[Public Testing] Official rally point beta test has ended

dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

[Public Testing] Official rally point beta test has ended

Post by dbzao »

We would like to thank everyone that participated and reported their feedback during our official 0.874x beta tests of the rally points and other related changes.

We went through 3 separate server-side updates to 0.874 ranging from no RPs (b), expiring RPs (c) and limited expiring RPs (d). Other rules were tweaked to help with the adaptation of these changes, like one supply crate to build a Forward Outpost, more FOs available, lower spawn times, etc.

This period of testing will definitely help the DEV team make a more informed decision on what will be changed for future releases.

The participating server admins were given the choice to go back to 0.874 code, or stay at 0.874D. So keep an eye on the server name to know which rules are active.

Thanks again, and keep posting your feedback as we are listening.
Last edited by dbzao on 2009-12-16 00:09, edited 1 time in total.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Official rally point beta test has ended

Post by dbzao »

Here's a totally unrelated little gift ;)

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"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Official rally point beta test has ended

Post by ReadMenace »

The medic crapped his pants -- the SL is disappointed in him. ?

;)

On Topic: I can't wait to find out which choice you guys go with.

-REad
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Official rally point beta test has ended

Post by =Romagnolo= »

YAY ! Thanks for leting us help you all in some way. :D
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Official rally point beta test has ended

Post by ledo1222 »

[R-CON]ReadMenace wrote:The medic crapped his pants -- the SL is disappointed in him. ?

OMG That is Funny.

On Topic. Yeah i had fun with it. Team Mates Followed Orders.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Official rally point beta test has ended

Post by NyteMyre »

I hope the rally points stay. The expiring one just plain sucked and the no-rally point would work if the maps get finetuned for it.


Haven't been playing PR at all lately since servers were running the beta
Bamtoman
Posts: 853
Joined: 2009-02-20 23:43

Re: Official rally point beta test has ended

Post by Bamtoman »

Wonder whats the fate of Rally Points
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Official rally point beta test has ended

Post by Kain888 »

NyteMyre wrote:Haven't been playing PR at all lately since servers were running the beta
Maybe that's why you want Rallies to stay? :P
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Official rally point beta test has ended

Post by 503 »

Ah. What a shame. It was so fun having no rallies.
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: Official rally point beta test has ended

Post by Yrkidding »

I think the first one with out rallies was good, but didn't get much of a chance to try the other two with expirin and limited expirin. Still I did like the whole no-rally thing.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Official rally point beta test has ended

Post by gazzthompson »

i think expiring was a good thing, allowed for random guys who joined to join the squad in the field and also they where used as actual rally points. but im fine eitherway, "in devs we trust!"
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Public Testing] Official rally point beta test has ended

Post by 503 »

I agree. The last beta test was the best. The expiring rally point allows people who just joined the squad to get into the fight and the limited rally prevented exploitation.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Public Testing] Official rally point beta test has ended

Post by LithiumFox »

I think the third one was amazing. It helped in a pinch, but My squad stayed close and listened to me. ^_^ THERE WAS A FIREFIGHT!!!!! (haha)

maybe if you allow us to use the rally points again to get ammo? =) 60 seconds worth of ammo can go a long way ^_^

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Public Testing] Official rally point beta test has ended

Post by RHYS4190 »

Beta had a lot of issues, It promised to fix a lot of problems but ultimately it did not. And some maps like fools road and operation barracuda just did not work at all with out the rallys.

The only map i was happy with on beta was kashan desert, The rest of them did have a lot of issues.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Public Testing] Official rally point beta test has ended

Post by Rudd »

It promised to fix a lot of problems
I'm sorry, but I missed the promise thread...


I loved the beta, I cannot play without it anymore having tasted such gameplay

Maps like fools road, barracuda, muttrah etc seriously benefited as you constantly faught over things that matterred rather than random pieces of ground (unless ofc a flag was on some random piece of ground :D ) (since hteir rally was nearby and your rally was nearby) and transport had something to do rather than 'deliver to shore....wait....wait....wait...get bored...fly around in boredom...get shot down and anger your teammates'

now its 'deliver to shore, need a firebase, need a firebase, squad overrun, need a lift, need a firebase' more interesting, more strategic, more teamwork orientated, more realistic in the gameplay itself.

Loved it, and well done DEVs.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Public Testing] Official rally point beta test has ended

Post by Expendable Grunt »

I missed out on this, sadly, so I can't really respond well.

How well does assaults AGAINST random dirt patches go? Even with rally points, assaulting those random wooded hills on Fools Road was hell; how about now?

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
devildog279
Posts: 22
Joined: 2009-06-22 00:47

Re: [Public Testing] Official rally point beta test has ended

Post by devildog279 »

D version was the best. allowed for squads with new members have that member (s) spawn on them. the lack of infinitely lasting rallies was great because it forced much more teamwork. I hope the devs hurry up and adopt this approach and get .9 released because I can barely wait!

well done all, and thanks for letting us contribute
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Public Testing] Official rally point beta test has ended

Post by Gore »

Glad to help.
009783232
Posts: 42
Joined: 2008-11-14 03:53

Re: [Public Testing] Official rally point beta test has ended

Post by 009783232 »

[R-CON]Rudd wrote:I'm sorry, but I missed the promise thread...


I loved the beta, I cannot play without it anymore having tasted such gameplay

Maps like fools road, barracuda, muttrah etc seriously benefited as you constantly faught over things that matterred rather than random pieces of ground (unless ofc a flag was on some random piece of ground :D ) (since hteir rally was nearby and your rally was nearby) and transport had something to do rather than 'deliver to shore....wait....wait....wait...get bored...fly around in boredom...get shot down and anger your teammates'

now its 'deliver to shore, need a firebase, need a firebase, squad overrun, need a lift, need a firebase' more interesting, more strategic, more teamwork orientated, more realistic in the gameplay itself.

Loved it, and well done DEVs.
I was playing on the bigd community server exclusively since the beta's release and I have found the complete opposite. Some maps are completely broken by the loss of rally points, namely the previously high quality korengal and Ramiel.

This breaks the boat layer of barracuda as well due to the lack of any supply crate vehicles.

The only maps that worked with the beta are ones which both allowed both unhindered fob construction for both sides, and had quick transport relative to the size of the map. This basically leaves Muttrah, some layers of barracuda, and maybe west fallujah. Infantry focused maps don't work without rally points.

Insurgency, once the strength of project reality, is now the glaring weakness, with blufor struggling to approach their objectives by attempting to produce weak and exposed fobs against hordes of well equipped insurgents. As a result of the beta, numbers on bigd, the only Australian pr community have suffered significiantly (down about half), with a large percentage of players opting to avoid PR until the beta blows over.

If any of these changes become permanent, project reality will die in Australia.
Last edited by 009783232 on 2009-12-16 05:26, edited 1 time in total.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Public Testing] Official rally point beta test has ended

Post by hx.bjoffe »

Expendable Grunt wrote: How well does assaults AGAINST random dirt patches go? Even with rally points, assaulting those random wooded hills on Fools Road was hell; how about now?
You'd better bring some friends
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