[FUN] Taliban Mule
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[FUN] Taliban Mule
The Tr00p3r today we wrote and we had such an interesting and funny idea... so I hastily made for about an hour in 3D Max... Perhaps it will amuse you while truth might be usable as a mobile box for ammunition ... or static object in the map ... but I was bored so I killed the piece of time because nothing serious...
Vehicle version
3280 Tri-Counts, 1906 Polygons
Vehicle version
3280 Tri-Counts, 1906 Polygons
Last edited by Snork_SVK on 2009-11-14 16:04, edited 1 time in total.
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Re: [FUN] Taliban Mule
Trooper really needs to smooth his work as he models...
And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
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Re: [FUN] Taliban Mule
OK, I need one medic, one AR and one Supply Mule, the rest goes whatever you want.
Get PR-Mumble 1.0
RealityTeamwork
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Re: [FUN] Taliban Mule
Even if it never goes ingame, that's good fun. Pop it into some afghanistan maps for screenies, it'll be worth a laugh or two!
[R-CON]creepin - "because on the internet 0=1"
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Re: [FUN] Taliban Mule
our clan would love it, if you are willing to give it to us, so that we can use it in private please PM me
we would love it, please *on knees begging*
we would love it, please *on knees begging*
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Re: [FUN] Taliban Mule
Well this is how it looks when my people have nothing to do. Well what to do I have to give them more work like I see btw gj boys
http://www.realitymod.gamefan.cz - Project Reality CZ/SK and Czech Army Forces web
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Re: [FUN] Taliban Mule
Perhaps as a new commander vehicle?[R-DEV]Rhino wrote:Trooper really needs to smooth his work as he models...
And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
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Re: [FUN] Taliban Mule
Here is dead Mule texture hides edges...
Near 3000 Tri-Counts
Near 3000 Tri-Counts
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Re: [FUN] Taliban Mule
mmmm insides..
You could get rid of most of its 'insides' not really worth the extra polys there.
You could get rid of most of its 'insides' not really worth the extra polys there.
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Re: [FUN] Taliban Mule
so anyone has to play the mule ?[R-DEV]Rhino wrote:And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
@snork: i think mules have bigger ears
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Re: [FUN] Taliban Mule
Amok@ndy wrote:so anyone has to play the mule ?
@snork: i think mules have bigger ears
I don't have mule at home ears is bigger and reduced polygons to 1105 and 2035 triconouts
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Re: [FUN] Taliban Mule
It's amazing you guys can model so fast you have time for awesome things like this
Last edited by galeknight1 on 2009-11-15 07:27, edited 1 time in total.
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Re: [FUN] Taliban Mule
HAHAHa omg i LOVE IT ^_^ ahah wow i saw that im like ... Genious ahah hmmm actuialy i think you should purpose making a Vehicle version with one or two shot kill ability lol like imagine on korengall valley.. you ride ur mule up the hill for extra ammo then it gets shot and you see it bleed all over the place ^_^ nice work for an hour or twos work
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Re: [FUN] Taliban Mule
Deployable ammo mule of techies anyone???
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
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Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
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Re: [FUN] Taliban Mule
Snork. Smooth the model a bit and send er my way. I can UVMap and Texture it eventuallySnork_SVK wrote:I don't have mule at home ears is bigger and reduced polygons to 1105 and 2035 triconouts
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