[WIP] Soldiers (vBF2 USMC Retexture)

Discussion pertaining to the PR Brazilian & FARC Forces faction
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

[WIP] Soldiers (vBF2 USMC Retexture)

Post by FPaiva »

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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by ledo1222 »

NIce ;) Cant wait to Finally play as a faction that Speaks Portuguese. And ontop the Brazilian army :D Im Happy now ill happy lend my voice for anything :D Or i can get my father.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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D.E.S.T.RO._YJB
Posts: 2
Joined: 2008-10-02 18:23

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by D.E.S.T.RO._YJB »

Fantastic job, gentlemen!

I can say that will be fantastic to be in the Project Reality defending the colors of my beloved Brazil.

Do you have a forecast for the launch?

Hugs and congratulations!
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Tomato-Rifle »

Looks great! To bad we are not supposed to have Ghillie suits because they don't render at far ranges.
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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Anhkhoa »

Tomato_With_A_Rifle wrote:Looks great! To bad we are not supposed to have Ghillie suits because they don't render at far ranges.
Also, AncientMan, he came up with a code to have kits render at long range.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Arnoldio »

Yay ghillie! Nice work!
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zenrique
Posts: 307
Joined: 2007-08-18 22:04

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by zenrique »

D.E.S.T.RO._YJB wrote:Fantastic job, gentlemen!

I can say that will be fantastic to be in the Project Reality defending the colors of my beloved Brazil.

Do you have a forecast for the launch?

Hugs and congratulations!
Hi destro, unfortunately we can't give exact dates (nor even inexact... :D ), because all this is volunteer work done in the free time each one donates to the project, so we're subject to real life impediments and other stuff. Like is said in open source projects: it will be ready when it's ready... :)

But I can tell you our expectations, and ideally we'd like to have something for the next major version after 0.9, which would probably be around middle of next year, but don't quote me on this since the project will depend on a lot of things, mainly that there's too much work and too few (but very good!) hands.
Badmiojo
Posts: 4
Joined: 2008-03-25 15:12

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Badmiojo »

Hi guys.
Excellent job however I have one question.
Do the brazilians army use long sleeve instead the short one?
I mean I see in the news and the papers brazilian's soldiers using short sleeve or folded sleeve ( just above elbow).
I don't know whether there are some engine issues or using short sleeve the animation's guy will have a huge extra work.

congratulations!
-=Hk=-Cap.Geoffry
Posts: 13
Joined: 2009-10-09 14:53

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by -=Hk=-Cap.Geoffry »

Badmiojo wrote:Hi guys.
Excellent job however I have one question.
Do the brazilians army use long sleeve instead the short one?
I mean I see in the news and the papers brazilian's soldiers using short sleeve or folded sleeve ( just above elbow).
I don't know whether there are some engine issues or using short sleeve the animation's guy will have a huge extra work.

congratulations!
Friend Badmiojo
I have ministered to my dear Brazilian army, and I'll tell you one thing, the combatants who have the sleeve is to combat mode! already short-sleeve is in everyday life, known as the Brazil is hot xD
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Wakain »

I'd say folding your sleeve is indeed a matter of choice :p

good skins btw, maybe you could use the the head with the camo paint for some regular infantryroles in jungle maps, it would be pretty cool to see some diversity that way
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by jbgeezer »

Very cool :D
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Matheusferri
Posts: 51
Joined: 2009-12-13 22:28

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Matheusferri »

very very nice job!!, but i prefer the boots was black!, but is good job!! oh and I forgot one thing, the FARC also there are some women on active duty, it would be interesting to introduce them in PR perhaps as medic
Last edited by Matheusferri on 2009-12-13 22:50, edited 1 time in total.
-=Hk=-Cap.Geoffry
Posts: 13
Joined: 2009-10-09 14:53

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by -=Hk=-Cap.Geoffry »

look good soldiers :D

pacco
Posts: 13
Joined: 2007-09-20 07:04

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by pacco »

Haha short sleeve would be awesome looks great so far
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Glimmerman »

Is there any news on the FARC player skins? :)
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by FPaiva »

[R-COM]Glimmerman wrote:Is there any news on the FARC player skins? :)
Coming soon, don't urry =)
SgtDil
Posts: 14
Joined: 2008-10-20 01:01

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by SgtDil »

Nice to see the ghille suits again :)
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by Paladin Necroman »

The folded sleeves is just an option, in a combat you'd want your sleeves unfolded. Well, if you want, that could just add a "style" to brazilian forces in pr lol..
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [WIP] Soldiers (vBF2 USMC Retexture)

Post by FPaiva »

Quick Update:

Brazilian Heavy Soldier 1p & 3p Scene Views Renders

-Hand Gloves textures edited from Project Reality's MEC Gloves
-Anything else - Done from scratch

PS: The Head looks strange, but the texture is allright, i fucked up the lods on the render scene. But this is just a showcase, not the in-game product.

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