[Weapon] Deployable Anti-Tank

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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Weapon] Deployable Anti-Tank

Post by ma21212 »

thats not funny......these TOWs are gonna make kashan a pain for armor
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themartini
Posts: 44
Joined: 2009-03-12 06:09

Re: [Weapon] Deployable Anti-Tank

Post by themartini »

Much love for rhino!
Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Weapon] Deployable Anti-Tank

Post by Element-X_IV »

Woah... finally something real useful.

I can smell MEC camping AA and Milans on docks.
And USMC camping TOWs on Fortress in Muttrah.

Still,
Good work!
Mantak08
Posts: 56
Joined: 2009-11-03 19:28

Re: [Weapon] Deployable Anti-Tank

Post by Mantak08 »

hmmm, im slightly worryed about the dynamic fo suddenly trippeling the number of H-AT on the map. even with the longer reload times and the (hopefully) limated ammo, i forsee alot of H-AT sniping across the map. it will be anooying enough for armor, but i think infintry are going to take alot of abuse from that thing. i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive. i just have this horrable immage of a squad sneeking through the woods and suddenly a H-AT rould comes off a kill 500+ meaters away and half your squad is dead before you even know your being engaged.
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: [Weapon] Deployable Anti-Tank

Post by SWIZZ=kettcar= »

Great Pics so long
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Rhino
Retired PR Developer
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Re: [Weapon] Deployable Anti-Tank

Post by Rhino »

Mantak08 wrote:i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive.
At weapons including the Javelin (which is awfully expensive) are often used against Sniper simply because they out range them and the Javelin is also used a lot in Afghanistan (where they are not up against any tanks or other armoured vehicles) aginst compounds the Taliban is in, ie, against infantry.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Weapon] Deployable Anti-Tank

Post by PLODDITHANLEY »

AT has been used as bunker busters since WW2, see Vietnam, Falklands and more.
In Rhinos images there are two or three spare missiles so I guess total load of four which should elimate too much silliness with them.
I imagine its not possible to try a beta with these as it requires a new commo rose button? Could/Would a beta be useful if we could temporarily use the sniper magnet (.50) to deploy them?
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Weapon] Deployable Anti-Tank

Post by jbgeezer »

Are the TOW going to get a realistic sight picture? You know the one that looks a bit like a sniper's crosshair?
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Calhoun
Posts: 45
Joined: 2009-06-20 04:54

Re: [Weapon] Deployable Anti-Tank

Post by Calhoun »

This new asset is not going to be overpowered in anyway, to any of you who are worried.

Obviously, this will add an all new danger to the battlefield for all heavy/medium armored vehicles and even light armored vehicles, in a certain proximity of a well established enemy firebase. It's a danger, however, that through coordination with the infantry, the commander, and/or air support, will be able to deal with effectively.

And these aren't going to simply be placed everywhere. These are going to be placed only within proximity of an established firebase assuming this is treated similar to any .50 machine gun emplacement or stretch of barbed wire. And indeed, like any .50 machine gun emplacement or constructed shelter, or even the ability to have a spawn location away from home, this will be taken advantage of by only the infantry who are around to operate it.

It's unfortunately impossible to code the players to be organized, to work as a team, and to coordinate, so you may find yourself on a team without the ability to work together to disable such a threat, but the outcome of a round is presently decided, tickets aside, in favor of the team with the highest quality teamwork, and where each side is fairly well matched in this regard, the outcome can go either way and be very close often.

You see, fundamentally nothing large will be changed as a result of this addition. A prescription of caution, teamwork with your team when engaging an enemy firebase, and the luck we all experience every other round to be on a serious and organized team. Keep in mind that this deployable asset is designed to be used at a firebase to keep you, the big bad battle tank or little armored personnel carrier, away and that they should certainly be able to do their job when attended to.

So no worries, because even with all this aside, it's not the only change or addition and likely not the largest one either, and I quite look forward to it!
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: [Weapon] Deployable Anti-Tank

Post by IAJTHOMAS »

Less of this reasoning!

What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.

You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Weapon] Deployable Anti-Tank

Post by wookimonsta »

It looks good, and I think it will make the game better too, but I will not judge yet, because how well it works I will see ingame.
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: [Weapon] Deployable Anti-Tank

Post by Drav »

IAJTHOMAS wrote:Less of this reasoning!

What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.

You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.

Haha good post!
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Weapon] Deployable Anti-Tank

Post by Sabre_tooth_tigger »

The Russians and/or Militia could get a deployable ZIS-3 ?


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Insurgents could deploy burning wrecked cars :p
MendozaMan
Posts: 43
Joined: 2009-08-15 10:28

Re: [Weapon] Deployable Anti-Tank

Post by MendozaMan »

Sabre_tooth_tigger wrote:The Russians and/or Militia could get a deployable ZIS-3 ?


Insurgents could deploy burning wrecked cars :p
Seeming as burning cars are not really going to stop an armored vehicle as heavy as an APC, they would be quite an unrealistic pain in most insurgent maps.

Unless the cars are stacked a 4-car height insurgent piramid style.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Weapon] Deployable Anti-Tank

Post by Snazz »

^Or fired from a medieval trebuchet, could come in handy on Sangin when sieging the FOB. xD

Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: [Weapon] Deployable Anti-Tank

Post by Peeta »

I'm already planning tactics for Kashan for this thing.
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Rudd
Retired PR Developer
Posts: 21225
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Re: [Weapon] Deployable Anti-Tank

Post by Rudd »

Sabre_tooth_tigger wrote:The Russians and/or Militia could get a deployable ZIS-3 ?


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Insurgents could deploy burning wrecked cars :p
would be an awesome chech deployable :)
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tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: [Weapon] Deployable Anti-Tank

Post by tommytgun »

Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
VisOne
Posts: 45
Joined: 2005-05-16 02:59

Re: [Weapon] Deployable Anti-Tank

Post by VisOne »

IAJTHOMAS wrote:Less of this reasoning!

What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.

You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.
Made me day mate nice post. :lol:
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [Weapon] Deployable Anti-Tank

Post by Mad-Mike »

about time :-P
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