-12 00:58

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by RememberTheAlamo »

looks awesome
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by NyteMyre »

Maybe it needs a lot of ZPU's
Ricardo-SC
Posts: 43
Joined: 2008-08-27 01:25

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Ricardo-SC »

Natural Blues and this map makes a perfect combination... 8-)

Congratulations!!!
*Sorry for my bad English.

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JacktheStripper
Posts: 38
Joined: 2008-11-11 08:23

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by JacktheStripper »

looking very nice :D good job!
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by driver-ch-driver »

Looks great guys, well done

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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by K4on »

Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
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