I dont like to COMPLETELY rely on one single player for my gaming experience, when there is 32 players in my team.IAJTHOMAS wrote:I also prefer the all or nothing approach. Of all the betas, I've like no rallies the best, although it doesn't always work on all maps (the suggestion of reintroducing time limited supply drops for map with diffcult terrain, and expecially where one side has air superiorty, like Korengal was a good one to at least look in to imo).
Otherwise I'd rather just have the old rally system. The other varitaions seem very complicated with little gain that I've seen.
These are all just points which come down to badly tactics and decision making.
If an MG is firing at your position, you don't pop your head out that the point of them. Don't complain about being killed by MGs if you're like trying to engage in a head on firefight with one.
If your pilots are morons and your SLs dont build FBs you lose.
If you're TOW is poor, you'll have trouble as US on EJOD.
What's the point of playing a team based multiplayer game if you don't want to rely on your team for anything?
I dont want to be forced to go AFK while waiting for next map because after a 30 minute walk I accidentaly turn the wrong corner and got MGed by the "Huye squad" member that went in there just for MG, asked for rooftop landing, and was there just 2 minutes on a completely retarded zone... where he fall off the building while moving forward on the edge.
If I am going to be owned like that, I want to go down in a fair, good firefight. Not because of some nub MG man on the edge of the map shooting me down from 600 meters.