[Statics] The ACVs (Armoured Command Vehicles)

Locked
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

[Statics] The ACVs (Armoured Command Vehicles)

Post by Rhino »

Around a year ago we (the PR team) decided that we needed to replace the old Command Post, currently using the vBF2 UAV Trailer model with something a little more realistic, how ever this would be a low priority task.


But now we can present to you the replacement, our new Armoured Command Vehicles (ACV)!
Image

An Armoured Command Vehicle is basically a vehicle with lots of radio and communication equipment in it that can be used to coordinate a battle/operation from a relatively safe distance while still being in touch with the battle/operation.

Commonly you will see an ACV parked up with a tent pitched beside/onto it with lots of equipment setup in it.
Image Image
[R-DEV]Stigger has Modelled and Textured a generic tent for all our ACVs as well as modelling lots of interior objects and props, including the British Army Bowman Communication Equipment :)
Image
Image
Image
He has also created some nice little props for each faction :)
Image



Lets come back to our ACVs for a bit. Our main ACV for you today is the British Army FV105 Sultan CVR(T), which this whole project of replacing the old command post has revolved around. The Sultan was Modelled by [R-DEV]Undies and [R-DEV]Stigger, Textured by [R-DEV]Stigger and Exported by [R-DEV]Rhino.
Image
Image
Image
Image
Image
Image
Image
Image

Our next ACV is the M1130 Stryker for the US Army, which uses the same model that is currently ingame with a few small adjustments.
Image
Image

The USMC have got the old LAV-25 which is a place holder for the LAV-C2 or an AAVC7A1 in the future.
Image

The Canadian Forces will be using the ACV variant of the LAV-III, which is basically the same as the LAV-III with a few small internal differences (Still WIP).
Image

The IDF will be getting the M557 which is the ACV variant of the M113, model courtesy of EOD.
Image

The MEC will have to settle with the good old BTR-60 for now, which is a place holder for BTR-60PU.
Image
Image

The PLA will be using the WZ551A as a place holder for the ACV variant of the WZ551.
Image
Image

And the Russians will also have to settle with the BTR-60 which is a place holder for the BTR-80K
Image


This has been very much a team effort on working on getting this all done and many names who have helped work on this project have not been mentioned such as our MAs who have gathered up lots of useful info on these :)

We hope you like what's coming and we hope to develop this more in the future :mrgreen:
Last edited by Stigger on 2009-11-06 23:01, edited 6 times in total.
Reason: coupla typos / added image link
Image
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by CareBear »

NICE! :D
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Rhino »

Draakon wrote:Wohooo! But they will act as a normal command post aka they can't be moved nor shot from?

Edit: :O , first.
Nope, they are stationary and there weapons will be unusable since there wouldn't be any point since they will be hidden away in a protected spot in the team's main base pretty much :)
Image
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Spuz36 »

Will make the Main bases feel all nice, cozy, and homey now :D At least the Co will not be glaring at us anymore. :p

*Edit: You know what would be neat, have the map and laptop display the actual map it is on, but I imagine that would be a larger task than thought, a separate map for each map...
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Adriaan »

That's great!
I love the faction specific props :razz: .
I also noticed the stryker ACV is sand-coloured. Will the normal stryker get this paint as well?
Image
Burton
Posts: 791
Joined: 2009-09-24 17:02

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Burton »

Spuz36 wrote:Will make the Main bases feel all nice, cozy, and homey now :D At least the Co will not be glaring at us anymore. :p

*Edit: You know what would be neat, have the map and laptop display the actual map it is on, but I imagine that would be a larger task than thought, a separate map for each map...
Attention to detail is what makes a good game great. That would be a nice touch :)


I was hoping the PR team would come up with something like this as the trailer is dump.

IMO - the commander should be vulnerable with this new implementation. I'm not sure where you intend to position the player when they "enter" the ACV but they should not have the god-like immortality that the current commanders have.
*APG* <=130192=>
Posts: 57
Joined: 2009-02-18 15:16

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by *APG* <=130192=> »

But it can be destroyed?
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Rhino »

Adriaan wrote:That's great! :D
I noticed the stryker ACV is sand-coloured. Will the normal stryker get this paint as well?
yep, the US Army has had a budget increase so they can no afford to paint there Strykers in tan now ;)

http://i37.tinypic.com/33dh0qr.jpg
Burton wrote:Attention to detail is what makes a good game great. That would be a nice touch :)


I was hoping the PR team would come up with something like this as the trailer is dump.

IMO - the commander should be vulnerable with this new implementation. I'm not sure where you intend to position the player when they "enter" the ACV but they should not have the god-like immortality that the current commanders have.
Would be a lot of work and would increase the file size of the mod a lot, let alone would be difficult to pull off epically on woodland maps where there texture suffix is generic.

and ye the commander is in a slightly venerable positions, but still him being in the main base will make it hard for any one to shoot him.
Image
*APG* <=130192=> wrote:But it can be destroyed?
Nope.
Image
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Adriaan »

[R-DEV]Rhino wrote:yep, the US Army has had a budget increase so they can no afford to paint there Strykers in tan now ;)
Ah, nice
I've always wondered why there were only olive-drab strykers :smile:
Image
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Expendable Grunt »

\o/

Now for to command!

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Outlawz7 »

Adriaan wrote:Ah, nice
I've always wondered why there were only olive-drab strykers :smile:
Because it was said before the 0.8 release (last year) that they don't use desert camo... :/
Image
User avatar
Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Zrix »

Pretty... pretty badass.

Too bad you can't take it for a trip to check out the front, but this will do fine to bring even more atmosphere to PR.

GJ Devs :)
Image
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Adriaan »

[R-CON]Outlawz wrote:Because it was said before the 0.8 release (last year) that they don't use desert camo... :/
Nvm, i misread.. :razz:
Last edited by Adriaan on 2009-11-04 15:42, edited 2 times in total.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Rhino »

[quote=""'[R-CON"]Outlawz;1175323']Because it was said before the 0.8 release (last year) that they don't use desert camo... :/[/quote]

ye, it was also said that the Strykers would never have a tan camo for classified reasons but now they seem to be popping out.


[quote="Zrix""]Pretty... pretty badass.

Too bad you can't take it for a trip to check out the front, but this will do fine to bring even more atmosphere to PR.

GJ Devs :) [/quote]

ye, main reason for it is it would be unrealistic for them to move during commanding a battle and not very good for gameplay if the commander was going on a joy ride when he was meant to be commanding :p
Image
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by UncleSmek »

Awesomeness.
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by MCI »

I bet the CO tent will be filled with soldiers when you put that magazine in ^^

Seriously great job!
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Statics] The ACVs (Armoured Command Vehicles)

Post by Rhino »

Jonny wrote:Bollocks, rhino.

Make the actual map a seperate texture, but DONT put it in any generic object zip file. To get a unique texture for each map you then need to load the texture via map-specific client file.

Also, sinse the texture will be the same name for each map, you can simply edit the batch file you use to pack the maps so that the texture needed is generated from the minimap directly. It can simply be a copy of the smallest minimap.

Looking at Qinling, I see the smallest is a 1024x1024 pixel, 406kB image. An extra 20 of those would add a tiny 8MB to the DL size. Compare that with a levels folder size of OVER 2000MB, and a total DL size which is probably over 3GB and the levels folder size is increased by 0.4%, probably less in reality because a 1024px image is very big for a small map that few people will see.


EDIT:
If for some retarded reason you need a generic texture loaded gnerally for this to work, thats no problem. You simply need appropriate texture suffixes on the map-loaded texture. Its really not hard on maps that already have a suffix, and you can very easily add a dummy suffix for other maps so that default textures are used except for this map texture. Simple.
yes you can include the textures into each map but its a lot of work to start off with without even thinking of making each texture.

All the textures that contain the map put together upto 3.5mbs, times that by 25 and it comes to 87mbs, that's around the size of a map, and while not even 20mbs wouldn't seem small its much bigger than it sounds as if you keep on making little things like that go by the mod ends up being 20gbs.

If you make each of the textures for every map then I might consider it, keep in mind they need to be in full ISO map format.
MCI wrote:I bet the CO tent will be filled with soldiers when you put that magazine in ^^

Seriously great job!
it's already in the USMC tent since its that faction's prop :p

Just have to hope the other team dont wonder into the USMC main to try and nick it! :p
Image
Locked

Return to “2009”