[Weapon] Squad Leader Radio and Comms

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dbzao
Retired PR Developer
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Joined: 2006-06-08 19:13

Re: [Weapon] Squad Leader Radio and Comms

Post by dbzao »

SqnLdr wrote:Do you have to have line of sight, or is simply looking in the direction good enough?
Just looking towards the direction works, no line of sight needed, so you can do this behind cover.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: [Weapon] Squad Leader Radio and Comms

Post by 00SoldierofFortune00 »

[R-DEV]dbzao wrote:Just looking towards the direction works, no line of sight needed, so you can do this behind cover.
That means you could be behind a wall, use your attack marker already there, and range it yourself for your squad? Does the attack marker already have to be there, or is there another way to place that now without exposing yourself?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Weapon] Squad Leader Radio and Comms

Post by cyberzomby »

In the video it seemed the attack/observe markers where just to make accurate radio's. You dont have to use them. Just guess the distance and stay behind cover.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Weapon] Squad Leader Radio and Comms

Post by Herbiie »

rampo93(FIN) wrote:Well youd know what team youre playing next round. Just wondering since IDF is working whit the other blufor factions and the russians are a blufor now in 0.87
It's not BluFor and OpFor, that's just Team 1 and Team 2.

BluFor and OpFor shouldn't be used, it'd mean taking sides, saying that the US/Brits/NATO are the Friendly Side, when the MEC/PLA are the Opposing side - when really Britain and American have invaded the Middle East and China :P
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: [Weapon] Squad Leader Radio and Comms

Post by Rissien »

Love how the CAS support requests have specific ammo types and especially putting a marker on the map. Now we can finally know where those people are lasing that arnt in a squad. Its annoying when people just randomly lase without a grid, now we dont need one.
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: [Weapon] Squad Leader Radio and Comms

Post by Gosu-Rizzle »

00SoldierofFortune00 wrote:That means you could be behind a wall, use your attack marker already there, and range it yourself for your squad? Does the attack marker already have to be there, or is there another way to place that now without exposing yourself?
You can always do it by right clicking on your map instead of looking straight at the enemy. Most of the time its easy enough to guess where you are looking on the map (imo).
Or you can just try to guess the distance like cyberzomby said.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Weapon] Squad Leader Radio and Comms

Post by dbzao »

00SoldierofFortune00 wrote:That means you could be behind a wall, use your attack marker already there, and range it yourself for your squad? Does the attack marker already have to be there, or is there another way to place that now without exposing yourself?
[R-COM]cyberzomby wrote:In the video it seemed the attack/observe markers where just to make accurate radio's. You dont have to use them. Just guess the distance and stay behind cover.
Correct, it's just more precise to use the marker as reference for distance and rotation. You don't need to do it, it's just recommended.

Also, like I did in the vid, you could open your map and place the observe command in it if you know where the contact is, and rotate and mark it on the comm rose, all behind cover.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Weapon] Squad Leader Radio and Comms

Post by gazzthompson »

very nice, will the mele have different attributes to the knife and bayonet ? kinda like:

At the moment:
knife - quicker draw time, small attack distance
Bayonet - long draw time , large attack distance
?mele - shortest draw time , smallest attack distance?
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Weapon] Squad Leader Radio and Comms

Post by BloodBane611 »

This is sexy awesome. You could hold off releasing 0.9 until we're all dead, as long as you keep putting stuff like this up.
[R-CON]creepin - "because on the internet 0=1"
ViperHummel
Posts: 9
Joined: 2009-11-28 21:20

Re: [Weapon] Squad Leader Radio and Comms

Post by ViperHummel »

The thing I hate about .9's release is I leave for IOBC in March... I wont get to play it or enough time to play it :(
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Weapon] Squad Leader Radio and Comms

Post by PLODDITHANLEY »

I've been more deeply watching the film now, I really like these features, they should make teamwork much easier to acomplish.

My worries are:
1. Commanders

2. SL workload, I think SL's need a secretary or an NCO to look after the ground level combat, will any other classes like sniper have the spotting feature of just SL's?
rofflesnlols
Posts: 171
Joined: 2006-02-12 21:06

Re: [Weapon] Squad Leader Radio and Comms

Post by rofflesnlols »

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YES. YES YES YES... some brilliant features there guys, great work!


EDIT: No field dressing on the weapons scroll...? I retract one 'YES'.

No field dressing. Really? Or is the IDF menu not finalised or something?
Last edited by rofflesnlols on 2010-01-15 17:00, edited 1 time in total.
Arquin
Posts: 122
Joined: 2009-12-30 17:16

Re: [Weapon] Squad Leader Radio and Comms

Post by Arquin »

This is really really great and well done. I was a bit worried that commanders might not be as useful anymore, but actually probably makes it more tempting, because you have one less thing to take care of. Also if there is no commander, this is really good.

However, i continue to hope that you can get around the 1marker/min for commander by giving this same HUD to the UAV. That might make the insurgent armies underpowered tho...
Still, great. Can't wait for this one!
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [Weapon] Squad Leader Radio and Comms

Post by killonsight95 »

do the amrkers disappear after a short time like 5 mins?
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Weapon] Squad Leader Radio and Comms

Post by dbzao »

Field Dressing was moved to #9 slot, the reason it doesn't show up in the list, but it's there.

Markers stay for 5 min, also limited to 3 per player.

SL doesn't need to switch to the Radio to send the normal squad commands (attack, defend, move, etc), that's always there in the T comm rose:

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Only the spotted markers and team requests that you would do usually in somewhat safety are required to have the Radio equiped.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Outlawz7
Retired PR Developer
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Re: [Weapon] Squad Leader Radio and Comms

Post by Outlawz7 »

rofflesnlols wrote: EDIT: No field dressing on the weapons scroll...? I retract one 'YES'.

No field dressing. Really? Or is the menu not finalised?
Field dressings are common, almost everyone gets them, so they got moved to slot 9 which doesn't show up on the weapon selection as it doesn't support all 9 slots, meanwhile more important stuff like incendiary grenades got moved and do show up as not everyone gets one.

edit: ninja'd.
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rofflesnlols
Posts: 171
Joined: 2006-02-12 21:06

Re: [Weapon] Squad Leader Radio and Comms

Post by rofflesnlols »

YES.

There you can have it back, cheers for letting me know guys!
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Weapon] Squad Leader Radio and Comms

Post by Hitman.2.5 »

Freaking awesome, The CAS Commo rose should Help a lot! XD
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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: [Weapon] Squad Leader Radio and Comms

Post by Aquiller »

I love the 'Jeep' icon, aswell as the 'Thank you' and 'Sorry' ones. :D

Good work finding a new solution for what 1.5 patch did, I'm impressed.
We're getting real close to the 0.9!
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: [Weapon] Squad Leader Radio and Comms

Post by SqnLdr »

[R-DEV]dbzao wrote:Just looking towards the direction works, no line of sight needed, so you can do this behind cover.
Cheers for the clarification, can't wait :D
[T&T] SqnLdr

Tactics & Teamwork | All Maps: 217.146.85.30:16567
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