doggreen wrote:Maybe you do not understand I express myself better
Example Map Muttra City once dominated the docks, flag held by the rest of the U.S. team for the next flag "north" 1 squad defends FB dock the other squads attack north ok!
Domain docks consolidated the position no longer need to be defending the docks squad that made the defense moves to the next FB which should be near North remained there until the next flag to be dominated etc etc. ..
This strategy to understand why some people are saying and others attack is no need to defend all of every fb Built on the map. The Fb to be defended is that the closer to the goal.
Merry Christmas and Super New Year to you all and also to their families much happiness prosperity in this new year is coming.
And that god bless us all
Unfortunately, in that situation, the fob is not actually out of the combat area and is therefore likely to be spotted and destroyed. You're completely relying on 6 troops to maintain a presence on the mainland; one missed AT rocket and an apc later and the mec have won.
Hell, even a particularly persistent rambo could remove your presence from the mainland. One incendiary should not finish the round.
Edit: I disagree that a few simple changes could balance the game without rally points.
Firstly, how would you even attempt to balance korengal in this situation?
Edit 2:
A far better and less realistic strategy is to have 2-3 guys trying to remain as close to the firebase limit as possible at all times. I did this on fools road twice with a 2 man squad, the second of which our team defeated the Russians easily even though we were losing nearly every engagement (approximately 0.5kdr). This was because it allowed the chechens extremely close reinforcement routes, even closer than what rally points used to provide.