[Map] Fallujah- New USMC Main

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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: [Map] Fallujah- New USMC Main

Post by Skodz »

Hopefully we can still attack it, it's what make this map so interesting compared to other insurgency maps because the US actually need to defend it.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Map] Fallujah- New USMC Main

Post by PLODDITHANLEY »

There are four heavy duty garages with 3 Humvee's inside, I would like to see the four armoured vehicles in there to offer the maximum protection from those red cars.

Will make a nice change just having the mains moved about.
DusanYugoslavia
Posts: 62
Joined: 2010-01-07 12:32

Re: [Map] Fallujah- New USMC Main

Post by DusanYugoslavia »

Nice!!!I love Fallujah! 8-)
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Map] Fallujah- New USMC Main

Post by rampo »

PLODDITHANLEY wrote:There are four heavy duty garages with 3 Humvee's inside, I would like to see the four armoured vehicles in there to offer the maximum protection from those red cars.

Will make a nice change just having the mains moved about.
You know having a Hummer or APC wont make much difference when a Bomb car hits you.
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: [Map] Fallujah- New USMC Main

Post by Human_001 »

Insurgent shouldn't be guarding a base.

If Insurgent side is given an objective to guard something, the whole battle becomes like Conventional vs Conventional. Which is what we are trying to avoid when depicting Insurgency.
And this Main Base setting is just like Conventional warfare map. symmetrical with Main Base on each end of map.

I personally think current "Guard the ammodump" is already standing in way of trying to depict non-conventional warfare. Insurgent side used to have alot of random spawn point all across the map. Which gave Insurgent side players ability to pop out of nowhere. But now Insurgent side have very few of this and it expires after 5 minute from starting of the round, giving symmetrical Main Base is only making matter worse.
Last edited by Human_001 on 2010-01-08 04:41, edited 1 time in total.
TheWhaleHunter
Posts: 47
Joined: 2008-11-14 16:10

Re: [Map] Fallujah- New USMC Main

Post by TheWhaleHunter »

Is that a bike jump in the last pic? :lol:


Looking great, seems more reasonable to set up base further away from the city than the previous.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: [Map] Fallujah- New USMC Main

Post by TheOldBreed »

i spy an Abrams. YEEEEEEEEEEEEESS!
D1g1t
Posts: 3
Joined: 2009-11-28 14:18

Re: [Map] Fallujah- New USMC Main

Post by D1g1t »

Will Change the map dynamics, that is sure!!
Gd Work Devs
128 Vs 128 will be someday...
D1g1t-V3rT3c
mongol-horde
Posts: 166
Joined: 2008-04-11 00:34

Re: [Map] Fallujah- New USMC Main

Post by mongol-horde »

DankE_SPB wrote:yeah, auto cannons FTW
i still dream to see BMP-3 in insurgency one day :cry:
russian insurgency?

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можно грабить корованы. (но это секрет ;)
gamerx12
Posts: 8
Joined: 2009-12-11 01:01

Re: [Map] Fallujah- New USMC Main

Post by gamerx12 »

Human_001 wrote:Insurgent shouldn't be guarding a base.

If Insurgent side is given an objective to guard something, the whole battle becomes like Conventional vs Conventional. Which is what we are trying to avoid when depicting Insurgency.
And this Main Base setting is just like Conventional warfare map. symmetrical with Main Base on each end of map.

I personally think current "Guard the ammodump" is already standing in way of trying to depict non-conventional warfare. Insurgent side used to have alot of random spawn point all across the map. Which gave Insurgent side players ability to pop out of nowhere. But now Insurgent side have very few of this and it expires after 5 minute from starting of the round, giving symmetrical Main Base is only making matter worse.

I defiantly agree with that. I would love to have the feeling an insurgent could appear in any area to ambush me rather then just be near a cache. Also considering that it would feel as if the whole city is a death trap. You should put that for a suggestion
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Map] Fallujah- New USMC Main

Post by DankE_SPB »

mongol-horde wrote:russian insurgency?
not going to happen i guess, even though BMP-3 saw action in 1st war, not sure about 2nd
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
[RIP]Robbo
Posts: 8
Joined: 2009-05-28 10:38

Re: [Map] Fallujah- New USMC Main

Post by [RIP]Robbo »

Some good work to that Map, Great Job
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=]H[= JakCurse
Posts: 227
Joined: 2009-07-14 10:38

Re: [Map] Fallujah- New USMC Main

Post by =]H[= JakCurse »

I can see bomb cars being an issue now that the LAV's are so close to the entrance, rather than inside then around a corner :wink:
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