[Map] Lashkar Valley - Media Update #2

devildog279
Posts: 22
Joined: 2009-06-22 00:47

Re: [Map] Lashkar Valley - Media Update #2

Post by devildog279 »

looks raw. cant wait to play this ans sangin in .9. it is going to be epic. thanks for all this work you did
=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Re: [Map] Lashkar Valley - Media Update #2

Post by =Toasted= »

.9 along with this map would be an awesome holiday gift from the devs... *Hint hint* :mrgreen:
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
Treble
Posts: 1
Joined: 2009-02-02 22:51

Re: [Map] Lashkar Valley - Media Update #2

Post by Treble »

WOw! Can't wait to play...WHEN?
digitalnomad
Posts: 1
Joined: 2009-04-19 23:19

Re: [Map] Lashkar Valley - Media Update #2

Post by digitalnomad »

Looks really good, cant wait to play
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: [Map] Lashkar Valley - Media Update #2

Post by alberto_di_gio »

although i still have some doubts on the game play changes (after so many views its hard to be sure which is really right or wrong) the additional guns and map makes me impatient for the update. so will it be a new year present? :) )
tahans
Posts: 23
Joined: 2007-07-17 08:03

Re: [Map] Lashkar Valley - Media Update #2

Post by tahans »

Good work ,nice map... :p
Visit the HeroS Clan Web Site on the http://pr.heros-clan.com :arrow:

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SGT_Griggs
Posts: 70
Joined: 2009-05-14 12:58

Re: [Map] Lashkar Valley - Media Update #2

Post by SGT_Griggs »

Jaw dropping.
"The rush of battle is often a potent and lethal addiction, for war is a drug
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My anti EVERTHING gun :P
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Map] Lashkar Valley - Media Update #2

Post by rampo »

Oh do i see a lynx? :)
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chilean
Posts: 124
Joined: 2009-10-02 00:54

Re: [Map] Lashkar Valley - Media Update #2

Post by chilean »

Looks great
really nice map


Any chance of having boats for insurgents?
DavviZ
Posts: 111
Joined: 2009-05-03 16:32

Re: [Map] Lashkar Valley - Media Update #2

Post by DavviZ »

Makes me wanna play pr Ins now ;)
HomeInvasion
Posts: 5
Joined: 2009-12-15 02:47

Re: [Map] Lashkar Valley - Media Update #2

Post by HomeInvasion »

Gorgeous map.
SSG. A.Bryson
1/184th Inf BN C Co.
US Army National Guard
"We leave more than boot prints in the sand..."
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Nobodie
Posts: 27
Joined: 2009-02-14 23:05

Re: [Map] Lashkar Valley - Media Update #2

Post by Nobodie »

Looking forward to it
Dale_t8
Posts: 1
Joined: 2009-09-12 15:27

Re: [Map] Lashkar Valley - Media Update #2

Post by Dale_t8 »

Can't wait to play it! Great work.
=Anti-Tank=JJV
Posts: 2
Joined: 2009-12-17 15:52

Re: [Map] Lashkar Valley - Media Update #2

Post by =Anti-Tank=JJV »

Looking good.
Nano516
Posts: 18
Joined: 2009-12-17 18:51

Re: [Map] Lashkar Valley - Media Update #2

Post by Nano516 »

JUST PLAIN SEXY I HOPE ITS EASIER TO GET UP THE MOUNTAINS THIS TIME AROUND
Erikson4
Posts: 2
Joined: 2009-12-19 16:50

Re: [Map] Lashkar Valley - Media Update #2

Post by Erikson4 »

This is looking too good to be true ;)
Can't wait to play it! Keep on the good work!
paramanic
Posts: 18
Joined: 2009-06-16 22:33

Re: [Map] Lashkar Valley - Media Update #2

Post by paramanic »

this map looks amazin :O
paramanic
Posts: 18
Joined: 2009-06-16 22:33

Re: [Map] Lashkar Valley - Media Update #2

Post by paramanic »

10th post now i can see the pics woop woop :D
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Lashkar Valley - Media Update #2

Post by Snazz »

[R-DEV]Hans Martin Slayer wrote:You'll understand the purpose of that when you walk around the FOB. ;-)
I couldn't wait so I looked closer at this image:
Image

There's a decent on the left side between the inner and outside walls where you can see some vanilla hesco, leading me to believe there is an underground area.

Guesses as to why you used that hesco and not the PR hesco ontop of it:
- It's part of one large static or multiple statics that you're using to create the bunker.
- It's meant to be dirtier/muddier below so the vanilla hesco's appearance represents that.
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Map] Lashkar Valley - Media Update #2

Post by Hans Martin Slayer »

Guesses as to why you used that hesco and not the PR hesco ontop of it:
- It's part of one large static or multiple statics that you're using to create the bunker.
- It's meant to be dirtier/muddier below so the vanilla hesco's appearance represents that.
A mix of both really. :-)
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