Bipods and setting them up and Bleeding and damage effects

General discussion of the Project Reality: BF2 modification.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Bipods and setting them up and Bleeding and damage effects

Post by Figisaacnewton »

Will it be possible ( like in americas army) to set the bipod of a weapon up? You would think you could just make it a mode of fire like switching from from full auto to burst, it would just show the guy switching out the bipod and becoming more accurate, you would just have to make the accuracy boost work only while prone.

Also, is a bleeding system (like in AA) going to be implemented along with a specific damage system (leg shot makes you run slower, etc.) if possible? That would be most realistic ( as far as i can think).
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Wolfmaster
Retired PR Developer
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Post by Wolfmaster »

i'm not sure about the bipod, but as far as i know there will be a bleeding system/specific damage system.
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snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

i think its save to say about the bipod , but we also need to be able to set up guns on map objects example windows or a small fence or somthing.
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Jasper
Posts: 4
Joined: 2005-01-16 01:34

Post by Jasper »

I doubt working bi-pods will be in bf-2
8. Will there be new gimmicks?
Like the weapons would have "fix jams" like we know it from games
like "Americas Army" or the using of "harris bipods" to
stabilize your weapon (sniper or heavy machine gun)?

A: Our focus is on arcade action. As such, we don't plan to implement
any gimmicks of this kind that would interrupt normal play.
http://www.bf-2.de/index.php?templateid=artikel&id=44
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

well there u have it i think there gonna leave it to the mod teams, its gonna be like bf1942 "hey lets put bi-pods on it, but not use it!! that would be so awsome"
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Sabian
Posts: 49
Joined: 2005-02-16 00:02

Post by Sabian »

Well there you have it. I must say i am very dissapointed in that but then again I am not sure I want an AA clone either. Something for us to work on.
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

One thing that it's important to learn about mods is that you can't expect everything to come out of the box in the original game the way you want it. That's the whole reason us at PR are doing what we're doing - we want to take the good bits that have been left out of BF2 and put them back in. At the same time, we take what's already in there and make it better.

Sabian, it looks like you're going to have a great time with Project Reality when it's released.
Sabian
Posts: 49
Joined: 2005-02-16 00:02

Post by Sabian »

I would definetly hope that I can (Thank you very much Dr.Spangle). Also everyone must remember , like Dr. Spangle said, if the game had everything we wanted then what would be the purpose of mods?
CHIKEN
Posts: 63
Joined: 2005-02-05 14:55

Post by CHIKEN »

Indeed, and often things are brought into account that most probably wont be able to be built into BF2 but in real life a very simple ideas.

A simple suggestion would be changing the type of fire mode for guns. Single burst full auto. Sure its simple as hell but if its an uncompromising engine a work around will either take a very long time or wont even be possible. At the moment such things need hope...rather then Belief.

And lets not even mention all the work arounds needed for bf1942 to support 3 weapons on one vehicle seat ;)
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starwarsfan11
Posts: 110
Joined: 2005-02-05 02:40

Post by starwarsfan11 »

most likly the bipods are for show they do nothing
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By mad78 and editied by [R-Dev] JS.Fortnight.A
starwarsfan11
Posts: 110
Joined: 2005-02-05 02:40

Post by starwarsfan11 »

ok just confirmed they are for show
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By mad78 and editied by [R-Dev] JS.Fortnight.A
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

From what i have seen, in bf2, the saw model (and rpk and the chinise thingy) all just have thier bipods out, and you cant change it. in the loop movie, inthe 2 aluminum hut things, one of the guys is holding his saw, the other one is mounted.
it could be easy just to have 2 auto modes, just one with a bipod out. and the bipod mode, the accuracy is a lot better while prone, but maybe a little worse in the other positions.

or you could have the gune deployable like a mortar... but i think with fire modes, itll be fine.
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Tomcat
Posts: 102
Joined: 2004-07-23 12:00

Post by Tomcat »

9. Can you let us know a bit more about the damage model both in players and vehicles. So far we know from previous interviews that vehicles with low health will not be immobilised. What about players? Are there going to be any consequences for players that have low health like: limping, blurry vision, slower speed, no sprint, less accuracy, more drift on scopes/sights or more recoil or will the ragdoll physics allow for the body to be pushed back (crosshair goes up) every time you get shot? If not, do you think that adding such features will make the job of the medic/engineer far more important and is it provision so that moding teams be able to easily add such features?

A: We have not implemented any of these items, for the same reason as above.
They weren't very specific about the mods in my question....

Another thing...and maybe is different post..but anyway...is about coop maps...I know coop in BF2 will be like conquest with bots...but I don't know what options would be to have coop like JO or OFP...which is mission based...if the AI is that good as DICE is braging then we can have OFP2 in our hands... :)
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