[Map] Eyl Somalia (A pirate influenced map)

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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

[Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

Hello PR's a little update on what I've been upto. Besides my other 4km map Dili which I'm making new statics for it, I have also been working on a map based around the recent pirate hijackings in the Indian Ocean. I started this one as well as I think this will bring yet another new play style to Project Reality. I've always been a fan of asymetrical warfare and this is a real event taking place.

First a little history:
Eyl is an ancient town in the northern Puntland region of Somalia....As of 2008, Eyl has become a pirate haven, with more than a dozen ships being held captive by pirate crews. The Puntland government has acknowledged that they are relatively powerless to stop pirate activities, but it also has been suggested that members of the Puntland administration may have links to the pirates. - Wikipedia

Gameplay: [WIP]
- 4km map (Ocean side may be extended out further)
- Ocean cargo ship objective based
- Land based as well

Vehicle loadouts:
Loadout will also use a CP reward system. Which means the more CP you capture the more assets you receive.

BLUFOR asset reward path:
Aircraft carrier - Light helicopters, Boats
Random (1 of 4) CargoShips - Medium helicopters
Beach village - Light vehicle support
Random (1 of 4) CP's - Ship based APC support
Desert Airfield - Some sorta Jet or other high value asset
Town of Eyl - End game


Factions:
Very WIP's and will depend on the needs and want of the team along with real world circumstances.

New stuff:
A major static that will be brought to PR will be a enterable cargoship. This will include: Cargo area, lower and upper main decks, engine rooms, ect. Along with the design its being made to be modular. Which mean the cargo ship will have a base configuration and the cargo part can be mixed and matched: flat for cargo, bays for oil, gas, etc. The interior of the ship will take the longest to populate as its very hard to do. It will become tricky to light as well because the bf2 editor will not be able to light it correctly. But its all part of the fun.

And before I sign off let me be clear its still very WIP but I know the idea has been talked about and I think the community would really appreciate another PR milestone map. I'll be updating my PR blog here and there with new images when I can.



UPDATES:

Very WIP, allot needs to be done but this is just a sneek peek at one version of the cargoship.


WIP of the Map
Last edited by CodeRedFox on 2010-04-16 23:53, edited 14 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by IronTaxi »

looks good.. a nice challenging delve into a new theater...
Durandal
Posts: 112
Joined: 2008-09-01 08:49

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Durandal »

I.... I don't know what to say! This is the stuff of dreams!
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by McBumLuv »

Where are the Somalian captured tanks? :p

Very promising design, I'm very pleased. I remember this being shot down often in discussions as a "requires too much effort, do it yourself" kind of response to many people, so it's nice to see you stepping up to the plate :)

You should definitely get a CATOBAR Essex in there, though, and then it wil be epic :D
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CodeRedFox
Retired PR Developer
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Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

McLuv wrote:I remember this being shot down often in discussions as a "requires too much effort, do it yourself" kind of response to many people
That ideology still stands, and as you see I....did myself. This Mod takes actions to grow not talk. :grin:
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"apcs, like dogs can't look up" - Dr2B Rudd
IronTaxi
Retired PR Developer
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by IronTaxi »

[R-DEV]CodeRedFox wrote:That ideology still stands, and as you see I....did myself. This Mod takes actions to grow not talk. :grin:
yes sir...that there is what it is...

you want it.. make it...cant make it...learn..then make it...can't learn...well..
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

opps I guess I should set those pics to public :lol:
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"apcs, like dogs can't look up" - Dr2B Rudd
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Conman51 »

[R-DEV]CodeRedFox wrote:opps I guess I should set those pics to public :lol:
yea i was wondering what the writing was referencing to

looks good
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by 503 »

Amazing work. Finally we can do ship invasions in PR.
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Albatross »

I like your style of thinking and i like the idea of a new theater.
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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by M_Striker »

I really like this concept. Let's see how it turns out. :smile:
foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by foxtwofive »

This is B E A utiful! Can't wait to infiltrate one of those cargo ships. ;-) Great job keep it comein! :grin:
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Peeta
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Joined: 2008-11-28 02:05

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Peeta »

I'm really likin this. Excellent work CRF, as usual.
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Stemo
Posts: 88
Joined: 2008-11-14 21:00

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Stemo »

Wow, this is so epic! Definetly my new favourite map to look forward to. It will be cool to have some indoor firebattles. I have found it hard to motivate using ironsight before.
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Mad-Mike »

Once again RedFox good work, I realy like this map.
I like how far away the main cargo is from the island. and loving the new cargo m8.
good work!
Gore
Retired PR Developer
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Gore »

Looks very nice. I just started mapping and I'm curious about being able to load new statics into the bfeditor? As I'm planning on a coast city in Russia, which will need cargo ships, will I be able to use your lovely model once it's completed?
CodeRedFox
Retired PR Developer
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Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

GoreZiad wrote:Looks very nice. I just started mapping and I'm curious about being able to load new statics into the bfeditor? As I'm planning on a coast city in Russia, which will need cargo ships, will I be able to use your lovely model once it's completed?
Like all PR maps if they are to be used in PR you can use them.
Last edited by CodeRedFox on 2009-11-25 12:27, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Rhino
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Rhino »

GoreZiad wrote:Looks very nice. I just started mapping and I'm curious about being able to load new statics into the bfeditor? As I'm planning on a coast city in Russia, which will need cargo ships, will I be able to use your lovely model once it's completed?
probably best to use the old cargo ship unless you plan for combat to happen inside the cargo ship since CRF's one has a interior etc, where the old one dose not which the interior is only good if you want combat to happen in there, if you dont then its a waste of resources.
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PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by PowerPickle »

Great Work, I'm loving it :D
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