It has a bad impact on performance and the map itself is quite performance heavy already anyway.
It is not accessable meaning that it is only an eye-candy in a way, gameplay wont benefit from it in comparison to an invisible spawn.
My plan was to have it on the beginning of the round only, but then it would have to selfdestruct which is weird in a way. However the DEVs want to have a constant para spawn but in order to make it difficult for the defending team (russia) to anticipate the area where the paras are coming down the spawn needs to be random, which will look very weird with a rotating plane ( would hop from one position to another).
If the current method fails, plane will be brought back...so hope that it fails
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)