Bipods and setting them up and Bleeding and damage effects
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Bipods and setting them up and Bleeding and damage effects
Will it be possible ( like in americas army) to set the bipod of a weapon up? You would think you could just make it a mode of fire like switching from from full auto to burst, it would just show the guy switching out the bipod and becoming more accurate, you would just have to make the accuracy boost work only while prone.
Also, is a bleeding system (like in AA) going to be implemented along with a specific damage system (leg shot makes you run slower, etc.) if possible? That would be most realistic ( as far as i can think).
Also, is a bleeding system (like in AA) going to be implemented along with a specific damage system (leg shot makes you run slower, etc.) if possible? That would be most realistic ( as far as i can think).
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I doubt working bi-pods will be in bf-2
http://www.bf-2.de/index.php?templateid=artikel&id=448. Will there be new gimmicks?
Like the weapons would have "fix jams" like we know it from games
like "Americas Army" or the using of "harris bipods" to
stabilize your weapon (sniper or heavy machine gun)?
A: Our focus is on arcade action. As such, we don't plan to implement
any gimmicks of this kind that would interrupt normal play.
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well there u have it i think there gonna leave it to the mod teams, its gonna be like bf1942 "hey lets put bi-pods on it, but not use it!! that would be so awsome"
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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One thing that it's important to learn about mods is that you can't expect everything to come out of the box in the original game the way you want it. That's the whole reason us at PR are doing what we're doing - we want to take the good bits that have been left out of BF2 and put them back in. At the same time, we take what's already in there and make it better.
Sabian, it looks like you're going to have a great time with Project Reality when it's released.
Sabian, it looks like you're going to have a great time with Project Reality when it's released.
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Indeed, and often things are brought into account that most probably wont be able to be built into BF2 but in real life a very simple ideas.
A simple suggestion would be changing the type of fire mode for guns. Single burst full auto. Sure its simple as hell but if its an uncompromising engine a work around will either take a very long time or wont even be possible. At the moment such things need hope...rather then Belief.
And lets not even mention all the work arounds needed for bf1942 to support 3 weapons on one vehicle seat
A simple suggestion would be changing the type of fire mode for guns. Single burst full auto. Sure its simple as hell but if its an uncompromising engine a work around will either take a very long time or wont even be possible. At the moment such things need hope...rather then Belief.
And lets not even mention all the work arounds needed for bf1942 to support 3 weapons on one vehicle seat
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From what i have seen, in bf2, the saw model (and rpk and the chinise thingy) all just have thier bipods out, and you cant change it. in the loop movie, inthe 2 aluminum hut things, one of the guys is holding his saw, the other one is mounted.
it could be easy just to have 2 auto modes, just one with a bipod out. and the bipod mode, the accuracy is a lot better while prone, but maybe a little worse in the other positions.
or you could have the gune deployable like a mortar... but i think with fire modes, itll be fine.
it could be easy just to have 2 auto modes, just one with a bipod out. and the bipod mode, the accuracy is a lot better while prone, but maybe a little worse in the other positions.
or you could have the gune deployable like a mortar... but i think with fire modes, itll be fine.
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They weren't very specific about the mods in my question....9. Can you let us know a bit more about the damage model both in players and vehicles. So far we know from previous interviews that vehicles with low health will not be immobilised. What about players? Are there going to be any consequences for players that have low health like: limping, blurry vision, slower speed, no sprint, less accuracy, more drift on scopes/sights or more recoil or will the ragdoll physics allow for the body to be pushed back (crosshair goes up) every time you get shot? If not, do you think that adding such features will make the job of the medic/engineer far more important and is it provision so that moding teams be able to easily add such features?
A: We have not implemented any of these items, for the same reason as above.
Another thing...and maybe is different post..but anyway...is about coop maps...I know coop in BF2 will be like conquest with bots...but I don't know what options would be to have coop like JO or OFP...which is mission based...if the AI is that good as DICE is braging then we can have OFP2 in our hands...