Negative. HJ-8 is wire guided.tommytgun wrote:Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
[Weapon] Deployable Anti-Tank
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Re: [Weapon] Deployable Anti-Tank
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Re: [Weapon] Deployable Anti-Tank
The HJ-8 is a vBF2 asset and has been in PR from the start, you just dont see many of them since they are mostly a main base defence. Quick google pic for one seen in vBF2:tommytgun wrote:Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
All I've done is turn it into a deployable version, while fixing up a few things on it
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Re: [Weapon] Deployable Anti-Tank
I think this is great! Infantry can actually defend a FOB if a HAT or LAT kit had been used.
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Re: [Weapon] Deployable Anti-Tank
Finally, FOBs aren't further raped by APCs and Tanks...no we can fight back
Looks ace man
Looks ace man
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Re: [Weapon] Deployable Anti-Tank
Very nice =P
Have to try it ingame though, hope it's not too good so the apc-s/tanks still have a chance to fight, but not rape =)
Have to try it ingame though, hope it's not too good so the apc-s/tanks still have a chance to fight, but not rape =)
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Re: [Weapon] Deployable Anti-Tank
Sweet! This should make Kashan a lot more fun when playing infantry!
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Re: [Weapon] Deployable Anti-Tank
Mantak08 wrote:hmmm, im slightly worryed about the dynamic fo suddenly trippeling the number of H-AT on the map. even with the longer reload times and the (hopefully) limated ammo, i forsee alot of H-AT sniping across the map. it will be anooying enough for armor, but i think infintry are going to take alot of abuse from that thing. i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive. i just have this horrable immage of a squad sneeking through the woods and suddenly a H-AT rould comes off a kill 500+ meaters away and half your squad is dead before you even know your being engaged.
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)
spellcheck FTW
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Re: [Weapon] Deployable Anti-Tank
At Last...
With this + 87D , Fob should be manned and defended...
Now that i really think about it trough,
Will make vehicue run waaaaayyy tricky if one of those is hided 250m away in a forest (in.ex) camping any road...
Looking foward to it
Gd Work Looks Super-Dooper-duka-doopa-nice
With this + 87D , Fob should be manned and defended...
Now that i really think about it trough,
Will make vehicue run waaaaayyy tricky if one of those is hided 250m away in a forest (in.ex) camping any road...
Looking foward to it
Gd Work Looks Super-Dooper-duka-doopa-nice
128 Vs 128 will be someday...
D1g1t-V3rT3c
D1g1t-V3rT3c
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Re: [Weapon] Deployable Anti-Tank
Finally, a deployable AT. I was just playing on Muttrah defending a firebase in the hills above the dock when an APC just started plowing all over us, and I was hiding behind a HMG with only a scoped rifleman kit WISHING that there was something I could do. Luckily it ran over a C4.
= careless APCs from now on
= careless APCs from now on
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Re: [Weapon] Deployable Anti-Tank
It's sad that devs are planning to use TOW as deplyable AT for Russian army. Because we have our beautiful Kornet.
Devs, maybe You can use my Kornet model somehow?
It will be great, if so.
P.S.
And rocket also. Not detailed at all, but i think it's not important for thing with such speed )
Low poly:
High Poly:
Devs, maybe You can use my Kornet model somehow?
It will be great, if so.
P.S.
And rocket also. Not detailed at all, but i think it's not important for thing with such speed )
Low poly:
High Poly:
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Re: [Weapon] Deployable Anti-Tank
Looks amazing, how many polys is it?
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Re: [Weapon] Deployable Anti-Tank
@kumade, Those are some great looking models for the Kornet, very detailed! Would love to see that used in-game.
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Re: [Weapon] Deployable Anti-Tank
It's over 9000!!!Sabre_tooth_tigger wrote:Looks amazing, how many polys is it?
Sorry... it had to be done I'm guessing that's not far from the truth though, looking at how smooth it is
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Re: [Weapon] Deployable Anti-Tank
YES! it had to be!It's over 9000!!!
Sorry... it had to be done
+1 to you sir xD
all Tow models (+ kornet) are amazing
hope the russians get that kornet
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Re: [Weapon] Deployable Anti-Tank
It would be far too late to expect that to make it into 0.9. Plus, it needs texturing etc, coding which all takes even longer.
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Re: [Weapon] Deployable Anti-Tank
Thanks for good feedback, guys!
to Sabre_tooth_tigger, Psyrus: yes, this smooth version has about 13500 polys.
Low poly version has about 3500 polys.
I think it still looks pretty well
to Sabre_tooth_tigger, Psyrus: yes, this smooth version has about 13500 polys.
Low poly version has about 3500 polys.
I think it still looks pretty well
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Re: [Weapon] Deployable Anti-Tank
a small reminder to the guys proposing other weapons. all those models that you have posted are not textured, probably not uvw'ed and sure aint set up for exporting.
no way they would get even close to ingame before in a few months time at least.
no way they would get even close to ingame before in a few months time at least.
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Re: [Weapon] Deployable Anti-Tank
Well, yes, i understand. I'll try to find some info about how to prepare model to export in game. I think i can do it myself. I just didnt know entire process, how models becomes game objects. I though maybe i just can make a model and give it to devs . And devs will do the rest of things[R-DEV]motherdear wrote:a small reminder to the guys proposing other weapons. all those models that you have posted are not textured, probably not uvw'ed and sure aint set up for exporting.
no way they would get even close to ingame before in a few months time at least.
Ps. I will be very apreciate, if You give me some howto-links or some requirements (max poly count for game models etc)
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Re: [Weapon] Deployable Anti-Tank
quite simple it's a massive job getting it ingame properly:kumade wrote:Well, yes, i understand. I'll try to find some info about how to prepare model to export in game. I think i can do it myself. I just didnt know entire process, how models becomes game objects. I though maybe i just can make a model and give it to devs . And devs will do the rest of things
Ps. I will be very apreciate, if You give me some howto-links or some requirements (max poly count for game models etc)
making the model
optimization
uvw
texture (diffuse, specular, normal maps etc)
export
optimize for game engine
coding
animation
and the majority of that list has to be redone most likely if the guy making it doesn't know what he is doing.
which is why a lot of stuff given to us by the community is simply not done yet. for instance we got a perfectly fine MK19 grenade launcher but it isn't uvw.
we have to prioritize our work time
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".