[WIP] Static Objects

Discussion pertaining to the PR Brazilian & FARC Forces faction
LoopBrasil
Posts: 14
Joined: 2009-09-02 15:22

Re: [WIP] Static Objects

Post by LoopBrasil »

TrueTypeSansSerif wrote:I can picture searching for caches in the favelas :-D
Please dont, thats an insult for all of us Brazilians

Its really lame talking about that part of Brazil, is like talking about 9/11 ( It happened but we dont like to talk about it)
zenrique
Posts: 307
Joined: 2007-08-18 22:04

Re: [WIP] Static Objects

Post by zenrique »

I don't have problems talking about favelas, it's part of our reality down here and pretending they don't exist won't make them disappear... ;)

Anyway, we're talking about amazon forest maps here so there will be small villas and towns, totally different from big cities favelas.

WRT texture palettes, I suggest we create at least one with some specific typical and very common brazilian textures, like rooftops:

asbestos: http://www.brasilit.com.br/produtos/telha_ondulada.php
backed clay / ceramic: http://www.telhaodeitu.com.br/produtos_telhas_barro.php
plastic: http://www.fortlev.ind.br/produtos/mate ... cd_site=13
zync: http://www.andres.ind.br/prod_5.htm

These would be reused a lot in most houses and buildings.

I found here some textures for rooftops, not sure if they're of good quality though:
http://www.tresd1.com.br/texturas.php?t ... pico=telha
Last edited by zenrique on 2009-12-10 20:24, edited 1 time in total.
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [WIP] Static Objects

Post by Tim270 »

LoopBrasil wrote:Please dont, thats an insult for all of us Brazilians

Its really lame talking about that part of Brazil, is like talking about 9/11 ( It happened but we dont like to talk about it)
How is slums in any form like 9/11?
thedare
Posts: 44
Joined: 2009-07-21 16:37

Re: [WIP] Static Objects

Post by thedare »

anyway i thought it was the polices job to deal with the favela's?
Salmonella
Posts: 341
Joined: 2009-07-17 01:30

Re: [WIP] Static Objects

Post by Salmonella »

hey folks this thread have nothing to do with favelas, we are on amazon forest, at least 1500 Miles away from Rio de Janeiro and São Paulo.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [WIP] Static Objects

Post by BroCop »

Tim270 wrote:How is slums in any form like 9/11?
I believe he tried to say that "Brazilians like to talk about favelas as much as Americans like to talk about 9/11"

back @ topic: The statics look good though dont they look a bit "urban" for the Amazon forest?
Salmonella
Posts: 341
Joined: 2009-07-17 01:30

Re: [WIP] Static Objects

Post by Salmonella »

CroCop wrote: back @ topic: The statics look good though dont they look a bit "urban" for the Amazon forest?
believe it or not there are some sort of civilization on the Amazon, we're trying to represent a village, or small city or whatever you like to call it.
Image
http://www.panoramio.com/photo/28763239

the Map called Marechal Thaumaturgo, will be a mix of forest, city, village, so we need some "urban" statcis too.
Last edited by Salmonella on 2009-12-10 21:23, edited 1 time in total.
LoopBrasil
Posts: 14
Joined: 2009-09-02 15:22

Re: [WIP] Static Objects

Post by LoopBrasil »

Salmonella wrote:believe it or not there are some sort of civilization on the Amazon, we're trying to represent a village, or small city or whatever you like to call it.
Image
Panoramio - Photo of Foto Aérea - Marechal Thaumaturgo

the Map called Marechal Thaumaturgo, will be a mix of forest, city, village, so we need some "urban" statcis too.
Dont forget inside amazonia there a few "highways"
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [WIP] Static Objects

Post by BroCop »

I see... I was under the wrong impression about the Amazon then :p
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [WIP] Static Objects

Post by Exec »

Many people, including some brazilians, think Amazon is a big chunk of the map populated only by trees and such. :P
Image
Image
***LeGeNDK1LLER***
Posts: 277
Joined: 2009-10-27 16:51

Re: [WIP] Static Objects

Post by ***LeGeNDK1LLER*** »

[R-COM]Glimmerman wrote:Are you also making some cocaine lab statics?

if you need a beta-tester for the prod emm for the building just tell me.
Salmonella
Posts: 341
Joined: 2009-07-17 01:30

Re: [WIP] Static Objects

Post by Salmonella »

'[R2-CON wrote:zenrique;1204084']
WRT texture palettes, I suggest we create at least one with some specific typical and very common brazilian textures, like rooftops:
These would be reused a lot in most houses and buildings.
I found here some textures for rooftops, not sure if they're of good quality though:
Três D1
I found some interresting textures, but needed of alittle work on it.

just a little update
Image

<object width="480" height="270"><param name="movie" value="http://www.youtube.com/v/FCo_4PdwfSw&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FCo_4PdwfSw&hl=pt_BR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>[/youtube]
Last edited by Salmonella on 2009-12-12 04:37, edited 6 times in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] Static Objects

Post by Rhino »

not bad, not bad at all :)
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP] Static Objects

Post by HughJass »

yay new statics :)

you see these types of homes in the american mid west and south west.
Image
Salmonella
Posts: 341
Joined: 2009-07-17 01:30

Re: [WIP] Static Objects

Post by Salmonella »

[quote=""'[R-DEV"]Rhino;1204850']not bad, not bad at all :) [/quote]
what you mean? For me it is more enough detailed for generic houses, I'll make something more unique on the Churches and commercials ones.

[quote="HughJass""]yay new statics :)

you see these types of homes in the american mid west and south west.[/quote]

I'm working on Corrugated Zinc and Ondulated fiber-cement textures, to give some variations, and a more characteristic visual.

Like I said its really generic, it may seem pointless wasting time on these buildings, but ME and China are far from any (south)western buildings.

Most of walls, roofs, crack/dirt textures are useless, since China and ME buildings are hundreds even thousands years old and have complete different architecture.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [WIP] Static Objects

Post by Wilkinson »

Salmonella wrote:what you mean? For me it is more enough detailed for generic houses, I'll make something more unique on the Churches and commercials ones.



.
He means it looks good ;)
Salmonella
Posts: 341
Joined: 2009-07-17 01:30

Re: [WIP] Static Objects

Post by Salmonella »

first tryout of some sort of Ondulated Fiber Cement Plates
Image

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/gL2lJwYHENU&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gL2lJwYHENU&hl=pt_BR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Last edited by Salmonella on 2009-12-13 05:26, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] Static Objects

Post by Rhino »

Fiber Cement Plates? Asbestos?

Image

I wouldn't go over board on making too many custom textures thou making this one is acceptable if you need it, but your texture needs a lot of work since right now doesn't look much lie asbestos :p

Its going to be quite hard to make asbestos well without modelling it but should be able to get a good compromise with some decent normal maps and decent textures.

I think the best way to make this might be having to make a high poly model, baking the normals, textures and possibly AO maps too off of it and combining them into a texture.

I might see what I can do for you if I get some time which is unlikely tbh, got a shit load of jobs at the moment, would need you to confirm how much you plan to use this texture as well.

There is some textures here thou which you might be able to use, type Asbestos into the search: [CG Textures] - The worlds largest free texture site
Image
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [WIP] Static Objects

Post by Tannhauser »

These statics are going to be useful because they'd pass off for African too, and god ARF sorely needs these IMO. :smile:

Eh, good luck with those!!
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [WIP] Static Objects

Post by Sluismaster1 »

are you gonna build some houses that you can enter too?
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