it doesn't mean it will stay in this state, brits might be backFeriluce wrote:Fools road is russians vs. chechens.
[Maps] PR v0.9 Map Loading Backgrounds
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Re: [Maps] PR v0.9 Map Loading Backgrounds
![Image](http://img51.imageshack.us/img51/2648/prsigd.png)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Re: [Maps] PR v0.9 Map Loading Backgrounds
i mean okay, a single file should not be bigger, if you use FAT32, but the installer is already split in 2 parts, and ofcause, the game could not use more than 2gb ram before bf2 1.5 but this patch chanced that
@foolsroad Rhino said somewhere, that he would like to see it changed back
@foolsroad Rhino said somewhere, that he would like to see it changed back
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Doubt it, if they have a very realistic scenario Russians vs Chechens currently, it seems out of touch with the PR spirit to go for the extremely unrealistic scenario of Brits vs Chechens.Maxfragg wrote: @foolsroad Rhino said somewhere, that he would like to see it changed back
I´m also interested why there is a filezise limit of 2GB. Is it another one of the downfalls of the BF2 engine, or is Windows the culprit?
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Re: [Maps] PR v0.9 Map Loading Backgrounds
In 0.87 yes, in 0.9 we don't know yet.Feriluce wrote:Fools road is russians vs. chechens.
IIRC IronTaxi and Nickbond are advocates of GB vs militia maps and they're the creators of Fools Road, Dragonfly and Ochamachira.
So unless someone higher up refused, you can expect it to happen.
Beirut and Silent Eagle are apparently Russian maps and presumably at least Kozelsk will stay that way as well. No idea about Iron Ridge.
They might try to distinguish between Chechens and generic ~Georgian militia, but the war scenario in PR already is not as realistic as you imply.TheLean wrote:Doubt it, if they have a very realistic scenario Russians vs Chechens currently, it seems out of touch with the PR spirit to go for the extremely unrealistic scenario of Brits vs Chechens.
Last edited by Snazz on 2010-01-02 02:52, edited 1 time in total.
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Pretty much all popular installer programs have a 2GB limit on a single file. The installer software we use, Inno Setup, does support more than 2GB sure, however, it requires you to split it up into multiple files (ie, setup.exe, part1.bin, part2.bin, part3.bin), which each file being limited to 2GB. I'm assuming this is because FAT doesn't like files more than 2GB, or, it's a 32bit limitation. One of them anyway I'm sure. But yeah, for web releases, this is bad. If we released on DVD, this would be fine. So the way we do it now is fine, just need to work a little on people understanding exactly what they need
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Anywho, this stuff isn't to do with pretty pictures
. Onto the pretty pictures ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Razz :p](./images/smilies/imported_icon_razz.gif)
Anywho, this stuff isn't to do with pretty pictures
![Razz :p](./images/smilies/imported_icon_razz.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://www.ancientdev.com/images/devsig.png)
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Re: [Maps] PR v0.9 Map Loading Backgrounds
FFFFFFFFUUUUUUUU D:
I want those maps, i can imagine how real and epic the game will play...
I want those maps, i can imagine how real and epic the game will play...
![Image](http://i.imgur.com/xCOga.png)
Orgies beat masturbation hands down. - Staker
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Re: [Maps] PR v0.9 Map Loading Backgrounds
0.9 seems to be done soon, or am I right? xD
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Re: [Maps] PR v0.9 Map Loading Backgrounds
the point of the so called militia series of maps is, that militia would as well be renamed from the current chechen name, if the maps would be given back to the GB
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Who cares if one of your favorite maps is removed? theres a fair few others to choose from, amirite?
As for them pictures... apart from some of them looking like someones just given them a really bad fake tan there awesome! (sepia does not always look good, remember this people
)
Great work guys, really cant wait for this new release, as for the 13 story apartment building... well... thats gonna be an "interesting" gameplay aspect im sure
As for them pictures... apart from some of them looking like someones just given them a really bad fake tan there awesome! (sepia does not always look good, remember this people
![Wink ;)](./images/smilies/icon_e_wink.gif)
Great work guys, really cant wait for this new release, as for the 13 story apartment building... well... thats gonna be an "interesting" gameplay aspect im sure
It's been a while, old friends
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Lot of nice stuff there, looking forward to the fighting that will go on here
http://i.imgur.com/Peiak.jpg
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
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Re: [Maps] PR v0.9 Map Loading Backgrounds
There's a couple of maps I like that are being removed, but I'm keeping an open mind. The new maps have the potential to be fantastic.UKrealplayER666 wrote:Who cares if one of your favorite maps is removed? theres a fair few others to choose from, amirite?
As for them pictures... apart from some of them looking like someones just given them a really bad fake tan there awesome! (sepia does not always look good, remember this people)
Great work guys, really cant wait for this new release, as for the 13 story apartment building... well... thats gonna be an "interesting" gameplay aspect im sure
I like the soft-light effect on the pictures, it adds a certain depth and goes well with the woodland, dusky surroundings as well as the middle eastern maps where it's not as harsh as bloom would be. Imo it doesn't go so well with the desert maps, they seem too saturated. I've always found the ground texture on kashan desert is a bit unsightly (In comparison the dunes on ejod desert looked very smooth and sandy).
I was wondering if there was any possibility of exporting the bf2 maps layout to an unbiased renderer for a photo realistic look to the maps. Although it would be a very time consuming job for not much gain to visuals.
I guess it can't be far off, if they've got all of the maps to a finalised enough stage to take and edit screenshots from them /wishful thinking0.9 seems to be done soon, or am I right? xD
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I imagine many people don't mind about the filesize, but there's always the players who don't have access to a fast internet and they shouldn't just be cast aside. On this subject, with PR 0.9 including a single-player. And with casual players who may not have the time for a huge download, how plausible would it be to distribute a DVD with PR on? I understand you can't sell the mod because it's illegal, but can you request money to cover the costs of the distribution if it's something people would be interested in?
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Re: [Maps] PR v0.9 Map Loading Backgrounds
I just saying that I believe that Operation Ghost Train is a fairly popluar map and that I think there are other maps more suiting to be removed.UKrealplayER666 wrote:Who cares if one of your favorite maps is removed? theres a fair few others to choose from, amirite?
As for them pictures... apart from some of them looking like someones just given them a really bad fake tan there awesome! (sepia does not always look good, remember this people)
Great work guys, really cant wait for this new release, as for the 13 story apartment building... well... thats gonna be an "interesting" gameplay aspect im sure
![Razz :P](./images/smilies/icon_razz.gif)
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Re: [Maps] PR v0.9 Map Loading Backgrounds
Nice! Keep up the good work =D
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Re: [Maps] PR v0.9 Map Loading Backgrounds
nah he not dead, he waiting patiently for the hunter's guard to go down then he'll ninja kick them both in the crotch yelling 'you should have been more patient *******!'
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Re: [Maps] PR v0.9 Map Loading Backgrounds
you killed the PR bear you basterd!OriginalWarrior wrote:
You've left me no choice. The patient bear has been killed.
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