[Maps] PR v0.9 Map Loading Backgrounds
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Re: [Maps] PR v0.9 Map Loading Backgrounds
I like how u changed these bunker roofs.
http://i.imgur.com/E0fxh.jpg
Also it pretty much looks like prypiat, but who would the rus fight against there? Stalkers?
http://i.imgur.com/E0fxh.jpg
Also it pretty much looks like prypiat, but who would the rus fight against there? Stalkers?
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Can we trade back Assault on Mestia for Qinling?
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Re: [Maps] PR v0.9 Map Loading Backgrounds
AWSOME soo many new maps lol looks exciting lol i like the sewer shot thats an awsome addition ^_^ lol good work
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Ahhh, thirteen floors? Wow, i hope we get a deployable elevator or something.
And i absolutely cannot wait for that urban map, i have always wanted to tear it up with my squad in a neighborhood.
And i absolutely cannot wait for that urban map, i have always wanted to tear it up with my squad in a neighborhood.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
these are amazing O_O cant wait to fight through those realisticaly high apartment buildings...no elevators? lol
perhaps in later versions you could texture elevator doors somewhere on those buildings they dont have to work just make it look like theres an elevator
and holy **** yeah i think thats pripyat... the image that the other guy pulled up as a comparison is just from the other side of the ferris wheel...i think
perhaps in later versions you could texture elevator doors somewhere on those buildings they dont have to work just make it look like theres an elevator
and holy **** yeah i think thats pripyat... the image that the other guy pulled up as a comparison is just from the other side of the ferris wheel...i think
Last edited by Bringerof_D on 2009-12-31 19:56, edited 1 time in total.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
;( you cant get rid of maps can you?
WHHY-HY-HYYYY!
WHHY-HY-HYYYY!
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Wow, this is just amazing... Great new years present, thanks
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Okay, I'm going to give this a stab in the dark and attempt to name all the maps listed. Notice, I am not a tester, and this is purely speculation; educated speculation.'[R-DEV wrote:AncientMan;1221444']
You can see all 92 images here in this gallery:
Project Reality Mod v0.9 Loading Map Backgrounds
Each map seems to contain a set of four pictures, with each picture showing off a different part of the map being shown. I'll try and name all the maps, giving references for each.
Note:
USA = US Army
USMC = United States Marine Corps
GB = Great Britain
IDF = Israeli Defence Force
Can = Canada
MEC = Middle Eastern Coaliton
PLA = People's Liberation Army (China)
RU = Russia
CH = Chechen Milita
Hamas = Hamas
Tal = Taliban
Ins = Insurgents
- [1-4] Al Basrah -- (2km)(GB vs. Ins)
- [5-8] Asad Khal -- (1km)(IDF vs. Hamas) Source, Source
- [9-12] The Battle for Qinling -- (4km)(GB vs. PLA) Source
- [13-16] Beirut -- (4km)(IDF vs. RU) Source, Source, Source (Notice: I've seen testers playing a map called Beirut over Xfire. Beirut is located in Lebanon.)
- [17-20] Dragonfly -- (2km)(GB vs. CH) Source, Source
- [21-24] Fallujah West -- (1km)(USMC vs. Ins) Source, Source
- [25-28] Fool's Road -- (2km)(GB vs. CH) Source
- [29-32] Gaza Beach -- (2km)(IDF vs. Hamas) Source
- [33-36] Iron Ridge -- (2km)(RU vs. CH) Source
- [37-40] Jabal Al Burj -- (2km)(USMC vs. MEC)
- [41-44] Karbala -- (2km)(USA vs. Ins) Source
- [45-48] Kashan Desert -- (4km)(USA vs. MEC)
- [49-52] Korengal Valley -- (1km)(USA vs. Tal) Source
- [53-56] Kozelsk -- (2km)(RU vs. CH) Source
- [57-60] Lashkar Valley -- (2km)(GB vs. Tal) Source
- [61-64] Muttrah City -- (2km)(USMC vs. MEC) Source
- [65-68] Operation Barracuda -- (2km)(USMC vs. PLA) Source
- [69-72] Operation Archer -- (2km)(Can vs. Tal) Source
- [73-76] Qwai River -- (2km)(USA vs. PLA) Source, Source
- [77-80] Ramiel -- (2km)(USA vs. Ins) Source
- [81-84] Siege of Ochamachira -- (2km)(GB vs. CH) Source
- [85-88] Silent Eagle -- (4km)(USA vs. RU) Source
- [89-92] Steel Thunder? -- (4km)(USA? vs. RU) Source
- 23 total maps
- 8 new maps
- USA featured in 7 maps
- GB featured in 6 maps
- Russia featured in 5 maps
- Chechen Militia featured in 5 maps
- USMC featured in 4 maps
- Insurgents featured in 4 maps
- MEC featured in 3 maps
- PLA featured in 3 maps
- Taliban featured in 3 maps
- IDF featured in 3 maps
- Hamas featured in 2 maps
- Canada featured in 1 map
Last edited by Silly_Savage on 2009-12-31 21:32, edited 1 time in total.
Reason: Added more sources.
Reason: Added more sources.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
They can yes, it's happened a few times before.Sgt.BountyOrig wrote:;( you cant get rid of maps can you?
A few reasons:Sgt.BountyOrig wrote:WHHY-HY-HYYYY!
- Some maps are no longer suitable or up to current standards.
- The levels installer file has to be kept reasonable in size (less than 2GB apparently).
- Some are just plain old and most of us have played them to death.
There might be a separate map pack for them though.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Farewell:
- EJOD Desert - Won't miss it (unless they put back the tanks and the small cap radius)
- Operation Ghost Train - NOOOOOO
- Bi Ming - Won't really miss it
- Tad Sae - Thats fast...so were the rounds
- Assault on Mestia - Okay...?
- 7 Gates - Yay
- Road to Kyongan Ni - Yay
- Sunset City - Won't miss it (unless they put back the tanks and the small cap radius)
- Al Kufrah Oilfields - Won't miss it (unless they put back the tanks)
- EJOD Desert - Won't miss it (unless they put back the tanks and the small cap radius)
- Operation Ghost Train - NOOOOOO
- Bi Ming - Won't really miss it
- Tad Sae - Thats fast...so were the rounds
- Assault on Mestia - Okay...?
- 7 Gates - Yay
- Road to Kyongan Ni - Yay
- Sunset City - Won't miss it (unless they put back the tanks and the small cap radius)
- Al Kufrah Oilfields - Won't miss it (unless they put back the tanks)
- bad_nade
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Re: [Maps] PR v0.9 Map Loading Backgrounds
A 12 story apartment building :O It's gonna be really ***** to find enemy rally or cache there...
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Re: [Maps] PR v0.9 Map Loading Backgrounds
I doubt a rally would still be up if you were also in the building, from what we know it's not an insurgency map so no caches either.clueless_noob wrote:A 12 story apartment building :O It's gonna be really ***** to find enemy rally or cache there...
I for one welcome our new enter-able-high-rise overlords.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Well, I think the smaller 1KM maps were broken ever since those 200m/300m cap radiuses were put in play. They'd be good again if the old flags were put back.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
What!?? you're removing ghost train!?!?!?!? But thats the epicest jungle map in PR!!!
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Re: [Maps] PR v0.9 Map Loading Backgrounds
The new maps look great! As always
I will surely miss OGT, Bi Ming and Mestia if they removed them.
However, you guys also have to consider that perhaps the only maps with screen-shots in that gallery are the ones that suffered some type of change/edit... which doesn't mean that all the above maps will be removed. Even though im sure most if not all probably will.
If this is true, that means almost every single map that has the PLA will be removed... Don't really like that idea at all.Snazz wrote:
Farewell:
- EJOD Desert
- Operation Ghost Train
- Bi Ming
- Tad Sae
- Assault on Mestia
- 7 Gates
- Road to Kyongan Ni
- Sunset City
- Al Kufrah Oilfields
I will surely miss OGT, Bi Ming and Mestia if they removed them.
However, you guys also have to consider that perhaps the only maps with screen-shots in that gallery are the ones that suffered some type of change/edit... which doesn't mean that all the above maps will be removed. Even though im sure most if not all probably will.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Removed maps should be making a return in some sort of extra map pack, but probably not released with v0.9.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
They look great.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
This i can confirm. screens 29-32 are all Gaza Beach
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Re: [Maps] PR v0.9 Map Loading Backgrounds
What hardware specifications/settings did you use to make the images look so good and crisp?