[Map] Uruzgan 4km, flyover in RNLAF Apache

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Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Sluismaster1 »

K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
you are absolutely right!
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Priby »

K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
Sluismaster1 wrote:you are absolutely right!
Read, my friends, read. :razz:
[R-COM]Glimmerman wrote:...Its still very much work in progress and not done by far...
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Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Hans Martin Slayer »

Don't worry, there'll be plenty of cover for infantry. ;-)
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by KingLorre »

So much for the reconstruction mission then :P . O well, politics went out the window anyway.

Go hans!
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Tomato-Rifle »

Looks great! :D
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Marshall
Posts: 32
Joined: 2009-09-26 09:29

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Marshall »

The 4km maps we have in PR so far are great. But honestly, this is more like it.
Thanks for this man, I am greatly anticipating it.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Snazz »

Marshall wrote:The 4km maps we have in PR so far are great. But honestly, this is more like it.
I'm very pleased to see the increase in detail whether it's statics (proper villages, bases, even cities) or the terrain (seen the canyons on Iron Eagle?). It should make them far more infantry friendly and consistently fun to play.

The two 4km maps we have are better than nothing, but by today's standard they're rough drafts. I vote for them to be moved to the retro/retired map-pack, but I may just be exceptionally fussy.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Glimmerman »

Snazz wrote:I'm very pleased to see the increase in detail whether it's statics (proper villages, bases, even cities) or the terrain (seen the canyons on Iron Eagle?). It should make them far more infantry friendly and consistently fun to play.

The two 4km maps we have are better than nothing, but by today's standard they're rough drafts. I vote for them to be moved to the retro/retired map-pack, but I may just be exceptionally fussy.
IMO Qingling and Kashan both have their purpose, where qingling is fun to dogfight in the terrain is horrible for armour, so i consider it a air vs air only map.

Kashan was made for large armour formations, for Uruzgan when its finnished its going to be a insurgency map so people will be hunting caches.

We must look into balancing it so it wont be that everyone is camping for the Apache to spawn, i figure we put in 1 x apache, 1 x F-16, 2 x Chinooks and maybe 1 x Cougar if its finnished.

For the rest its a APC's Jeep and trucks to get around the map

If the taliban controls the bridges, they control half the map, only insertions by helicopter are possible for the souther part, if you put a good spread of mobile and stationary AA guns there + give them a couple of SA-7's i would say the Dutch wont have it easy.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Amok@ndy »

just following the discussion :D
pls go on we will meet at page 35 again ;-)
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by H.sta »

looks fantastic, what is the name of the second song

first is Moby - Natural Blues i think
Glimmerman
Retired PR Developer
Posts: 3237
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Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Glimmerman »

H.sta wrote:looks fantastic, what is the name of the second song

first is Moby - Natural Blues i think
Thats correct, the second one is called: flower
sharpshooter
Posts: 24
Joined: 2008-07-17 01:44

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by sharpshooter »

First of all good job, i'm looking forward to playing this and sangin in the future. But the size of the map has me concerned, in a map such as archer which is 2km half the size of this map, it can be sometimes hard to search the whole map. I think it'll be a bigger issue with a 4km map, have you thought about this and if so what's the plan, adding more vehicle, shorting vehicle spawn time or something else?
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Gosu-Rizzle »

sharpshooter wrote:2km half the size of this map
Actually 4*4km is 4 times bigger than 2*2km (you can test it with some square pieces of paper:smile :) So its gonna be 4 times harder to find caches, compared to Archer. But its really hard to compare until we see the final map/vehicles. Things like how the terrain is etc. will matter as to how hard/easy it willl be.
American
Posts: 4
Joined: 2009-10-25 00:57

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by American »

Looks very nice!
WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by WeeGeez »

Amazing anount of detail for the size :D love it
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Cheap computer build / fast track upgrade for slow computer for PR > Guide
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by H.sta »

[R-COM]Glimmerman wrote:Thats correct, the second one is called: flower
Thank you Glimmerman
Hoteldebotel
Posts: 5
Joined: 2009-08-19 18:18

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Hoteldebotel »

Yuppers, the map looks great!

And Yuppers again,
Moby - Natural Blues
Moby - Flower

Glad you guys like the music choice :)

Future trailer teaser things which we are planning will also probably feature Moby.

It's awesome to fly an Apache in this map, and blow up some stuff on the way :D

And guys, don't worry about an "overkill F-16". If it's not being used correctly on this map, she will be gone before you can say "Allahu Akbar!".
Although if she has an FAC team (Fennek?) then she is pure havok on the Battlefield ;-)
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Kruder »

Map looks nice,but why another blufor rapes opfor map :(
K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by K4on »

K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
Sluismaster1 wrote:you are absolutely right!
Priby wrote:Read, my friends, read. :razz:
[R-DEV]Hans Martin Slayer wrote:Don't worry, there'll be plenty of cover for infantry. ;-)
I really hope so Hans. It was just a advice. ^^
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Post by Bazul14 »

this is gonna be an awesome map for my scimitar
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