Project Reality Highlights Reel #5

Project Reality announcements and development highlights.
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mongol-horde
Posts: 166
Joined: 2008-04-11 00:34

Re: Project Reality Highlights Reel #5

Post by mongol-horde »

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is it somehow about ukrainian presidential elections and timoshenko/saakashvili phonetalk? ;)
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можно грабить корованы. (но это секрет ;)
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Project Reality Highlights Reel #5

Post by cfschris »

Up Armored Humvee= GOD
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TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Project Reality Highlights Reel #5

Post by TheOldBreed »

the new Army geoms look so sick!

maybe now someone can update the Marines too haha
foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: Project Reality Highlights Reel #5

Post by foxtwofive »

Uber shit! :D So the Up-Armored HMMWV is gonna be in this patch?
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Ladislav
Posts: 2
Joined: 2010-01-18 18:56

Re: Project Reality Highlights Reel #5

Post by Ladislav »

that Russian looks a bit strange on the second picture :grin:
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Project Reality Highlights Reel #5

Post by HunterMed »

so the PR v0.9 release is close at hand and will hopefully be out before the end of this month
niiice! :)
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Project Reality Highlights Reel #5

Post by Snazz »

foxtwofive wrote:Uber shit! :D So the Up-Armored HMMWV is gonna be in this patch?
It's not a 'what's going to be in 0.9' update, it's just a reel of recent highlight posts.
TheOldBreed wrote:maybe now someone can update the Marines too haha
They are:
I intend on modelling the USMC LWH, but for the most part it will be retextures. In addition to the two factions never being seen side-by-side in-game, it's likely no one would notice if we modeled new pouches.

-REad
https://www.realitymod.com/forum/f196-pr-highlights/71877-kits-u-s-army-5.html#post1225287
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Project Reality Highlights Reel #5

Post by Raic »

Snazz wrote:Image
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Not that troops don't use them, I just don't like them.
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Project Reality Highlights Reel #5

Post by sniperrocks »

NICE
wow Iron ridge looks like Chernobyl... is it? :P
Hakk!_Kenig
Posts: 16
Joined: 2008-01-17 21:11

Re: Project Reality Highlights Reel #5

Post by Hakk!_Kenig »

Nice =)
Duckmeister
Posts: 124
Joined: 2007-09-25 21:44

Re: Project Reality Highlights Reel #5

Post by Duckmeister »

Snazz wrote:They're the same faces they always had, only the kit geometry has been updated not the player models.

They look normal quality to me.
Wow, I guess I never really noticed. The contrast between FIST's asian guy and this guy (ontop):
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is especially huge! The guy in the picture looks like he's a neanderthal!

As to the sunglasses, they are blocky and low-detailed, kind of like blocky eye "coverings" made out of black plastic with no transparency.

I don't know, no offense to whoever made the player models, although if it was DICE, then there's some offense in that. Alls I know is that the kits look amazing, and I can't wait for 0.9!
tehb2
Posts: 35
Joined: 2008-08-30 07:04

Re: Project Reality Highlights Reel #5

Post by tehb2 »

The new kits look amazing. The US has all the finer details of the rhino mounts, patches, uniforms, etc. Can't wait.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Project Reality Highlights Reel #5

Post by bosco_ »

Duckmeister, the BF2 Asian player model you saw before was rendered in 3Ds Max, hence looked better than ingame.

This is what he looks like imported

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Ok?
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Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Project Reality Highlights Reel #5

Post by Serbiak »

Wow CoD Modern Warfare graphics with the Bf2 engine. Impressive that you can still make it look that much better everytime.

Good work. Lookin´ forward for the release.
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"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
- [R-CON]Rudd -
Loller
Posts: 64
Joined: 2009-03-16 09:11

Re: Project Reality Highlights Reel #5

Post by Loller »

Excellent work as usual Devs look forward to the next release and checking out the new additions. :D
Duckmeister
Posts: 124
Joined: 2007-09-25 21:44

Re: Project Reality Highlights Reel #5

Post by Duckmeister »

'[R-DEV wrote:bosco;1236811']Duckmeister, the BF2 Asian player model you saw before was rendered in 3Ds Max, hence looked better than ingame.

This is what he looks like imported

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Ok?
Heh, sorry then.

But, he still looks better imported than the other guy. US team full of asians it is, then!
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Project Reality Highlights Reel #5

Post by ReadMenace »

I'm tired of reading, "the glasses suck." This statement is fail. It is not a criticism, it is hardly a thought.

If you have a criticism, at least show us some respect by articulating it to some degree.

"The glasses suck, they should be red."
"The glasses suck, I like kittens."
"The glasses suck, I'm unaware that there is a mandate that US soldiers wear ballistic eye wear while in a combat zone."
"The glasses suck, therefore I am fail."

All of these are far more articulate, and give us some idea of what you're thinking so that we can perhaps work towards the glasses being "not suck."

Furthermore, there are at least five varieties of eye protection modeled, be specific.

-REad
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Project Reality Highlights Reel #5

Post by Maxfragg »

don't give a **** ist great work, and people will notice by release
JM/Maukka
Posts: 3
Joined: 2010-01-19 11:40

Re: Project Reality Highlights Reel #5

Post by JM/Maukka »

Great news! Can't wait to play this one.
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: Project Reality Highlights Reel #5

Post by Protector »

so excited about release I have a friend travelling from sunderland and a friend travelling from wales to my flat in hampshire for the first weekend of feb for gaming together!
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