[FUN] Taliban Mule

Discussion pertaining to the PR Czech Forces faction.
Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

[FUN] Taliban Mule

Post by Snork_SVK »

The Tr00p3r today we wrote and we had such an interesting and funny idea... so I hastily made for about an hour in 3D Max... Perhaps it will amuse you while truth might be usable as a mobile box for ammunition ... or static object in the map ... but I was bored so I killed the piece of time because nothing serious...

Image

Vehicle version :-D

Image

3280 Tri-Counts, 1906 Polygons :-P
Last edited by Snork_SVK on 2009-11-14 16:04, edited 1 time in total.
Life is a Game... Play More...
[FFF] CLAN MEMBER :twisted:
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [FUN] Taliban Mule

Post by Rhino »

Trooper really needs to smooth his work as he models...

And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
Image
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: [FUN] Taliban Mule

Post by Himalde »

OK, I need one medic, one AR and one Supply Mule, the rest goes whatever you want.
Image
Get PR-Mumble 1.0

RealityTeamwork
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [FUN] Taliban Mule

Post by BloodBane611 »

Even if it never goes ingame, that's good fun. Pop it into some afghanistan maps for screenies, it'll be worth a laugh or two!
[R-CON]creepin - "because on the internet 0=1"
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [FUN] Taliban Mule

Post by H.sta »

our clan would love it, if you are willing to give it to us, so that we can use it in private please PM me


we would love it, please *on knees begging*
Sgt_Doctor
Posts: 739
Joined: 2008-04-01 17:44

Re: [FUN] Taliban Mule

Post by Sgt_Doctor »

Ahahaha ! Awesome. :')
Redfox
Posts: 106
Joined: 2008-09-27 08:06

Re: [FUN] Taliban Mule

Post by Redfox »

Well this is how it looks when my people have nothing to do. Well what to do I have to give them more work like I see btw gj boys :P
Image
http://www.realitymod.gamefan.cz - Project Reality CZ/SK and Czech Army Forces web
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [FUN] Taliban Mule

Post by Wilkinson »

Lawl. Make it dead and we can skin a dead mule
Image
Image
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: [FUN] Taliban Mule

Post by MonkeySoldier »

[R-DEV]Rhino wrote:Trooper really needs to smooth his work as he models...

And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
Perhaps as a new commander vehicle? :mrgreen:
Image
Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

Re: [FUN] Taliban Mule

Post by Snork_SVK »

Here is dead Mule :-P texture hides edges...

Image

Near 3000 Tri-Counts
Life is a Game... Play More...
[FFF] CLAN MEMBER :twisted:
Image
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [FUN] Taliban Mule

Post by Tim270 »

mmmm insides..

You could get rid of most of its 'insides' not really worth the extra polys there.
Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [FUN] Taliban Mule

Post by Amok@ndy »

[R-DEV]Rhino wrote:And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
so anyone has to play the mule ? :D

@snork: i think mules have bigger ears :D
Image
Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

Re: [FUN] Taliban Mule

Post by Snork_SVK »

Amok@ndy wrote:so anyone has to play the mule ? :D

@snork: i think mules have bigger ears :D

I don't have mule at home :-P ears is bigger and reduced polygons to 1105 and 2035 triconouts

Image
Life is a Game... Play More...
[FFF] CLAN MEMBER :twisted:
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [FUN] Taliban Mule

Post by Rudd »

epic :D
Image
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: [FUN] Taliban Mule

Post by galeknight1 »

It's amazing you guys can model so fast you have time for awesome things like this :razz:
Last edited by galeknight1 on 2009-11-15 07:27, edited 1 time in total.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [FUN] Taliban Mule

Post by Redamare »

HAHAHa omg i LOVE IT ^_^ ahah wow i saw that im like ... Genious :D ahah hmmm actuialy i think you should purpose making a Vehicle version with one or two shot kill ability :P lol like imagine on korengall valley.. you ride ur mule up the hill for extra ammo then it gets shot :) and you see it bleed all over the place ^_^ nice work for an hour or twos work :P
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [FUN] Taliban Mule

Post by =(DK)=stoffen_tacticalsup »

Deployable ammo mule of techies anyone???
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [FUN] Taliban Mule

Post by Wilkinson »

Snork_SVK wrote:I don't have mule at home :-P ears is bigger and reduced polygons to 1105 and 2035 triconouts

Image
Snork. Smooth the model a bit and send er my way. I can UVMap and Texture it eventually :P
Image
Image
Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: [FUN] Taliban Mule

Post by Madhouse »

What about a Bear... :P
D4rkS7der
Posts: 6
Joined: 2009-11-30 11:47

Re: [FUN] Taliban Mule

Post by D4rkS7der »

Hi, I smoothed and UV mapped the mule

Image
Locked

Return to “Czech Forces”