[Weapon] SA 58 ( Vzor 58 )

Discussion pertaining to the PR Czech Forces faction.
Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

[Weapon] SA 58 ( Vzor 58 )

Post by Snork_SVK »

Hi guys, I created something interesting for you ...

This is the basic model SA 58 assault rifle used by the Czech army of multi-functional kit for mounting accessories...

This is not a final version but I have to close it ...
3095 Tri-Count, 1791 polygons...

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Last edited by Snork_SVK on 2009-11-08 10:54, edited 1 time in total.
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DavviZ
Posts: 111
Joined: 2009-05-03 16:32

Re: [Weapon] SA 58 ( Vzor 58 )

Post by DavviZ »

looks a little bit like the swedish AK-5 ;) Good work man!
Outlawz7
Retired PR Developer
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Outlawz7 »

Looks like the vBF2 AK101 with the double mag, I'd avoid it as the reload animation is going to look stupid - either reloading two mags into infinity like BF2 or reloading just one and the second wont make sense.
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Priby
Posts: 2379
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Priby »

Nice, but whats on the magazine? Is that a clip or tape?
Because if its tape you should do it with bump mapping.
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Amok@ndy
Retired PR Developer
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Amok@ndy »

hmm usually every soldier would do this attach 1 mag to another cause 30 rounds are gone fast !

but sure the animation wouldnt make sense

good work though
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Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

Re: [Weapon] SA 58 ( Vzor 58 )

Post by Snork_SVK »

[R-CON] Outlawz're right... I thought the animation I did... I had a picture and so it went... in reality it is practical but the animation would be shit... I wondered at that in a version of fixed iron sights could employ dual magazine as I do now (if it is already well) without optics in particular near the shooting and then hell be 30 rounds and had a faster way of overcharging is an advantage...

Soldiers from the grenade launchers and optics, when is now a weapon in itself heavy weight will use only one magazine and unload the handling of the grenade launchers...

I am still open to new ideas...
But I see no problem in that the outcome will be there in just one magazine, I just wanted to make it more practical and more exotic :-P

Priby ist tape :-P

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Last edited by Snork_SVK on 2009-11-08 12:40, edited 1 time in total.
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thedare
Posts: 44
Joined: 2009-07-21 16:37

Re: [Weapon] SA 58 ( Vzor 58 )

Post by thedare »

the stock needs correcting! the current one is an fnc stock (hence why it looks sort of like a fnc) for magazines you should just use a basic AK47 mag!
Redfox
Posts: 106
Joined: 2008-09-27 08:06

Re: [Weapon] SA 58 ( Vzor 58 )

Post by Redfox »

thedare sorry for asking but are you blind? FNC stock is alot different look ;)

FNC stock:
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VZ58stock
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Last edited by Redfox on 2009-11-08 16:58, edited 1 time in total.
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Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

Re: [Weapon] SA 58 ( Vzor 58 )

Post by Snork_SVK »

Nothing bad but I know what it looks like SA 58 .. picture as I hold in their hands... this foto is a half year old...
but this is the basic version is used mostly by Slovak army as I am from Slovakia

Now I have finished this version:

SA 58 Iron sight

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SA 58 with PK – A (Tri-Count 4102, Polygons 2543 )
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SA 58 with POSP 4 (Tri-Count 4222 , Polygons 2192 )
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Last edited by Snork_SVK on 2009-11-21 11:44, edited 3 times in total.
Reason: update models
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Rudd
Retired PR Developer
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Rudd »

pretty damn sweet, I think we can live with the double mag tbh.
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thedare
Posts: 44
Joined: 2009-07-21 16:37

Re: [Weapon] SA 58 ( Vzor 58 )

Post by thedare »

the "current" stock on the model redfox is like an fnc stock - not the actual the full or folding stock on the real one
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Redfox
Posts: 106
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Redfox »

this model is an basic model we use newer model and I see alot of diferences between fnc and sa stock ;) but like you want. Important is if pr dev will like it ;)

PS: if all of this is just because of groove diameter think about textured model ...
PS2: now I understand what you think stock is for us with more meanings. We are not creating classic version but upgraded version our army uses this:

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Last edited by Redfox on 2009-11-08 18:49, edited 2 times in total.
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=Toasted=
Posts: 359
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by =Toasted= »

[R-CON]Outlawz wrote:Looks like the vBF2 AK101 with the double mag, I'd avoid it as the reload animation is going to look stupid - either reloading two mags into infinity like BF2 or reloading just one and the second wont make sense.
I agree, unless its able to be coded that the double mag is dropped, and a new one is put in after every other reload animation.
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

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thedare
Posts: 44
Joined: 2009-07-21 16:37

Re: [Weapon] SA 58 ( Vzor 58 )

Post by thedare »

what sight is being used for red-dot? cobra? or just leaving it as iron sighted?
Redfox
Posts: 106
Joined: 2008-09-27 08:06

Re: [Weapon] SA 58 ( Vzor 58 )

Post by Redfox »

Well 4102 is a tricount :D the sight with red dot is PK-A 7409
Last edited by Redfox on 2009-11-08 20:23, edited 1 time in total.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Weapon] SA 58 ( Vzor 58 )

Post by Conman51 »

i thnik the double mag thing would be OK if the animation has the guy pulling the mag out of the gun bringing it below the field of view (so it feels like hes either getting a new double mag or flipping the current one over) and then he brings it back up into the field of view.
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Amok@ndy
Retired PR Developer
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Amok@ndy »

@conman but then you still have the problem of 3P animation !
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Redamare
Posts: 1897
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Redamare »

wow thats a SMEXY model :"D good work lol
Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

Re: [Weapon] SA 58 ( Vzor 58 )

Post by Snork_SVK »

Today I had some sleep problems. so I got time while quite useful, at least use a completed version for Czech Marksman. Built on the SA-58. I hope that it will be like ... but perhaps it is not completely final version...

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I forgot :-P
3217 Polygonov,
5877 Tri conout

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Last edited by Snork_SVK on 2009-11-21 11:41, edited 3 times in total.
Reason: Update model
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Wilkinson
Posts: 1916
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Re: [Weapon] SA 58 ( Vzor 58 )

Post by Wilkinson »

Make edges and rings more Round.
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