The Cas hueys Can clear landing zones Quite well.
AS US from the start get a few spotters, Good spotters on that island then strategically mark targets E.g Find an enemy FOB mark the AA then the 50.'s then the FOB its self then the transpo's come in and drop troops and crates build a FOB then your done A FOB and your foot hold on the island do this on Docks and both rock forts and the Air strip
Operation Baracuda
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- Posts: 24
- Joined: 2009-04-12 14:23
Re: Operation Baracuda
yesterday we tried this
https://www.realitymod.com/forum/f138-infantry-tactics/57678-navy-seals.html
https://www.realitymod.com/forum/f138-infantry-tactics/57678-navy-seals.html
Lt. Sanderson 22ndMEU Executive Officer
Lead, Follow or get out of my way!
Lead, Follow or get out of my way!
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- Posts: 667
- Joined: 2008-07-16 23:30
Re: Operation Baracuda
The first (and last) time I remember winning a round on Barracuda, it was because of hard fighting on the ground, and most importantly, the pilots. If i remember correctly, we lost few to none of our helocopters. All 3 transports stuck together, if they had passengers or not. The attack hueys flew together and concentrated their fire, allowing the infantry to move in while the dust was still settling. we capped all the way to the misile silo, the remaining Chinese locked themselves in the silo system as a last ditch effort to survive. Needless to say, they didnt.
Theres also alot of stupid decisions that are made on that map. The last time i played the map, the leader of the squad I happened to join was attacking north along the beach on the western side of the island. We had a firebase on the southweats beach that we were spawning at, but it was being attacked by enemy FAV's. The worst part of the push north, was that we were attacking straight into 2 HMG empalcements that belonged with a firebase that was sitting on the northen end of the airfield. Myself and other members of the squad repeatedly plead with the leader to flank or do any other manuver then walk straight into the enemies field of fire. He refused and continually demanded that we move up the beach. Fortunatly for us, he disconnected soon after, leaveing me in charge of the squad. Almost immediatly after I took command, the firebase was over run and we were forced to spawn back on the carrier. I asked one of the pilots(a friend and one who flew in the aforementioned game) if he had the balls to try and put us right at the end of the runway and on top of the enemy firebase. He offered a "Rodger That" over the radio and flew us in. As he dogded 2 AA rounds on the way in, I gave the order to be ready to come out firing. One squad member took this literaly, and began shooting the instant he got out of the chopper. We killed the firebase and I dropped a rally point in the caves as another squad came up off the beach. We held off a counter-attack from the east and capped the flag, all the while the pilots were busy trying to airdrop supplies to us so we could continue to hold the position with the help of a firebase.
Unfortunatly, the lost the bridge at around the same time, and lost the round shortly thereafter.
i seem to have gotten a little of track. You need to play smart on Barracuda, the less assets you lose, the better off you are.
Theres also alot of stupid decisions that are made on that map. The last time i played the map, the leader of the squad I happened to join was attacking north along the beach on the western side of the island. We had a firebase on the southweats beach that we were spawning at, but it was being attacked by enemy FAV's. The worst part of the push north, was that we were attacking straight into 2 HMG empalcements that belonged with a firebase that was sitting on the northen end of the airfield. Myself and other members of the squad repeatedly plead with the leader to flank or do any other manuver then walk straight into the enemies field of fire. He refused and continually demanded that we move up the beach. Fortunatly for us, he disconnected soon after, leaveing me in charge of the squad. Almost immediatly after I took command, the firebase was over run and we were forced to spawn back on the carrier. I asked one of the pilots(a friend and one who flew in the aforementioned game) if he had the balls to try and put us right at the end of the runway and on top of the enemy firebase. He offered a "Rodger That" over the radio and flew us in. As he dogded 2 AA rounds on the way in, I gave the order to be ready to come out firing. One squad member took this literaly, and began shooting the instant he got out of the chopper. We killed the firebase and I dropped a rally point in the caves as another squad came up off the beach. We held off a counter-attack from the east and capped the flag, all the while the pilots were busy trying to airdrop supplies to us so we could continue to hold the position with the help of a firebase.
Unfortunatly, the lost the bridge at around the same time, and lost the round shortly thereafter.
i seem to have gotten a little of track. You need to play smart on Barracuda, the less assets you lose, the better off you are.
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- Posts: 31
- Joined: 2009-06-21 03:01
Re: Operation Baracuda
Wheelman Was I that ballsy pilot you mentioned?
I believe I was! YES!
I believe I was! YES!
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- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Operation Baracuda
If you fail at first, call in an airstrike. 80% of the time I play this map, us wins. Thats because my team does not do stupid things, like landing in a hotzone and has good CAS pilots, which are called in via teamspeak.
If you grab a lat and to shoot at FAVs and keep the enemy AA down, CAS is going to swing the game in your favour, with most of the flags being relatively close to the beach.
Enemy in bunker, Call in CAS, enemy firebase spotted, is CAS reloaded already ?
If you grab a lat and to shoot at FAVs and keep the enemy AA down, CAS is going to swing the game in your favour, with most of the flags being relatively close to the beach.
Enemy in bunker, Call in CAS, enemy firebase spotted, is CAS reloaded already ?
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- Posts: 1780
- Joined: 2009-09-30 17:07
Re: Operation Baracuda
The best tactic is to head for the docks with the huey's very fast, set up a firebase some hmg emplacements to defend the firebase. While the most of the troops are defending the fire base and covering the lz near the captured docks there has to be a sniperteam deep in enemy territory. Why? Because they have to hunt on AA Hardpoints, report and destroy it (by calling in airstrikes etc.). When the docks are safe, 1st squad has to move up to the next target. 2nd squad has to defend the firebase and the lz. 3th and 4th squad has to support them, and need to destoy the stingers. When all the stingers are destroyed, the hueys can move safer towards the next targets. The sniper squad is supporting the attack on the next objectives. When the second objective has been captured they will get a new objective. Because 5th squad has to land near the missile silo (with a boat or huey, while other hueys are distracting) the chinese anti-air squads. When the missile silo has to be captured, 5th squad will hold fire till 1st squad (and the supporting squads) are coming closer. 2nd squad is going to make a closer lz and defend it. When 1st squad is close to the objective, 5th has the permission to open fire and to attack the silo from behind, while the sniper team is covering them (killing medics, gunners and other important soldiers). Now you just have to break the frontline of the chinese army and capture the silo.
That was a tactic that could be usefull, it can go totally wrong when the squads are not working together.
That was a tactic that could be usefull, it can go totally wrong when the squads are not working together.
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- Posts: 417
- Joined: 2009-06-12 19:41
Re: Operation Baracuda
I agree with the thing about trans choppers. Rapid transport with helos puts you several steps ahead of an enemy without them.
![Image](http://img522.imageshack.us/img522/768/sig1600x1200.png)
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- Posts: 25
- Joined: 2007-03-05 02:12
Re: Operation Baracuda
The key to this map for US is to establish a base somewhere on the island and dedicate 2 full squad to defend it. Preferable on one of the first flags to be capped, as long as you can get control of the flag quickly and to do that your whole team needs to hit the same flag and hope that the Chinese are not defending that one flag with their whole team (incredible unlikely). Once you have the flag, build a FB and defend at all costs. If you can maintain the FB with 2 squads defending then the Chinese will send more and more troops to retake it, thus weakening their other flag position which allows the rest of your team to move in and take control.
As Chinese, you just need to defend, with at least 3 FBs, one on each flag at the start and one between the two flags (if they are close) and have a squad dedicated to defend it in case US are coming from the back side of the island. If you lose one of the first flags you need to have a large force defending the second, you do not want to lose that second flag, ever.
As Chinese, you just need to defend, with at least 3 FBs, one on each flag at the start and one between the two flags (if they are close) and have a squad dedicated to defend it in case US are coming from the back side of the island. If you lose one of the first flags you need to have a large force defending the second, you do not want to lose that second flag, ever.
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- Posts: 529
- Joined: 2009-08-04 03:10
Re: Operation Baracuda
ExoDuUs wrote:Ive thought about this map, and its not in character for the usmc to be sneaky or sly, as the rebels or insurgents its expected, what usually happens 70% of the time on fools road?
The rebels set up a Rally and camp the bridge and road over the bridge with mines and at in the surrounding hills. The PLa silo main base is right at the top of a hill. so its difficult to set up an a.t without eventually being spotted. But a recon squad cutting their supply lines before bridge could well be invaluable. Another thing is to have a 3man logistics squad building all 4 fb's in secret locations around the map. If 90% of the chineese team sits on docks, patrols are unlikley. this will give a chance for Humvees to spawn and add some much needed firesupport to squads, who can then hopefully [even if its not a flag] gain control of that bridge into docks and stop them driving nans down there and spamming the left click every time a pigeon flies out of a bush!
any criticism or additions please add.
I think I might have been playing this one: see below
USMC tactics were innovative, to say the least. I enjoyed playing, even if my squad was constantly walking into the meat grinder...
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Edit: spawn humvees? you must be talking about .9 ....
Last edited by Shaihuluid on 2010-01-17 21:10, edited 1 time in total.
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- Posts: 24
- Joined: 2009-04-10 15:36
Re: Operation Baracuda
That usually works wonders for the squad and the helis, it happens far to often that I create the heli squad but end up not flying myself, instead of going inf I take on the role as "manager" telling everyone where to go, setting marks and responding to squad calls in chat while maintaining the squad via VOIP. By being the SQL and manager of the squad you also have direct contact with the commander if one is present.[R-COM]cyberzomby wrote:A few good thoughts I'd sayGetting a firebase up and letting it stay up is one of the main things like you say. Also! Its weird that pilot squads dont use a pilot squad leader. Like a manager of the squad. Hes not gettin in and just directing the choppers.
All in all, I find that this approach works great and the choppers stay up a hell of a lot more than if they were all flying independently, that is if your squad listens to you... which in most cases they do thankfully!