[Weapon] Deployable Anti-Tank

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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Weapon] Deployable Anti-Tank

Post by Herbiie »

Imho the British should get the Milan - we used to use it, but now we just use the Javelin (not the TOW) so it would be more realistic.

Source on Javelin: Javelin anti-tank weapon - British Army Website
Javelin, the medium range anti-tank guided weapon replacement for Milan,
Once you have the Javelin all other AT because irrelevant :D
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: [Weapon] Deployable Anti-Tank

Post by Nick_Gunar »

Exite the supremacy of the armoured vehicles ^^.

is there the usual limited perimeter around the FOB like 50m to deploy or will it change?
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
MurderDogg
Posts: 36
Joined: 2009-10-16 16:01

Re: [Weapon] Deployable Anti-Tank

Post by MurderDogg »

I especially like the hud. Looks like you give them the sour face before you blow them up. :x
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: [Weapon] Deployable Anti-Tank

Post by tommytgun »

sooooo lookin forward to this
tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: [Weapon] Deployable Anti-Tank

Post by tim8002 »

very nice, glad you guys listened to the community and added this :D
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Weapon] Deployable Anti-Tank

Post by anglomanii »

well now all we need are mortar pits, AGL position and wall of sandbags. and i think we will have a great selection.

great work to the team on this one. i can only just start to think how this is going to change some of my most loved maps.



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jbgeezer
Posts: 908
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Re: [Weapon] Deployable Anti-Tank

Post by jbgeezer »

The most usefull emplacement came last :lol:

I'm so looking forward to seeing what effects this will have on armoured warfare! But one more thing, will the AT weapons get realistic sight pcitures? The one's currently ingame are vbf2 unrealistic stuff, take for example the TOW. It's sight looks like you're looking through a pair of binoculars, while the real life TOW has a missile sight which looks like a sniper rifle's crosshair.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: [Weapon] Deployable Anti-Tank

Post by Hunt3r »

jbgeezer wrote:The most usefull emplacement came last :lol:

I'm so looking forward to seeing what effects this will have on armoured warfare! But one more thing, will the AT weapons get realistic sight pcitures? The one's currently ingame are vbf2 unrealistic stuff, take for example the TOW. It's sight looks like you're looking through a pair of binoculars, while the real life TOW has a missile sight which looks like a sniper rifle's crosshair.
See Combined Arms.
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fishmuffins
Posts: 34
Joined: 2009-08-09 20:27

Re: [Weapon] Deployable Anti-Tank

Post by fishmuffins »

looking good we've been needin this for a while
was lag... honest!
Dorkweed
Posts: 109
Joined: 2009-01-14 21:32

Re: [Weapon] Deployable Anti-Tank

Post by Dorkweed »

[R-DEV]Rhino wrote: The TOW missile will be used by the US Army, USMC and the British ingame as there deployable Anti-Tank weapon.
hate to do this, but you used the wrong 'their' sry, it's just my pet peeve :)
MAC$DRE
Posts: 62
Joined: 2008-08-29 09:01

Re: [Weapon] Deployable Anti-Tank

Post by MAC$DRE »

looks great rhino! Ive always wanted to see these in the game!!!
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Weapon] Deployable Anti-Tank

Post by Snazz »

Is there a limit to how many different deployable assets we can have apart from filling up the screen with a list of options?

Anglomanii mentioned mortars, which have already been modeled and could be a useful light fire support asset.

I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] Deployable Anti-Tank

Post by motherdear »

Snazz wrote: I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.
hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Weapon] Deployable Anti-Tank

Post by Snazz »

[R-DEV]motherdear wrote:hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)
Fair enough.

A Sandbox-mod-style, 'build a fort' CnC mode with hesco barriers and sangars would be pretty awesome though.
JM/Maukka
Posts: 3
Joined: 2010-01-19 11:40

Re: [Weapon] Deployable Anti-Tank

Post by JM/Maukka »

I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.
ViktorMk
Posts: 68
Joined: 2009-09-01 19:06

Re: [Weapon] Deployable Anti-Tank

Post by ViktorMk »

So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.
x-spades-x
Posts: 267
Joined: 2009-07-24 00:44

Re: [Weapon] Deployable Anti-Tank

Post by x-spades-x »

ViktorMk wrote:So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.
HATs and LATs need to be on the font lines with the Infantry. Not sitting at a FB just waiting around... thats why they are MOBILE at compared to stationary.
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Igloo35
Posts: 202
Joined: 2007-08-25 20:43

Re: [Weapon] Deployable Anti-Tank

Post by Igloo35 »

JM/Maukka wrote:I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.
if you can see a tank from a fob at inside 50m you sir are already dead or the armor is umanned :mrgreen:



this is a good thing , it's about time
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: [Weapon] Deployable Anti-Tank

Post by Bluedrake42 »

Finally!!! this will help so much
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Weapon] Deployable Anti-Tank

Post by PLODDITHANLEY »

Maybe armour crews would benefit with a sniper to shoot the TOW users!
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