![Smile :)](./images/smilies/icon_e_smile.gif)
Design Plan for NZDF
Progress:
Weapons:
Parker Hale - Model Complete, needs to be checked by dev
Vehicles:
Land:
Unimog - model done, needs UV map
Pinzgauer - model 60% done
Air:
NH-90 - Model exported, but of poor quality, no go here unfortunately.
Sea:
HMRNZS Canterbury - Model being done by Frenzy
Player Models:
Kits - Textures of new US-A kits need to be started.
Soldiers - All new textures coming soon
![Wink ;)](./images/smilies/icon_e_wink.gif)
Maps: (List is of things being done at present)
Bamyan Province
- SP Support
- Debugging and Testing
Suai Region:
- Finish terrain details
- Finish Detail maps
- Finish Color maps
Ras el Masri
- ?
Fohorem
- Finish Terrain
- Finish OG
The Layer System:
We are trying to work through the following layers in numerical order. Layer 1 is the absolute bare minimum for a faction to be considered ingame. The layers that follow it are to give the faction more depth. Maps will be worked on consistently.
Layer 1:
[Soldiers] vbf2 Soldier reskins (using GB psd) ([R-DEV]Pride and [R-COM]HangMan)
[Kits] Reskin US Army kit geometries ([R-COM]HangMan)
[Kits] Kit Code ([R-COM]HangMan)
[Weapons] Austeyr variants ([R-DEV]Tonnie)
[Weapons] Parker Hale (unassigned)
[Weapons] AR-10 w/ Foregrip ([R-COM]HangMan)
[Vehicles] Unimog (frenzy)
[General] Supply, ACV, and ingame flag reskins ([R-COM]HangMan)
Layer 2:
[Vehicles] NZLAV reskin ([R-COM]HangMan)
[Vehicles] Pinzgauer (frenzy)
[Vehicles] Suprise(unassigned)
[Vehicles] HUD's (unassigned)
[Kits] Custom kit geometries (unassigned)
Layer 3:
[Statics] HMNZS Canterbury (frenzy)
[Vehicles] NH-90 TTH (unassigned)
[Vehicles] A109 Light Helicopter (unassigned)
HangMan