[Maps] PR v0.9 Map Loading Backgrounds

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DankE_SPB
Retired PR Developer
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by DankE_SPB »

Feriluce wrote:Fools road is russians vs. chechens.
it doesn't mean it will stay in this state, brits might be back
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Maxfragg »

i mean okay, a single file should not be bigger, if you use FAT32, but the installer is already split in 2 parts, and ofcause, the game could not use more than 2gb ram before bf2 1.5 but this patch chanced that

@foolsroad Rhino said somewhere, that he would like to see it changed back
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by TheLean »

Maxfragg wrote: @foolsroad Rhino said somewhere, that he would like to see it changed back
Doubt it, if they have a very realistic scenario Russians vs Chechens currently, it seems out of touch with the PR spirit to go for the extremely unrealistic scenario of Brits vs Chechens.






I´m also interested why there is a filezise limit of 2GB. Is it another one of the downfalls of the BF2 engine, or is Windows the culprit?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Snazz »

Feriluce wrote:Fools road is russians vs. chechens.
In 0.87 yes, in 0.9 we don't know yet.

IIRC IronTaxi and Nickbond are advocates of GB vs militia maps and they're the creators of Fools Road, Dragonfly and Ochamachira.

So unless someone higher up refused, you can expect it to happen.

Beirut and Silent Eagle are apparently Russian maps and presumably at least Kozelsk will stay that way as well. No idea about Iron Ridge.
TheLean wrote:Doubt it, if they have a very realistic scenario Russians vs Chechens currently, it seems out of touch with the PR spirit to go for the extremely unrealistic scenario of Brits vs Chechens.
They might try to distinguish between Chechens and generic ~Georgian militia, but the war scenario in PR already is not as realistic as you imply.
Last edited by Snazz on 2010-01-02 02:52, edited 1 time in total.
Mad-Mike
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Mad-Mike »

Looking hot!
AncientMan
Retired PR Developer
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by AncientMan »

Pretty much all popular installer programs have a 2GB limit on a single file. The installer software we use, Inno Setup, does support more than 2GB sure, however, it requires you to split it up into multiple files (ie, setup.exe, part1.bin, part2.bin, part3.bin), which each file being limited to 2GB. I'm assuming this is because FAT doesn't like files more than 2GB, or, it's a 32bit limitation. One of them anyway I'm sure. But yeah, for web releases, this is bad. If we released on DVD, this would be fine. So the way we do it now is fine, just need to work a little on people understanding exactly what they need :p .

Anywho, this stuff isn't to do with pretty pictures :p . Onto the pretty pictures :D
Image
Arnoldio
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Arnoldio »

FFFFFFFFUUUUUUUU D:

I want those maps, i can imagine how real and epic the game will play...
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Orgies beat masturbation hands down. - Staker
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Elektro »

Its funny to look back at the vbf2 maps and then on the R-Devs :razz: A slight quality difference don´t you think?

bf2
PR 0.9
Last edited by Elektro on 2010-01-02 12:50, edited 3 times in total.
Swat54swe
Posts: 48
Joined: 2009-07-09 15:57

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Swat54swe »

0.9 seems to be done soon, or am I right? xD
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Maxfragg »

the point of the so called militia series of maps is, that militia would as well be renamed from the current chechen name, if the maps would be given back to the GB
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by UKrealplayER666 »

Who cares if one of your favorite maps is removed? theres a fair few others to choose from, amirite?

As for them pictures... apart from some of them looking like someones just given them a really bad fake tan there awesome! (sepia does not always look good, remember this people ;) )

Great work guys, really cant wait for this new release, as for the 13 story apartment building... well... thats gonna be an "interesting" gameplay aspect im sure
It's been a while, old friends
lagopus
Posts: 73
Joined: 2009-11-03 20:54

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by lagopus »

Lot of nice stuff there, looking forward to the fighting that will go on here :mrgreen: http://i.imgur.com/Peiak.jpg
AquaticPenguin
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by AquaticPenguin »

UKrealplayER666 wrote:Who cares if one of your favorite maps is removed? theres a fair few others to choose from, amirite?

As for them pictures... apart from some of them looking like someones just given them a really bad fake tan there awesome! (sepia does not always look good, remember this people ;) )

Great work guys, really cant wait for this new release, as for the 13 story apartment building... well... thats gonna be an "interesting" gameplay aspect im sure
There's a couple of maps I like that are being removed, but I'm keeping an open mind. The new maps have the potential to be fantastic.

I like the soft-light effect on the pictures, it adds a certain depth and goes well with the woodland, dusky surroundings as well as the middle eastern maps where it's not as harsh as bloom would be. Imo it doesn't go so well with the desert maps, they seem too saturated. I've always found the ground texture on kashan desert is a bit unsightly (In comparison the dunes on ejod desert looked very smooth and sandy).

I was wondering if there was any possibility of exporting the bf2 maps layout to an unbiased renderer for a photo realistic look to the maps. Although it would be a very time consuming job for not much gain to visuals.
0.9 seems to be done soon, or am I right? xD
I guess it can't be far off, if they've got all of the maps to a finalised enough stage to take and edit screenshots from them /wishful thinking :D

I imagine many people don't mind about the filesize, but there's always the players who don't have access to a fast internet and they shouldn't just be cast aside. On this subject, with PR 0.9 including a single-player. And with casual players who may not have the time for a huge download, how plausible would it be to distribute a DVD with PR on? I understand you can't sell the mod because it's illegal, but can you request money to cover the costs of the distribution if it's something people would be interested in?
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Lucke189 »

UKrealplayER666 wrote:Who cares if one of your favorite maps is removed? theres a fair few others to choose from, amirite?

As for them pictures... apart from some of them looking like someones just given them a really bad fake tan there awesome! (sepia does not always look good, remember this people ;) )

Great work guys, really cant wait for this new release, as for the 13 story apartment building... well... thats gonna be an "interesting" gameplay aspect im sure
I just saying that I believe that Operation Ghost Train is a fairly popluar map and that I think there are other maps more suiting to be removed.

:P
happycamper
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Joined: 2009-12-26 21:45

Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by happycamper »

Nice! Keep up the good work =D
Rudd
Retired PR Developer
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by Rudd »

nah he not dead, he waiting patiently for the hunter's guard to go down then he'll ninja kick them both in the crotch yelling 'you should have been more patient *******!'
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killonsight95
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Re: [Maps] PR v0.9 Map Loading Backgrounds

Post by killonsight95 »

OriginalWarrior wrote:Image


You've left me no choice. The patient bear has been killed.
you killed the PR bear you basterd!
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