[Design Plan and Progress] New Zealand Defence Force

Discussion pertaining to the PR New Zealand Defence Force faction. Temporarily closed to posting.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

[Design Plan and Progress] New Zealand Defence Force

Post by HangMan_ »

To get us off to a good start i have touched up the design plan. I will try to update it daily with what is happening within the team. Please lets us know if you find any mistakes in it :)

Design Plan for NZDF


Progress:

Weapons:
Parker Hale - Model Complete, needs to be checked by dev

Vehicles:
Land:
Unimog - model done, needs UV map
Pinzgauer - model 60% done

Air:
NH-90 - Model exported, but of poor quality, no go here unfortunately.

Sea:
HMRNZS Canterbury - Model being done by Frenzy

Player Models:
Kits - Textures of new US-A kits need to be started.
Soldiers - All new textures coming soon ;)

Maps: (List is of things being done at present)
Bamyan Province
- SP Support
- Debugging and Testing

Suai Region:
- Finish terrain details
- Finish Detail maps
- Finish Color maps

Ras el Masri
- ?

Fohorem
- Finish Terrain
- Finish OG


The Layer System:


We are trying to work through the following layers in numerical order. Layer 1 is the absolute bare minimum for a faction to be considered ingame. The layers that follow it are to give the faction more depth. Maps will be worked on consistently.
Layer 1:
[Soldiers] vbf2 Soldier reskins (using GB psd) ([R-DEV]Pride and [R-COM]HangMan)
[Kits] Reskin US Army kit geometries ([R-COM]HangMan)
[Kits] Kit Code ([R-COM]HangMan)
[Weapons] Austeyr variants ([R-DEV]Tonnie)
[Weapons] Parker Hale (unassigned)
[Weapons] AR-10 w/ Foregrip ([R-COM]HangMan)
[Vehicles] Unimog (frenzy)
[General] Supply, ACV, and ingame flag reskins ([R-COM]HangMan)
Layer 2:
[Vehicles] NZLAV reskin ([R-COM]HangMan)
[Vehicles] Pinzgauer (frenzy)
[Vehicles] Suprise ;) (unassigned)
[Vehicles] HUD's (unassigned)
[Kits] Custom kit geometries (unassigned)
Layer 3:
[Statics] HMNZS Canterbury (frenzy)
[Vehicles] NH-90 TTH (unassigned)
[Vehicles] A109 Light Helicopter (unassigned)

HangMan
Last edited by HangMan_ on 2012-05-09 00:43, edited 19 times in total.
Reason: Massive update
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Rudd
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Re: [Design Plan] NZDF

Post by Rudd »

Just wondering, I assume you are gonna use the ADF soldier models and reskin them right?

https://www.realitymod.com/forum/f405-n ... skins.html

edit, never mind
Last edited by Rudd on 2009-10-26 20:12, edited 1 time in total.
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HangMan_
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Re: [Design Plan] NZDF

Post by HangMan_ »

Updated the design plan recently. It includes the A109 LUH and A109 LUH Attack variant, plus the surprise attack helicopter :D
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HangMan_
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Re: [Design Plan] NZDF

Post by HangMan_ »

Updated: Added updated status to a few things, added new soldiers.
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HangMan_
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by HangMan_ »

Updated OP with Progress of the faction. All has been pretty quiet for the last week but i assure you a lot is happening, especially with Bamyan after the release of the highlight :D
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Baldpool
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by Baldpool »

when do you think the NZDF will become playable in a upcoming pr version?
ma21212
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by ma21212 »

i would guess along with the Germans, and they coming out in PR .91
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HangMan_
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by HangMan_ »

Baldpool wrote:when do you think the NZDF will become playable in a upcoming pr version?
ma21212 wrote:i would guess along with the Germans, and they coming out in PR .91
At the moment there is no release date set, however, i can say that we will not make it into 0.91 :p

From rough estimate we are looking at +1.4 possibly..
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sylent/shooter
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by sylent/shooter »

Really. Well i better get working on those maps then :D Hangman. Sorry I havn't been on Xfire lately. Been really really busy with school and such.


Plus you being on the Lower hemisphere doesn't really help the time problem :D

P.S do you think that you should post teaser photos of the maps or should we wait?

P.P.S is there anything that I would need to get the maps working?

Killing the enemy sylently
MAINERROR
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by MAINERROR »

I miss the Kiwis in your design plan. :D
HangMan_
Posts: 1753
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by HangMan_ »

[R-DEV]MAINERROR wrote:I miss the Kiwis in your design plan. :D
Lol.

Just an update for everyone, i have been doing a lot of work with code in the build to try and get it all working nicely so we can run some tests and show off some more ingame screens. Also i begun work on a retexture of the F88 for our "front line" kits, so will stick up some shots of that when its looking a little better.
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WilsonPL
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by WilsonPL »

Do not take screenshots in BF2 editor please.
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HangMan_
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by HangMan_ »

WilsonPL wrote:Do not take screenshots in BF2 editor please.
Do you have a better option? When we have content that isn't ingame, or can't be screen shot without an additional tester it becomes difficult to show it without the bf2editor, hence why we use it. Unless you provide some kind of alternate or solution there really was no point in your post :roll:
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DankE_SPB
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by DankE_SPB »

you can show off models with bfmeshviewer i think, though making textures work in it can be hard, i still cant understand how their texture paths works, some models appear with textures, some without :-|
example
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Last edited by DankE_SPB on 2009-12-21 21:10, edited 2 times in total.
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WilsonPL
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by WilsonPL »

^+1, 3dsmax or other modelling program ?

Screenshots from BF2editor are in bad quality :-?
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Amok@ndy
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by Amok@ndy »

there is an posibility to get high quality shots in the editor
but its a lil bit difficult and i dont understand the whole thing but it has sth to do with AntiAnitialising of your graphicdriver
there was an topic on bfeditor.org
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jay_b7
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Joined: 2010-01-01 13:44

Re: [Design Plan and Progress] New Zealand Defence Force

Post by jay_b7 »

Hi All,

Just looking at your design plan and noticed that you have included Pinzgauer 4x4's the NZ Army havent got any of them just 6x6's

The special ops vehicles has a front and rear 7.62 GPMG swing mount and top cover is for either a 40mm AGL or 50 cal or twin GMPG

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Jay
Drunkenup
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by Drunkenup »

The Design plan says that the Transport Heli will be a reskin of the UH-1N to make a UH-1H. The Huey we have right now is a two engine variant that also has many other differences that'll make the NZDF Trans heli inaccurate.
HangMan_
Posts: 1753
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by HangMan_ »

Drunkenup wrote:The Design plan says that the Transport Heli will be a reskin of the UH-1N to make a UH-1H. The Huey we have right now is a two engine variant that also has many other differences that'll make the NZDF Trans heli inaccurate.
No it doesn't say that. We are going to use the UH-1N until the NH-90 is ingame ;)
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Sniper77shot
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Re: [Design Plan and Progress] New Zealand Defence Force

Post by Sniper77shot »

[R-DEV]MAINERROR wrote:I miss the Kiwis in your design plan. :D
Edit:Never mind
Last edited by Sniper77shot on 2010-03-27 00:31, edited 1 time in total.
Reason: editing
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