[Video] PR - then and now

Share your in-game experiences playing PR:BF2.
ben748
Posts: 91
Joined: 2009-03-07 22:15

Re: [Video] PR - then and now

Post by ben748 »

Beautiful movie, beautiful movie, sad how few maps have survived thru the years, really miss some of the old maps. Why cant we have a snow map again .
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: [Video] PR - then and now

Post by Truism »

goguapsy wrote:why did they remove those maps? they look so cool, like Operation Phoenix and the many other ones, and night maps!...


P.S. Al Bashrah... had an A-10??? was that even playable by the insurgents??
Night maps just outright didn't work. They emptied servers. Not being able to see targets beyond about 30 meters slows the game right, right down.

Many (most) maps were removed because they contained vBF2 stuff AFAIK.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Video] PR - then and now

Post by =Romagnolo= »

Ah... the nostalgia ...
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: [Video] PR - then and now

Post by Nibbit »

Man this brings back memories, nice vid man, I still think Zhangjiang Security Area is the best map ever made, the tall grass was THE awesomeness!!!!
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: [Video] PR - then and now

Post by Nibbit »

goguapsy wrote: P.S. Al Bashrah... had an A-10??? was that even playable by the insurgents??
actually, it used to have 2 A-10's :) and yes, they were usable and you could hear them everywhere on the map :P
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: [Video] PR - then and now

Post by MaxBooZe »

HunterMed wrote:yup some cool memories on those maps... although I dont remember all of them
Oh Hunter, Remember C6B1, Kyongan'ni you as Tigers Alpha SL? The awesome APC jumping tactic, first time I played in tournament and it was awesome..
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Video] PR - then and now

Post by HunterMed »

MaxBoZ wrote:Oh Hunter, Remember C6B1, Kyongan'ni you as Tigers Alpha SL? The awesome APC jumping tactic, first time I played in tournament and it was awesome..
hehe yea I remember that... :D I got crushed by the APC
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Video] PR - then and now

Post by AfterDune »

Nice :)
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Video] PR - then and now

Post by Alex6714 »

MaxBoZ wrote:Oh Hunter, Remember C6B1, Kyongan'ni you as Tigers Alpha SL? The awesome APC jumping tactic, first time I played in tournament and it was awesome..
Same here, I was driving one APC iirc. :D That was an awesome battle.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Video] PR - then and now

Post by Tim270 »

Used to love raid on moysike(?) and karkand night. Someone needs to get some of the back in PRSP or convert them into updated skirmish maps :)
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Video] PR - then and now

Post by Gore »

I'm just hoping Basrah and Jabal night will make it. Nightmaps are über awesome in PR, regardless of the issues with them.
BogusBoo
Posts: 197
Joined: 2009-10-20 15:15

Re: [Video] PR - then and now

Post by BogusBoo »

Really nice video.
Colonel, Founder and Proud Leader of the Crossfire Gaming Coalition.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Video] PR - then and now

Post by Rudd »

GoreZiad wrote:I'm just hoping Basrah and Jabal night will make it. Nightmaps are über awesome in PR, regardless of the issues with them.
I'm sorry Gore, but true night maps have bugs that we cannot circumvent in BF2. The latest graphics cards have huge problems with lighting. Dark maps can be done, but not true nightmaps.

They work in Bf2SF though which is a bummer
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BogusBoo
Posts: 197
Joined: 2009-10-20 15:15

Re: [Video] PR - then and now

Post by BogusBoo »

At least Muttrah City Night map?
Colonel, Founder and Proud Leader of the Crossfire Gaming Coalition.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Video] PR - then and now

Post by Rudd »

Let me describe what happens with a proper night map (i.e. NVGs etc) atm, if a light or dynamic light (e.g. an incendiary grenade or muzzleflash) comes in contact with a static (i.e. a building) the affected static turns black for the duration the light is in contact with it.

This only tends to happen in teh newer nVidia cards, this doesn't occur in BF2SF.
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Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Re: [Video] PR - then and now

Post by Bonsai »

Well done! Nice Video...
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [Video] PR - then and now

Post by Mad-Mike »

Really good video m8, Brings back good old memories. R.I.P Bi Ming (Night) :cry:
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Video] PR - then and now

Post by Gore »

During filming in the night maps there were alot of buggy shades all over the buildings, especially when going up high, but simply turning of dynamic lighting fixed it.

Thanks for the replies, glad you guys liked it.
Mutherpucker
Posts: 83
Joined: 2009-11-30 00:07

Re: [Video] PR - then and now

Post by Mutherpucker »

lol so much pain!
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Video] PR - then and now

Post by HughJass »

those were the times.
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