[Weapon] Deployable Anti-Tank

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spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: [Weapon] Deployable Anti-Tank

Post by spawncaptain »

tommytgun wrote:Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
Negative. HJ-8 is wire guided.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Weapon] Deployable Anti-Tank

Post by Rhino »

tommytgun wrote:Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
The HJ-8 is a vBF2 asset and has been in PR from the start, you just dont see many of them since they are mostly a main base defence. Quick google pic for one seen in vBF2:
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All I've done is turn it into a deployable version, while fixing up a few things on it :p
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kram16
Posts: 4
Joined: 2009-06-25 22:10

Re: [Weapon] Deployable Anti-Tank

Post by kram16 »

I think this is great! Infantry can actually defend a FOB if a HAT or LAT kit had been used. :)
Gammlgandalf13
Posts: 155
Joined: 2009-06-16 17:51

Re: [Weapon] Deployable Anti-Tank

Post by Gammlgandalf13 »

Finally, FOBs aren't further raped by APCs and Tanks...no we can fight back :twisted:
Looks ace man :-)
BossOlen
Posts: 20
Joined: 2010-01-02 12:32

Re: [Weapon] Deployable Anti-Tank

Post by BossOlen »

Very nice =P
Have to try it ingame though, hope it's not too good so the apc-s/tanks still have a chance to fight, but not rape =)
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: [Weapon] Deployable Anti-Tank

Post by doop-de-doo »

Thanx devs!!!

:evil: B4TM4N :evil:
TheWhaleHunter
Posts: 47
Joined: 2008-11-14 16:10

Re: [Weapon] Deployable Anti-Tank

Post by TheWhaleHunter »

Sweet! This should make Kashan a lot more fun when playing infantry! :D
nickshehan
Posts: 35
Joined: 2009-04-04 16:59

Re: [Weapon] Deployable Anti-Tank

Post by nickshehan »

Mantak08 wrote:hmmm, im slightly worryed about the dynamic fo suddenly trippeling the number of H-AT on the map. even with the longer reload times and the (hopefully) limated ammo, i forsee alot of H-AT sniping across the map. it will be anooying enough for armor, but i think infintry are going to take alot of abuse from that thing. i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive. i just have this horrable immage of a squad sneeking through the woods and suddenly a H-AT rould comes off a kill 500+ meaters away and half your squad is dead before you even know your being engaged.
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)

spellcheck FTW
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D1g1t
Posts: 3
Joined: 2009-11-28 14:18

Re: [Weapon] Deployable Anti-Tank

Post by D1g1t »

At Last...
With this + 87D , Fob should be manned and defended...

Now that i really think about it trough,
Will make vehicue run waaaaayyy tricky if one of those is hided 250m away in a forest (in.ex) camping any road...

Looking foward to it
Gd Work Looks Super-Dooper-duka-doopa-nice
128 Vs 128 will be someday...
D1g1t-V3rT3c
Pudding Overlord
Posts: 12
Joined: 2009-11-13 03:57

Re: [Weapon] Deployable Anti-Tank

Post by Pudding Overlord »

Finally, a deployable AT. I was just playing on Muttrah defending a firebase in the hills above the dock when an APC just started plowing all over us, and I was hiding behind a HMG with only a scoped rifleman kit WISHING that there was something I could do. Luckily it ran over a C4.
:thumbsup: :28_behead = careless APCs from now on
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: [Weapon] Deployable Anti-Tank

Post by kumade »

It's sad that devs are planning to use TOW as deplyable AT for Russian army. Because we have our beautiful Kornet.
Devs, maybe You can use my Kornet model somehow?

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It will be great, if so.

P.S.
And rocket also. Not detailed at all, but i think it's not important for thing with such speed )
Low poly:
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High Poly:
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Weapon] Deployable Anti-Tank

Post by Sabre_tooth_tigger »

Looks amazing, how many polys is it?
Zach1923
Posts: 106
Joined: 2009-08-18 18:32

Re: [Weapon] Deployable Anti-Tank

Post by Zach1923 »

@kumade, Those are some great looking models for the Kornet, very detailed! Would love to see that used in-game.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Weapon] Deployable Anti-Tank

Post by Psyrus »

Sabre_tooth_tigger wrote:Looks amazing, how many polys is it?
It's over 9000!!!

Sorry... it had to be done :p I'm guessing that's not far from the truth though, looking at how smooth it is ;)
BIGsmalll
Posts: 82
Joined: 2009-02-28 02:42

Re: [Weapon] Deployable Anti-Tank

Post by BIGsmalll »

It's over 9000!!!

Sorry... it had to be done
YES! it had to be!
+1 to you sir xD
all Tow models (+ kornet) are amazing
hope the russians get that kornet :D
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Weapon] Deployable Anti-Tank

Post by ChiefRyza »

It would be far too late to expect that to make it into 0.9. Plus, it needs texturing etc, coding which all takes even longer.


Current project: Operation Tempest
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: [Weapon] Deployable Anti-Tank

Post by kumade »

Thanks for good feedback, guys!
to Sabre_tooth_tigger, Psyrus: yes, this smooth version has about 13500 polys.
Low poly version has about 3500 polys.

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I think it still looks pretty well :)
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] Deployable Anti-Tank

Post by motherdear »

a small reminder to the guys proposing other weapons. all those models that you have posted are not textured, probably not uvw'ed and sure aint set up for exporting.
no way they would get even close to ingame before in a few months time at least.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: [Weapon] Deployable Anti-Tank

Post by kumade »

[R-DEV]motherdear wrote:a small reminder to the guys proposing other weapons. all those models that you have posted are not textured, probably not uvw'ed and sure aint set up for exporting.
no way they would get even close to ingame before in a few months time at least.
Well, yes, i understand. I'll try to find some info about how to prepare model to export in game. I think i can do it myself. I just didnt know entire process, how models becomes game objects. I though maybe i just can make a model and give it to devs :) . And devs will do the rest of things :)

Ps. I will be very apreciate, if You give me some howto-links or some requirements (max poly count for game models etc)
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] Deployable Anti-Tank

Post by motherdear »

kumade wrote:Well, yes, i understand. I'll try to find some info about how to prepare model to export in game. I think i can do it myself. I just didnt know entire process, how models becomes game objects. I though maybe i just can make a model and give it to devs :) . And devs will do the rest of things :)

Ps. I will be very apreciate, if You give me some howto-links or some requirements (max poly count for game models etc)
quite simple it's a massive job getting it ingame properly:
making the model
optimization
uvw
texture (diffuse, specular, normal maps etc)
export
optimize for game engine
coding
animation

and the majority of that list has to be redone most likely if the guy making it doesn't know what he is doing.
which is why a lot of stuff given to us by the community is simply not done yet. for instance we got a perfectly fine MK19 grenade launcher but it isn't uvw.
we have to prioritize our work time
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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