[Weapon] Deployable Anti-Tank
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Re: [Weapon] Deployable Anti-Tank
thats not funny......these TOWs are gonna make kashan a pain for armor
![Image](http://i.imgur.com/TQgVqAr.png)
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Re: [Weapon] Deployable Anti-Tank
Much love for rhino!
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Re: [Weapon] Deployable Anti-Tank
Woah... finally something real useful.
I can smell MEC camping AA and Milans on docks.
And USMC camping TOWs on Fortress in Muttrah.
Still,
Good work!
I can smell MEC camping AA and Milans on docks.
And USMC camping TOWs on Fortress in Muttrah.
Still,
Good work!
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Re: [Weapon] Deployable Anti-Tank
hmmm, im slightly worryed about the dynamic fo suddenly trippeling the number of H-AT on the map. even with the longer reload times and the (hopefully) limated ammo, i forsee alot of H-AT sniping across the map. it will be anooying enough for armor, but i think infintry are going to take alot of abuse from that thing. i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive. i just have this horrable immage of a squad sneeking through the woods and suddenly a H-AT rould comes off a kill 500+ meaters away and half your squad is dead before you even know your being engaged.
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)
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Re: [Weapon] Deployable Anti-Tank
At weapons including the Javelin (which is awfully expensive) are often used against Sniper simply because they out range them and the Javelin is also used a lot in Afghanistan (where they are not up against any tanks or other armoured vehicles) aginst compounds the Taliban is in, ie, against infantry.Mantak08 wrote:i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive.
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Re: [Weapon] Deployable Anti-Tank
AT has been used as bunker busters since WW2, see Vietnam, Falklands and more.
In Rhinos images there are two or three spare missiles so I guess total load of four which should elimate too much silliness with them.
I imagine its not possible to try a beta with these as it requires a new commo rose button? Could/Would a beta be useful if we could temporarily use the sniper magnet (.50) to deploy them?
In Rhinos images there are two or three spare missiles so I guess total load of four which should elimate too much silliness with them.
I imagine its not possible to try a beta with these as it requires a new commo rose button? Could/Would a beta be useful if we could temporarily use the sniper magnet (.50) to deploy them?
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Re: [Weapon] Deployable Anti-Tank
Are the TOW going to get a realistic sight picture? You know the one that looks a bit like a sniper's crosshair?
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Re: [Weapon] Deployable Anti-Tank
This new asset is not going to be overpowered in anyway, to any of you who are worried.
Obviously, this will add an all new danger to the battlefield for all heavy/medium armored vehicles and even light armored vehicles, in a certain proximity of a well established enemy firebase. It's a danger, however, that through coordination with the infantry, the commander, and/or air support, will be able to deal with effectively.
And these aren't going to simply be placed everywhere. These are going to be placed only within proximity of an established firebase assuming this is treated similar to any .50 machine gun emplacement or stretch of barbed wire. And indeed, like any .50 machine gun emplacement or constructed shelter, or even the ability to have a spawn location away from home, this will be taken advantage of by only the infantry who are around to operate it.
It's unfortunately impossible to code the players to be organized, to work as a team, and to coordinate, so you may find yourself on a team without the ability to work together to disable such a threat, but the outcome of a round is presently decided, tickets aside, in favor of the team with the highest quality teamwork, and where each side is fairly well matched in this regard, the outcome can go either way and be very close often.
You see, fundamentally nothing large will be changed as a result of this addition. A prescription of caution, teamwork with your team when engaging an enemy firebase, and the luck we all experience every other round to be on a serious and organized team. Keep in mind that this deployable asset is designed to be used at a firebase to keep you, the big bad battle tank or little armored personnel carrier, away and that they should certainly be able to do their job when attended to.
So no worries, because even with all this aside, it's not the only change or addition and likely not the largest one either, and I quite look forward to it!
Obviously, this will add an all new danger to the battlefield for all heavy/medium armored vehicles and even light armored vehicles, in a certain proximity of a well established enemy firebase. It's a danger, however, that through coordination with the infantry, the commander, and/or air support, will be able to deal with effectively.
And these aren't going to simply be placed everywhere. These are going to be placed only within proximity of an established firebase assuming this is treated similar to any .50 machine gun emplacement or stretch of barbed wire. And indeed, like any .50 machine gun emplacement or constructed shelter, or even the ability to have a spawn location away from home, this will be taken advantage of by only the infantry who are around to operate it.
It's unfortunately impossible to code the players to be organized, to work as a team, and to coordinate, so you may find yourself on a team without the ability to work together to disable such a threat, but the outcome of a round is presently decided, tickets aside, in favor of the team with the highest quality teamwork, and where each side is fairly well matched in this regard, the outcome can go either way and be very close often.
You see, fundamentally nothing large will be changed as a result of this addition. A prescription of caution, teamwork with your team when engaging an enemy firebase, and the luck we all experience every other round to be on a serious and organized team. Keep in mind that this deployable asset is designed to be used at a firebase to keep you, the big bad battle tank or little armored personnel carrier, away and that they should certainly be able to do their job when attended to.
So no worries, because even with all this aside, it's not the only change or addition and likely not the largest one either, and I quite look forward to it!
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Re: [Weapon] Deployable Anti-Tank
Less of this reasoning!
What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.
You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.
What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.
You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.
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Re: [Weapon] Deployable Anti-Tank
It looks good, and I think it will make the game better too, but I will not judge yet, because how well it works I will see ingame.
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Re: [Weapon] Deployable Anti-Tank
IAJTHOMAS wrote:Less of this reasoning!
What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.
You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.
Haha good post!
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Re: [Weapon] Deployable Anti-Tank
The Russians and/or Militia could get a deployable ZIS-3 ?
![Image](http://img188.imageshack.us/img188/6666/dodgezis319450513521.jpg)
Insurgents could deploy burning wrecked cars![Razz :p](./images/smilies/imported_icon_razz.gif)
![Image](http://img188.imageshack.us/img188/6666/dodgezis319450513521.jpg)
Insurgents could deploy burning wrecked cars
![Razz :p](./images/smilies/imported_icon_razz.gif)
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Re: [Weapon] Deployable Anti-Tank
Seeming as burning cars are not really going to stop an armored vehicle as heavy as an APC, they would be quite an unrealistic pain in most insurgent maps.Sabre_tooth_tigger wrote:The Russians and/or Militia could get a deployable ZIS-3 ?
Insurgents could deploy burning wrecked cars![]()
Unless the cars are stacked a 4-car height insurgent piramid style.
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Re: [Weapon] Deployable Anti-Tank
^Or fired from a medieval trebuchet, could come in handy on Sangin when sieging the FOB. xD
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Re: [Weapon] Deployable Anti-Tank
I'm already planning tactics for Kashan for this thing.
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Panem Tomorrow,
Panem Forever.
Panem Tomorrow,
Panem Forever.
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Re: [Weapon] Deployable Anti-Tank
would be an awesome chech deployableSabre_tooth_tigger wrote:The Russians and/or Militia could get a deployable ZIS-3 ?
Insurgents could deploy burning wrecked cars![]()
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Re: [Weapon] Deployable Anti-Tank
Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
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Re: [Weapon] Deployable Anti-Tank
Made me day mate nice post.IAJTHOMAS wrote:Less of this reasoning!
What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.
You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.
![Laughing :lol:](./images/smilies/icon_lol.gif)
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